962 lines
16 KiB
Plaintext
962 lines
16 KiB
Plaintext
; Zilog eZ80 ANSI C Compiler Release 3.4
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; -optsize -noreduceopt -nomodsect -peephole -globalopt
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; -localcse -const=ROM
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FILE "SRC\MAIN.C"
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.assume ADL=1
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SEGMENT TEXT
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_bulletAmount:
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DW 5
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DB 0
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_baddieAmount:
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DW 32
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DB 0
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SEGMENT DATA
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_spriteActive:
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DW 0
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DB 0
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_speed:
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DF 0.5
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SEGMENT BSS
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_i:
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DS 3
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_player:
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DS 16
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SEGMENT CODE
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_updatePlayer:
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LD HL,-18
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CALL __frameset
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LD BC,_player+8
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LD (IX+-12),BC
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LD BC,_player
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LD (IX+-9),BC
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LD (IX+-6),BC
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LD BC,_player+8
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LD (IX+-15),BC
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LD A,(_player+3)
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LD E,A
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LD A,(_player+11)
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LD HL,(_player)
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LD BC,(_player+8)
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CALL __fsub
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CALL __ftol
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PUSH BC
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CALL _abs
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POP BC
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LD BC,1
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OR A,A
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SBC HL,BC
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CALL __setflag
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JP P,L_2
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LD BC,(IX+-9)
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LD (IX+-6),BC
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LD BC,(IX+-12)
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LD (IX+-15),BC
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LD IY,(IX+-9)
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LD HL,(IY+4)
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LD E,(IY+7)
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LD IY,(IX+-12)
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LD BC,(IY+4)
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LD A,(IY+7)
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CALL __fsub
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CALL __ftol
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PUSH BC
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CALL _abs
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POP BC
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LD BC,1
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OR A,A
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SBC HL,BC
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CALL __setflag
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JP P,L_2
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LD HL,(IX+6)
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OR A,A
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SBC HL,BC
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JR NZ,L_3
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L_2:
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LD BC,(IX+-6)
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LD (IX+-3),BC
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LD IY,(IX+-3)
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LD BC,(IY+4)
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LD A,(IY+7)
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CALL __ftol
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PUSH BC
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LD BC,(IY+0)
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LD A,(IY+3)
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CALL __ftol
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PUSH BC
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LD BC,_spaceship_data
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PUSH BC
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CALL _gfx_Sprite
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POP BC
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POP BC
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POP BC
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LD BC,(IX+-15)
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LD (IX+-18),BC
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LD IY,(IX+-3)
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LD BC,(IY+0)
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LD A,(IY+3)
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LD IY,(IX+-18)
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LD (IY+0),BC
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LD (IY+3),A
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LD IY,(IX+-3)
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LD BC,(IY+4)
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LD A,(IY+7)
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LD IY,(IX+-18)
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LD (IY+4),BC
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LD (IY+7),A
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L_3:
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LD SP,IX
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POP IX
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RET
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;**************************** _updatePlayer ***************************
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;Name Addr/Register Size Type
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;_spaceship_data IMPORT 1026 variable
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;_gfx_Sprite IMPORT ----- function
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;_abs IMPORT ----- function
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;_player STATIC 16 variable
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;G_4 IX-15 3 variable
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;G_0 IX-12 3 variable
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;G_1 IX-9 3 variable
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;G_2 IX-6 3 variable
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;G_3 IX-3 3 variable
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;bulletsAlive IX+6 3 parameter
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; Stack Frame Size: 27 (bytes)
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; Spill Code: 0 (instruction)
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SEGMENT BSS
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_bulletSpawned:
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DS 3
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_bullets:
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DS 45
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SEGMENT CODE
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_spawnBullet:
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LD HL,-6
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CALL __frameset
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LD BC,0
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LD (_i),BC
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JR L_8
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L_6:
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LD HL,(_i)
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LD A,9
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CALL __imul_b
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LD (IX+-3),HL
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LD BC,_bullets
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ADD HL,BC
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LD IY,HL
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LD A,(IY+0)
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CP A,1
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JR NZ,L_7
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LD HL,(IX+-3)
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ADD HL,BC
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LD (IX+-6),HL
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LD BC,(IX+6)
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LD A,(IX+9)
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LD IY,(IX+-6)
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LD (IY+1),BC
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LD (IY+4),A
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LD BC,(IX+12)
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LD A,(IX+15)
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LD (IY+5),BC
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LD (IY+8),A
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LD (IY+0),0
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LD HL,1
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JR L_10
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L_7:
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LD BC,(_i)
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INC BC
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LD (_i),BC
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L_8:
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LD BC,5
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LD HL,(_i)
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OR A,A
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SBC HL,BC
