asdf-games/node_modules/browserify/test/multi_bundle_unique.js

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var browserify = require('../');
var vm = require('vm');
var fs = require('fs');
var path = require('path');
var test = require('tap').test;
var prelude = fs.readFileSync(path.join(__dirname, 'multi_bundle', '_prelude.js'), 'utf8');
test('unique require', function (t) {
t.plan(6);
var core = browserify({
externalRequireName: 'unique_require',
prelude: prelude
});
core.require(__dirname + '/multi_bundle/b.js', { expose: './b' });
var app = browserify(
[__dirname + '/multi_bundle/a.js'],
{ prelude: prelude }
);
// inform this bundle that b exists in another bundle
app.external('./b');
core.bundle(function (err, src) {
var c = {
console: console,
t : t,
baton: {
times: 0
}
};
// loading core will cause no require to run
vm.runInNewContext(src, c);
t.equal(c.baton.times, 0);
// loading the app will require
app.bundle(function (err, src) {
vm.runInNewContext(src, c);
// b required for the first time
t.equal(c.baton.times, 1);
// running the file again
// because it is using the same b, no reloading
vm.runInNewContext(src, c);
// b should not have been required again
// because it was part of the core bundle
t.equal(c.baton.times, 1);
t.equal(c.unique_require('./b'), 'foo');
});
});
});