Multiplayer kind of working

This commit is contained in:
Arne van Iterson 2020-11-18 11:43:45 +01:00
parent eddfb721ab
commit 3a739e33a9
10 changed files with 442 additions and 88 deletions

View File

@ -11,20 +11,49 @@
<h1><i class="fas fa-bomb"></i>Minesweeper 99</h1>
<div id="main">
<div>
<div id="board">
<!-- Renderer will push content here -->
</div>
</div>
<div>
<div id="time">
<h2>Time left:</h2>
<span>00:00</span>
<hr>
</div>
<div id="register">
<h2>Welcome</h2>
<form action="#">
<label for="username">Username:</label><br>
<input type="text" name="username" placeholder="Username"><br><br>
<label for="store">Use this username every game:</label>
<input type="checkbox" name="store"><br>
<label for="store" style="color: tomato">This feature uses cookies.</label><br><br>
<button type="submit">Submit</button>
</form>
</div>
<div id="log">
<h2>Gamelog</h2>
<div>
<!-- Game log will be pushed here -->
</div>
</div>
</div>
</div>
<script src="/main.js"></script>
<footer>
> Coded by <a href="//arnweb.nl">McArn</a>.
> Coded by <a href="//arnweb.nl" target="new">McArn</a>.
</footer>
</body>

170
package-lock.json generated
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@ -56,6 +56,11 @@
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@ -2371,6 +2394,14 @@
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@ -15,11 +15,13 @@
"author": "Arne van Iterson",
"license": "GPL-3.0-or-later",
"dependencies": {
"@fortawesome/fontawesome-free": "^5.15.1",
"cookie-storage": "^6.1.0",
"css-loader": "^5.0.1",
"eslint": "^7.12.1",
"file-loader": "^6.2.0",
"jquery": "^3.5.1",
"node-sass": "^5.0.0",
"remove": "^0.1.5",
"sass": "^1.29.0",
"sass-loader": "^10.0.5",
"socket.io-client": "^3.0.0",
@ -27,5 +29,9 @@
"webpack": "^5.4.0",
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},
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}

BIN
res/fonts/alarm clock.ttf Normal file

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@ -1,15 +1,19 @@
@font-face {
font-family: "Alarm Clock";
src: url("../res/fonts/alarm\ clock.ttf") format("truetype"),
}
body {
font-family: monospace;
padding: 2em;
margin: 0;
background-color: #111111;
color: white;
// * {
// border: 1px solid white;
// }
h1 {
text-align: center;
}
div#main {
height: 100%;
width: max-content;
@ -17,17 +21,22 @@ body {
grid-template-columns: auto auto;
column-gap: 1em;
margin: 0 auto;
div {
padding: 1em;
margin-bottom: 1em;
border-radius: 0.25em;
background-color: #212121;
&#board {
display: block;
div#board {
text-align: center;
width: min-content;
display: grid;
grid-template-columns: auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto;
column-gap: 3px;
row-gap: 3px;
margin-bottom: 0;
span.cell {
color: white;
text-align: center;
@ -37,34 +46,64 @@ body {
border-radius: 0.1em;
background-color: #303030;
font-size: large;
&.discovered {
background-color: #424242;
}
&.bomb {
background-color: #FC5130;
}
&.flag {
background-color: #51CB20;
}
}
}
&#log {
font-size: 12px;
width: 20vw;
h2 {
text-align: center;
}
div:nth-of-type(2) {
min-width: 300px;
div {
margin-bottom: 0;
&#time {
span {
margin: 0 auto;
display: block;
text-align: center;
font-size: 5em;
font-family: "Alarm Clock";
}
}
&#register {
display: none;
}
&#log {
display: none;
font-size: 12px;
div {
max-height: 23rem;
overflow: auto;
span {
display: block;
width: 100%;
color: darkgray;
padding-bottom: 0.5em;
&.error {
color: red;
}
&.alert {
color: orange;
}
&.success {
color: cyan;
}
@ -72,12 +111,19 @@ body {
}
}
}
}
}
footer {
position: absolute;
bottom: 1em;
position: sticky;
bottom: 0;
left: 1em;
color: darkgray;
height: 1em;
background: #111111;
width: 100%;
padding: 1em;
a {
color: white;
}

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@ -1,8 +1,11 @@
function log(message, type) {
var child = document.createElement("span");
child.innerHTML = "- " + message;
child.innerHTML = "- " + String(message);
child.className = type;
document.getElementById("log").appendChild(child);
var log = document.querySelectorAll("div#log > div")[0];
log.appendChild(child);
log.scrollTo(0, log.scrollHeight);
}
export default log;