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CALL __setflag
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JP M,L_6
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OR A,A
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SBC HL,HL
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L_10:
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LD SP,IX
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POP IX
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RET
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;**************************** _spawnBullet ***************************
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;Name Addr/Register Size Type
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;_bullets STATIC 45 variable
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;_i STATIC 3 variable
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;G_5 IX-3 3 variable
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;posY IX+12 4 parameter
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;posX IX+6 4 parameter
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; Stack Frame Size: 24 (bytes)
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; Spill Code: 0 (instruction)
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_updateBullet:
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LD HL,-12
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CALL __frameset
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LD HL,(IX+6)
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LD A,9
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CALL __imul_b
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LD (IX+-3),HL
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LD BC,_bullets
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ADD HL,BC
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LD (IX+-6),HL
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LD IY,(IX+-6)
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LD A,(IY+0)
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OR A,A
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JR NZ,L_14
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LD IY,(IX+-6)
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LD HL,(IY+1)
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LD E,(IY+4)
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LD BC,11010048
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LD A,67
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CALL __fcmp
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JP P,L_12
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LD BC,_bullets
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LD HL,(IX+-3)
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ADD HL,BC
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LD (IX+-12),HL
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LD IY,(IX+-12)
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LEA BC,IY+1
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LD (IX+-9),BC
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LD HL,(_speed)
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LD A,(_speed+3)
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LD IY,(IX+-9)
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LD BC,(IY+0)
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LD E,A
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LD A,(IY+3)
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CALL __fadd
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LD (IY+0),BC
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LD (IY+3),A
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LD BC,(IY+4)
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LD A,(IY+7)
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CALL __ftol
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PUSH BC
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LD BC,(IY+0)
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LD A,(IY+3)
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CALL __ftol
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PUSH BC
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LD BC,_bullet_data
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PUSH BC
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CALL _gfx_Sprite
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POP BC
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POP BC
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POP BC
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LD HL,1
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JR L_15
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L_12:
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LD IY,(IX+-6)
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LD (IY+0),1
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LD HL,1
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JR L_15
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L_14:
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OR A,A
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SBC HL,HL
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L_15:
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LD SP,IX
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POP IX
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RET
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;**************************** _updateBullet ***************************
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;Name Addr/Register Size Type
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;_bullet_data IMPORT 258 variable
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;_gfx_Sprite IMPORT ----- function
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;_speed STATIC 4 variable
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;_bullets STATIC 45 variable
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;G_6 IX-6 3 variable
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;G_7 IX-3 3 variable
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;i IX+6 3 parameter
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; Stack Frame Size: 21 (bytes)
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; Spill Code: 0 (instruction)
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SEGMENT BSS
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_baddieSpawned:
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DS 3
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_baddies:
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DS 288
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SEGMENT CODE
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_spawnBaddie:
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LD HL,-6
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CALL __frameset
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LD BC,0
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LD (_i),BC
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JR L_20
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L_18:
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LD HL,(_i)
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LD A,9
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CALL __imul_b
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LD (IX+-3),HL
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LD BC,_baddies
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ADD HL,BC
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LD IY,HL
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LD A,(IY+0)
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CP A,1
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JR NZ,L_19
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LD HL,(IX+-3)
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ADD HL,BC
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LD (IX+-6),HL
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LD BC,(IX+6)
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LD A,(IX+9)
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LD IY,(IX+-6)
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LD (IY+1),BC
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LD (IY+4),A
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LD BC,(IX+12)
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LD A,(IX+15)
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LD (IY+5),BC
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LD (IY+8),A
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LD (IY+0),0
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LD HL,1
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JR L_22
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L_19:
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LD BC,(_i)
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INC BC
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LD (_i),BC
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L_20:
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LD BC,32
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LD HL,(_i)
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OR A,A
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SBC HL,BC
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JP M,L_18
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OR A,A
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SBC HL,HL
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L_22:
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LD SP,IX
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POP IX
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RET
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;**************************** _spawnBaddie ***************************
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;Name Addr/Register Size Type
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;_baddies STATIC 288 variable
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;_i STATIC 3 variable
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;G_9 IX-3 3 variable
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;posY IX+12 4 parameter
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;posX IX+6 4 parameter
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; Stack Frame Size: 24 (bytes)
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; Spill Code: 0 (instruction)
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_updateBaddie:
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LD HL,-12
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CALL __frameset
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LD HL,(IX+6)
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LD A,9
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CALL __imul_b
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LD (IX+-3),HL
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LD BC,_baddies
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ADD HL,BC
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LD (IX+-6),HL
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LD IY,(IX+-6)
