Added flags and better styling
This commit is contained in:
parent
c19f2dbcc3
commit
eddfb721ab
@ -22,6 +22,11 @@
|
||||
</div>
|
||||
|
||||
<script src="/main.js"></script>
|
||||
|
||||
<footer>
|
||||
> Coded by <a href="//arnweb.nl">McArn</a>.
|
||||
</footer>
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
@ -1,7 +1,9 @@
|
||||
body {
|
||||
font-family: 'Courier New', Courier, monospace;
|
||||
background: #121212;
|
||||
color: lightgray;
|
||||
font-family: monospace;
|
||||
padding: 2em;
|
||||
margin: 0;
|
||||
background-color: #111111;
|
||||
color: white;
|
||||
// * {
|
||||
// border: 1px solid white;
|
||||
// }
|
||||
@ -17,28 +19,32 @@ body {
|
||||
margin: 0 auto;
|
||||
div {
|
||||
padding: 1em;
|
||||
border-radius: 0.75em;
|
||||
background-color: #1E1E1E;
|
||||
border-radius: 0.25em;
|
||||
background-color: #212121;
|
||||
&#board {
|
||||
text-align: center;
|
||||
width: min-content;
|
||||
display: grid;
|
||||
grid-template-columns: auto auto auto auto auto auto auto auto auto auto auto auto auto auto auto;
|
||||
column-gap: 0.25em;
|
||||
row-gap: 0.25em;
|
||||
column-gap: 3px;
|
||||
row-gap: 3px;
|
||||
span.cell {
|
||||
border: 1px solid grey;
|
||||
color: lightgray;
|
||||
color: white;
|
||||
text-align: center;
|
||||
width: 1em;
|
||||
height: 1em;
|
||||
padding: 0.5em;
|
||||
border-radius: 0.25em;
|
||||
padding: 0.4em;
|
||||
border-radius: 0.1em;
|
||||
background-color: #303030;
|
||||
font-size: large;
|
||||
&.discovered {
|
||||
background-color: #5c5c5c;
|
||||
background-color: #424242;
|
||||
}
|
||||
&.bomb {
|
||||
background-color: #5e3030;
|
||||
background-color: #FC5130;
|
||||
}
|
||||
&.flag {
|
||||
background-color: #51CB20;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -66,4 +72,15 @@ body {
|
||||
}
|
||||
}
|
||||
}
|
||||
footer {
|
||||
position: absolute;
|
||||
bottom: 1em;
|
||||
left: 1em;
|
||||
color: darkgray;
|
||||
height: 1em;
|
||||
a {
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -10,9 +10,12 @@ class Game {
|
||||
|
||||
this.sides = 15;
|
||||
this.size = Math.pow(this.sides, 2);
|
||||
this.bombAmount = 35;
|
||||
|
||||
this.generated = false;
|
||||
this.bombAmount = 25;
|
||||
this.bombs = [];
|
||||
this.discovered = [];
|
||||
this.strikes = 3;
|
||||
|
||||
for (let cell = 0; cell < this.size; cell++) {
|
||||
this.bombs.push(0);
|
||||
@ -20,37 +23,48 @@ class Game {
|
||||
|
||||
var child = document.createElement("span");
|
||||
child.className = "cell";
|
||||
|
||||
|
||||
child.addEventListener("click", () => {
|
||||
this.discover(cell);
|
||||
});
|
||||
|
||||
child.addEventListener("contextmenu", (e) => {
|
||||
e.preventDefault();
|
||||
this.flag(cell);
|
||||
});
|
||||
|
||||
this.board.appendChild(child);
|
||||
}
|
||||
|
||||
for (let index = 0; index < this.bombAmount; index++) {
|
||||
var rand = math.default.rand(0, this.size);
|
||||
this.bombs[rand] = 1;
|
||||
}
|
||||
// for (let index = 0; index < this.bombAmount; index++) {
|
||||
// var rand = math.default.rand(0, this.size);
|
||||
// this.bombs[rand] = 1;
|
||||
// }
|
||||
|
||||
console.log(this.bombs);
|
||||
console.log(this.discovered);
|
||||
}
|
||||
|
||||
discover(cell) {
|
||||
if (!this.generated) {
|
||||
this.generated = true;
|
||||
|
||||
let index = 0;
|
||||
while (index < this.bombAmount) {
|
||||
var rand = math.default.rand(0, this.size);
|
||||
if (rand != cell && !this.bombs[rand]) {
|
||||
this.bombs[rand] = 1;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.active && !this.discovered[cell]) {
|
||||
this.discovered[cell] = 1;
|
||||
this.children[cell].classList.add("discovered");
|
||||
|
||||
if (this.bombs[cell]) {
|
||||
log("Game over", "error");
|
||||
this.active = false;
|
||||
for (let index = 0; index < this.size; index++) {
|
||||
if (this.bombs[index]) {
|
||||
this.children[index].innerHTML = "[]";
|
||||
this.children[index].classList.add("bomb");
|
||||
}
|
||||
}
|
||||
this.gameOver();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -128,6 +142,35 @@ class Game {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
flag(cell) {
|
||||
if (this.bombs[cell]) {
|
||||
this.children[cell].innerHTML = "#";
|
||||
this.children[cell].classList.add("flag");
|
||||
this.bombAmount--;
|
||||
log(`Correctly flagged. ${String(this.bombAmount)} bombs left!`);
|
||||
} else {
|
||||
if (this.strikes - 1 == 0) {
|
||||
this.gameOver();
|
||||
return;
|
||||
} else {
|
||||
this.strikes--;
|
||||
log(`Incorrectly flagged. ${String(this.strikes)} strikes left!`, "alert");
|
||||
}
|
||||
this.discover(cell);
|
||||
}
|
||||
}
|
||||
|
||||
gameOver() {
|
||||
log("Game over", "error");
|
||||
this.active = false;
|
||||
for (let index = 0; index < this.size; index++) {
|
||||
if (this.bombs[index]) {
|
||||
this.children[index].innerHTML = "[]";
|
||||
this.children[index].classList.add("bomb");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default Game;
|
Loading…
Reference in New Issue
Block a user