asdf-games/node_modules/budo/index.js

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var parseArgs = require('./lib/parse-args')
var budo = require('./lib/budo')
var color = require('term-color')
var stdoutStream = require('stdout-stream')
var exec = require('child_process').exec
module.exports = budo
module.exports.cli = budoCLI
function budoCLI (args, opts) {
var argv = parseArgs(args, opts)
// if no stream is specified, default to stdout
if (argv.stream !== false) {
argv.stream = /^win/.test(process.platform) ? process.stdout : stdoutStream
}
var entries = argv._
delete argv._
argv.browserifyArgs = argv['--']
delete argv['--']
if (argv.version) {
console.log('budo v' + require('./package.json').version)
console.log('browserify v' + require('browserify/package.json').version)
console.log('watchify v' + require('watchify-middleware').getWatchifyVersion())
return null
}
if (argv.help) {
var help = require('path').join(__dirname, 'bin', 'help.txt')
require('fs').createReadStream(help)
.pipe(process.stdout)
return null
}
if (argv.outfile) {
console.error(color.yellow('WARNING'), '--outfile has been removed in budo@3.0')
}
if (typeof argv.pushstate === 'string') {
// support backwards compatibility with CLI like this:
// budo -P index.js:bundle.js
var newEntry = argv.pushstate
argv.pushstate = argv.P = true
entries.unshift(newEntry)
console.error(color.yellow('WARNING'), '\nAs of budo@10.x, --pushstate should come ' +
'after your JS entries.\nExample:\n' +
' budo index.js:bundle.js --pushstate')
}
if (typeof argv.port === 'string') {
argv.port = parseInt(argv.port, 10)
}
if (typeof argv.livePort === 'string') {
argv.livePort = parseInt(argv.livePort, 10)
}
// opts.live can be a glob or a boolean
if (typeof argv.live === 'string' && /(true|false)/.test(argv.live)) {
argv.live = argv.live === 'true'
}
// CLI only option for executing a child process
var instance = budo(entries, argv).on('error', exit)
var onUpdates = [].concat(argv.onupdate).filter(Boolean)
onUpdates.forEach(function (cmd) {
instance.on('update', execFunc(cmd))
})
return instance
}
function execFunc (cmd) {
return function run () {
var p = exec(cmd)
p.stderr.pipe(process.stderr)
p.stdout.pipe(process.stdout)
}
}
function exit (err) {
console.log(color.red('ERROR'), err.message)
process.exit(1)
}