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LD A,(IY+0)
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OR A,A
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JR NZ,L_26
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LD IY,(IX+-6)
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LD BC,(IY+1)
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LD A,(IY+4)
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OR A,A
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SBC HL,HL
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LD E,194
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CALL __fcmp
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JP P,L_24
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LD BC,_baddies
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LD HL,(IX+-3)
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ADD HL,BC
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LD (IX+-12),HL
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LD IY,(IX+-12)
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LEA BC,IY+1
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LD (IX+-9),BC
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LD HL,(_speed)
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LD A,(_speed+3)
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LD IY,(IX+-9)
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LD BC,(IY+0)
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LD E,A
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LD A,(IY+3)
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CALL __fsub
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LD (IY+0),BC
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LD (IY+3),A
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LD BC,(IY+4)
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LD A,(IY+7)
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CALL __ftol
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PUSH BC
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LD BC,(IY+0)
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LD A,(IY+3)
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CALL __ftol
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PUSH BC
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LD BC,_baddie_data
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PUSH BC
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CALL _gfx_Sprite
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POP BC
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POP BC
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POP BC
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LD HL,1
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JR L_27
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L_24:
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LD IY,(IX+-6)
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LD (IY+0),1
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LD HL,1
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JR L_27
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L_26:
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OR A,A
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SBC HL,HL
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L_27:
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LD SP,IX
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POP IX
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RET
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;**************************** _updateBaddie ***************************
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;Name Addr/Register Size Type
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;_baddie_data IMPORT 1026 variable
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;_gfx_Sprite IMPORT ----- function
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;_speed STATIC 4 variable
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;_baddies STATIC 288 variable
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;G_11 IX-6 3 variable
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;G_12 IX-3 3 variable
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;i IX+6 3 parameter
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; Stack Frame Size: 21 (bytes)
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; Spill Code: 0 (instruction)
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_handleInput:
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LD HL,-21
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CALL __frameset
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CALL _kb_Scan
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LD A,(16056350)
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AND A,1
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JR Z,L_32
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LD BC,_player
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LD (IX+-3),BC
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LD IY,(IX+-3)
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LD HL,(IY+4)
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LD E,(IY+7)
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LD BC,5242880
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LD A,67
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CALL __fcmp
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JP P,L_32
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LD HL,(_speed)
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LD A,(_speed+3)
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LD IY,(IX+-3)
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LD BC,(IY+4)
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LD E,A
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LD A,(IY+7)
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CALL __fadd
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LD (IY+4),BC
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LD (IY+7),A
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L_32:
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LD A,(16056350)
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AND A,8
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JR Z,L_35
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LD BC,_player
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LD (IX+-6),BC
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LD IY,(IX+-6)
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LD BC,(IY+4)
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LD A,(IY+7)
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OR A,A
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SBC HL,HL
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LD E,0
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CALL __fcmp
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JP P,L_35
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LD HL,(_speed)
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LD A,(_speed+3)
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LD IY,(IX+-6)
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LD BC,(IY+4)
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LD E,A
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LD A,(IY+7)
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CALL __fsub
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LD (IY+4),BC
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LD (IY+7),A
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L_35:
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LD A,(16056350)
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AND A,2
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JR Z,L_38
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LD BC,_player
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LD (IX+-9),BC
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LD IY,(IX+-9)
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LD BC,(IY+0)
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LD A,(IY+3)
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OR A,A
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SBC HL,HL
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LD E,0
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CALL __fcmp
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JP P,L_38
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LD HL,(_speed)
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LD A,(_speed+3)
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LD IY,(IX+-9)
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LD BC,(IY+0)
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LD E,A
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LD A,(IY+3)
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CALL __fsub
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LD (IY+0),BC
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LD (IY+3),A
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L_38:
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LD A,(16056350)
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AND A,4
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JR Z,L_41
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LD BC,_player
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LD (IX+-12),BC
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LD IY,(IX+-12)
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LD HL,(IY+0)
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LD E,(IY+3)
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LD BC,9437184
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LD A,67
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CALL __fcmp
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JP P,L_41
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LD HL,(_speed)
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LD A,(_speed+3)
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LD IY,(IX+-12)
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LD BC,(IY+0)
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LD E,A
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LD A,(IY+3)
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CALL __fadd
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LD (IY+0),BC
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LD (IY+3),A
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L_41:
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LD A,(16056338)
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AND A,32
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JR Z,L_43
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LD HL,(_bulletSpawned)
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CALL __icmpzero
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JR NZ,L_43
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LD BC,_player
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LD (IX+-15),BC
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LD IY,(IX+-15)
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LD BC,(IY+4)
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LD A,(IY+7)
