[wip] Added basic client - server communication

Encountering server-side issues with client identification and storage
This commit is contained in:
Arne van Iterson 2020-04-22 20:16:12 +02:00
parent 3be13ea934
commit 80f1cff91d
6 changed files with 369 additions and 23 deletions

View File

@ -10,11 +10,11 @@ if (process.env.NODE_ENV === "dev") {
function createWindow () {
// Create the browser window.
const win = new BrowserWindow({
width: 640,
height: 320,
width: 720,
height: 480,
backgroundColor: "#111",
resizable: false,
frame: false,
frame: true,
webPreferences: {
nodeIntegration: true
}
@ -25,7 +25,7 @@ function createWindow () {
});
// Remove alt menu
win.removeMenu();
//win.removeMenu();
// and load the index.html of the app.
win.loadFile(path.join("html/game.html"));

306
package-lock.json generated
View File

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"xmlhttprequest-ssl": {
"version": "1.5.5",
"resolved": "https://registry.npmjs.org/xmlhttprequest-ssl/-/xmlhttprequest-ssl-1.5.5.tgz",
"integrity": "sha1-wodrBhaKrcQOV9l+gRkayPQ5iz4="
},
"y18n": {
"version": "4.0.0",
"resolved": "https://registry.npmjs.org/y18n/-/y18n-4.0.0.tgz",
@ -3107,6 +3402,11 @@
"buffer-crc32": "~0.2.3",
"fd-slicer": "~1.1.0"
}
},
"yeast": {
"version": "0.1.2",
"resolved": "https://registry.npmjs.org/yeast/-/yeast-0.1.2.tgz",
"integrity": "sha1-AI4G2AlDIMNy28L47XagymyKxBk="
}
}
}

View File

@ -28,7 +28,8 @@
},
"license": "ISC",
"dependencies": {
"asdf-games": "^1.1.0"
"asdf-games": "^1.1.0",
"socket.io": "^2.3.0"
},
"devDependencies": {
"cross-env": "^7.0.2",

View File

@ -1,10 +1,10 @@
var asdf = require("asdf-games");
// eslint-disable-next-line no-unused-vars
const { Container, Sprite, TileSpriteXML, Texture, math, SpriteSheetXML, KeyControls, MouseControls } = asdf;
const { Container, TileSpriteXML, math } = asdf;
const container = new Container();
class playerBody extends TileSpriteXML {
class Body extends TileSpriteXML {
constructor(keyboard, mouse, tanksTexture, tanksXml) {
super(tanksTexture, tanksXml, tanksXml.findIndex("name", "tankBody_blue.png"));
this.mouse = mouse;
@ -15,6 +15,8 @@ class playerBody extends TileSpriteXML {
this.speed = 1;
this.rotation = 0;
this.rotationSpeed = 0.5;
this.locked = false;
}
update(dt) {
@ -48,7 +50,7 @@ class playerBody extends TileSpriteXML {
}
}
class playerBarrel extends TileSpriteXML {
class Barrel extends TileSpriteXML {
constructor(body, mouse, tanksTexture, tanksXml) {
super(tanksTexture, tanksXml, tanksXml.findIndex("name", "tankBlue_barrel2_outline.png"));
this.mouse = mouse;
@ -79,15 +81,15 @@ class playerBarrel extends TileSpriteXML {
}
}
class PlayerTank extends Container {
class Tank extends Container {
constructor(keyboard, mouse, texture, xml) {
super(container);
var body = new playerBody(keyboard, mouse, texture, xml);
var barrel = new playerBarrel(body, mouse, texture, xml);
var body = new Body(keyboard, mouse, texture, xml);
var barrel = new Barrel(body, mouse, texture, xml);
this.add(body);
this.add(barrel);
}
}
module.exports = PlayerTank;
module.exports = Tank;

View File

@ -1,4 +1,5 @@
const { ipcRenderer } = require("electron");
var asdf = require("asdf-games");
// eslint-disable-next-line no-unused-vars
const { Game, KeyControls, MouseControls } = asdf;

View File

@ -1,3 +1,5 @@
var io = require("socket.io-client");
const asdf = require("asdf-games");
// eslint-disable-next-line no-unused-vars
const { Container, Camera, Texture, SpriteSheetXML, TileMapXML } = asdf;
@ -5,7 +7,7 @@ const { Container, Camera, Texture, SpriteSheetXML, TileMapXML } = asdf;
const texture = new Texture("../res/images/allSprites_default.png");
const xml = new SpriteSheetXML("../res/images/allSprites_default.xml");
const PlayerTank = require("../entities/PlayerTank.js");
const Tank = require("../entities/Tank.js");
class GameScreen extends Container {
constructor(game, controls, onGameOver) {
@ -31,12 +33,52 @@ class GameScreen extends Container {
this.add(new TileMapXML(level, Math.ceil(this.game.w / 64), Math.ceil(this.game.h / 64), texture, xml));
var tank = new PlayerTank(this.controls.keys, this.controls.mouse, texture, xml);
this.add(tank);
this.player = new Tank(this.controls.keys, this.controls.mouse, texture, xml);
this.add(this.player);
this.socket = io("http://localhost:3000");
this.socket.on("identify", () => {
this.socket.emit("identification", {
name: "Arn",
gamemode: 2
});
console.log(`Connected to server as ${this.socket.id}`);
});
this.players = [];
this.controlsBuffer = JSON.stringify(this.controls);
// Handle player logins
this.socket.on("roomUpdate", (data) => {
console.log(data);
});
}
update(dt, t) {
super.update(dt, t);
// TODO: Lock player untill game starts
this.socket.on("gameStart", () => {
this.player.locked = false;
});
// Only send when controls are updated and minify data sent
if (JSON.stringify(this.controls) != this.controlsBuffer) {
console.log("Sending updates");
this.socket.emit("update", JSON.stringify(this.controls));
this.controlsBuffer = JSON.stringify(this.controls);
}
// Handle player updates
this.socket.on("update", (data) => {
console.log(data);
});
}
}