39 lines
946 B
JavaScript
39 lines
946 B
JavaScript
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import Container from "./Container.js";
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import CanvasRenderer from "./renderer/CanvasRenderer.js";
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const STEP = 1 / 60;
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const FRAME_MAX = 5 * STEP;
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class Game {
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constructor (w, h, pixelated, parent = "#board") {
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this.w = w;
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this.h = h;
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this.renderer = new CanvasRenderer(w, h);
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document.querySelector(parent).appendChild(this.renderer.view);
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if (pixelated) {
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this.renderer.setPixelated();
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}
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this.scene = new Container();
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}
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run(gameUpdate = () => {}) {
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let dt = 0;
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let last = 0;
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const loop = ms => {
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requestAnimationFrame(loop);
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const t = ms / 1000;
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dt = Math.min(t - last, FRAME_MAX);
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last = t;
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this.scene.update(dt, t);
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gameUpdate(dt, t);
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this.renderer.render(this.scene);
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};
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requestAnimationFrame(loop);
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}
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}
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export default Game;
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