View File

@ -1,7 +1,12 @@
/* eslint-disable no-unused-vars */
import io from "socket.io-client";
import {
CookieStorage
} from "cookie-storage";
import log from "./log.js";
const cookie = new CookieStorage();
class Multiplayer {
constructor() {
// Keep local and external players
@ -9,23 +14,43 @@ class Multiplayer {
this.connected = false;
this.game;
this.cookie = cookie.getItem("ms99_usr");
if (this.cookie != null) {
log(`Using previous username ${this.cookie}, delete cookies for this site to reset.`, "alert");
this.connect(this.cookie);
} else {
this.register();
}
}
connect(username) {
// Show gamelog
document.querySelectorAll("div#log")[0].style.display = "block";
// Connect to TanksJS-Server instance
log("Connecting to server...");
this.socket = io("http://localhost:3000");
this.socket = io("http://localhost:3000/", {
reconnection: false
});
this.socket.on("connect_error", err => this.handleError(err));
this.socket.on("connect_failed", err => this.handleError(err));
this.socket.on("disconnect", err => this.handleError(err));
this.socket.on("identify", () => {
this.socket.emit("identification", {
name: "Arn",
name: username,
playersMax: 2,
gameID: "ms99"
});
log(`Connected to server as ${this.socket.id}`, "success");
log(`Connected to server as ${username}`, "success");
console.log(this.socket);
this.connected = true;
this.game.active = true;
});
// Handle player logins
this.socket.on("roomUpdate", (data) => {
console.log("roomUpdate");
console.log(data);
// Add any player that is not the local player and is not already added
for (const id in data) {
if (id != this.socket.id && this.players.indexOf(id)) {
@ -47,15 +72,35 @@ class Multiplayer {
// Handle player updates
this.socket.on("update", (data) => {
console.log("update");
console.log(data);
});
// Start game
this.socket.on("gameStart", () => {
console.log("gameStart");
this.game.active = true;
});
}
register() {
var form = document.querySelectorAll("div#register > form")[0];
form.parentElement.style.display = "block";
form.addEventListener("submit", (e) => {
e.preventDefault();
form.parentElement.style.display = "none";
var username = String(form.querySelector("input[name=username]").value);
if (form.querySelector("input[name=store]").checked) {
cookie.setItem("ms99_usr", username);
}
this.connect(username);
});
}
handleError(error) {
log(error, "error");
}
setInstance(game) {
this.game = game;
log("Game instance initialized");

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@ -1,11 +1,31 @@
/* eslint-disable no-unused-vars */
import "../scss/index.scss";
import "../node_modules/@fortawesome/fontawesome-free/scss/fontawesome.scss";
import log from "./helpers/log.js";
import Game from "./screens/game.js";
import Multiplayer from "./helpers/multiplayer.js";
["DOMContentLoaded", "resize"].forEach(evt =>
window.addEventListener(evt, (e) => {
var main = document.getElementById("main");
var info = main.children[1];
if (main.scrollWidth > window.innerWidth) {
main.style.display = "block";
info.style.maxWidth = "unset";
} else {
main.style.display = "grid";
info.style.maxWidth = "350px";
}
})
);
var board = document.getElementById("board");
var mp = new Multiplayer();
var game = new Game(board);
mp.setInstance(game);
window.setInterval(function () {
game.update();
}, 1000);

View File

@ -5,16 +5,29 @@ class Game {
constructor(element) {
this.board = element;
this.children = element.children;
this.colours = [
"#B8E5E5",
"#A9C6E5",
"#A79AE6",
"#CE8BE7",
"#E97DC1",
"#EB6D6E",
"#ED9B5C",
"#ECED4C"
];
this.active = false;
this.sides = 15;
this.sides = 20;
this.size = Math.pow(this.sides, 2);
this.board.style.gridTemplateColumns = `repeat(${this.sides}, auto)`;
this.generated = false;
this.bombAmount = 25;
this.bombAmount = 60;
this.bombs = [];
this.discovered = [];
this.time = 60;
this.strikes = 3;
for (let cell = 0; cell < this.size; cell++) {
@ -35,14 +48,37 @@ class Game {
this.board.appendChild(child);
}
}
// for (let index = 0; index < this.bombAmount; index++) {
// var rand = math.default.rand(0, this.size);
// this.bombs[rand] = 1;
// }
update() {
if (this.active) {
if (this.time - 1 <= 0) {
this.gameOver();
} else {
this.time--;
this.drawTime();
}
}
}
console.log(this.bombs);
console.log(this.discovered);
drawTime() {
var minutes = 0;
while (this.time - 60 - (minutes * 60) >= 0) {
minutes++;
}
var seconds = this.time - (minutes * 60);
if (minutes < 10) {
minutes = String("0" + minutes);
}
if (seconds < 10) {
seconds = String("0" + seconds);
}
var timer = document.getElementById("time").children[1];
timer.innerHTML = String(minutes + ":" + seconds);
}
discover(cell) {
@ -138,28 +174,39 @@ class Game {
}
});
} else {
this.children[cell].style.color = this.colours[value];
this.children[cell].innerHTML = String(value);
}
}
}
flag(cell) {
if (this.active) {
if (this.bombs[cell]) {
if (!this.discovered[cell]) {
this.discovered[cell] = 1;
this.children[cell].innerHTML = "#";
this.children[cell].classList.add("flag");
this.bombAmount--;
log(`Correctly flagged. ${String(this.bombAmount)} bombs left!`);
} else {
if (this.strikes - 1 == 0) {
this.gameOver();
return;
} else {
this.strikes--;
log(`Incorrectly flagged. ${String(this.strikes)} strikes left!`, "alert");
this.time = this.time + 10;
this.drawTime();
if (this.bombAmount == 0) {
log("You have cleared all bombs!", "success");
this.active = false;
}
}
} else {
if (!this.discovered[cell]) {
this.time = this.time - 30;
this.drawTime();
this.discover(cell);
}
}
}
}
gameOver() {
log("Game over", "error");

View File

@ -1,6 +1,7 @@
module.exports = {
module: {
rules: [{
rules: [
{
test: /\.s[ac]ss$/i,
use: [
// Creates `style` nodes from JS strings
@ -10,6 +11,17 @@ module.exports = {
// Compiles Sass to CSS
"sass-loader",
],
}, ]
},
{
test: /\.(woff(2)?|ttf|eot|svg)(\?v=\d+\.\d+\.\d+)?$/,
use: [{
loader: "file-loader",
options: {
name: "[name].[ext]",
outputPath: "res/fonts/"
}
}]
}
]
}
};