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OR A,A
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SBC HL,HL
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LD E,65
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CALL __fadd
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LD (IX+-21),BC ; spill
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LD C,A
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LD HL,8388608
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LD E,65
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LD B,0
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PUSH BC
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LD (IX+-18),HL ; spill
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LD HL,(IX+-21) ; unspill
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PUSH HL
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LD HL,(IX+-18) ; unspill
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LD BC,(IY+0)
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LD A,(IY+3)
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CALL __fadd
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LD DE,BC
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LD C,A
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LD B,0
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PUSH BC
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PUSH DE
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CALL _spawnBullet
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POP BC
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POP BC
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POP BC
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POP BC
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LD BC,1
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LD (_bulletSpawned),BC
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L_43:
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LD A,(16056338)
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CP A,32
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JR Z,L_46
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LD BC,0
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LD (_bulletSpawned),BC
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L_46:
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LD A,(16056338)
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AND A,64
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JR Z,L_48
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LD HL,(_baddieSpawned)
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CALL __icmpzero
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JR NZ,L_48
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CALL _random
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LD BC,209
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CALL __iremu
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LD BC,HL
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XOR A,A
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CALL __ultof
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LD DE,BC
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LD C,A
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LD B,0
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PUSH BC
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PUSH DE
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LD C,67
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PUSH BC
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LD BC,11534336
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PUSH BC
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CALL _spawnBaddie
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POP BC
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POP BC
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POP BC
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POP BC
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LD BC,1
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LD (_baddieSpawned),BC
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L_48:
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LD A,(16056338)
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CP A,64
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JR Z,L_49
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LD BC,0
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LD (_baddieSpawned),BC
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; 1 // Libraries lol
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; 2 #include <stddef.h>
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; 3 #include <stdint.h>
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; 4 #include <tice.h>
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; 5 #include <math.h>
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; 6 #include <stdio.h>
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; 7 #include <stdlib.h>
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; 8 #include <string.h>
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; 9 #include <assert.h>
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; 10 #include <debug.h>
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; 11 #include <graphx.h>
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; 12
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; 13 // Graphics
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; 14 #include "gfx/sprites.h"
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; 15
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; 16 // set global vars
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; 17 const int bulletAmount = 5;
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; 18 const int baddieAmount = 32;
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; 19 int spriteActive = 0;
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; 20 float speed = 0.5;
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; 21 int i;
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; 22
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; 23 // Include entity headers
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; 24 #include "player.h"
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; 25 #include "bullet.h"
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; 26 #include "baddie.h"
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; 27 #include "controls.h"
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; 28
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; 29 void setup()
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; 30 {
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; 31 boot_Set48MHzModeI();
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; 32
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; 33 /* Initialize the 8bpp graphics */
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; 34 gfx_Begin();
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; 35 dbg_sprintf(dbgout, "This is the start of a CEmu debugging test\n");
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; 36 dbg_Debugger();
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; 37
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; 38 /* Set up the palette for our sprites */
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; 39 gfx_SetPalette(sprites_pal, sizeof_sprites_pal, 0);
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; 40
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; 41 // Clear screen
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; 42 gfx_FillScreen(01);
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; 43
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; 44 // Player starting position
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; 45 player.pos.x = 10;
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; 46 player.pos.y = 136;
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; 47 player.oldPos.x = 10;
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; 48 player.oldPos.y = 10;
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; 49
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; 50 // Reset all bullets
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; 51 for (i = 0; i < bulletAmount; i++)
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; 52 {
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; 53 bullets[i].dead = true;
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; 54 bullets[i].pos.x = 0;
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; 55 bullets[i].pos.y = 0;
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; 56 }
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; 57
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; 58 // Reset all baddies
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; 59 for (i = 0; i < baddieAmount; i++)
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; 60 {
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; 61 baddies[i].dead = true;
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; 62 baddies[i].pos.x = 0;
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; 63 baddies[i].pos.y = 0;
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; 64 }
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; 65 }
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; 66
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; 67 void main(void)
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; 68 {
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; 69 setup();
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; 70 do
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; 71 {
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; 72
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; 73 // Handle user input
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L_49:
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LD SP,IX
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POP IX
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RET
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;**************************** _handleInput ***************************
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;Name Addr/Register Size Type
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;_random IMPORT ----- function
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;_baddieSpawned STATIC 3 variable
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;_bulletSpawned STATIC 3 variable
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;_speed STATIC 4 variable
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;_player STATIC 16 variable
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;_kb_Scan IMPORT ----- function
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;G_18 IX-12 3 variable
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;G_17 IX-9 3 variable
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;G_16 IX-6 3 variable
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;G_15 IX-3 3 variable
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; Stack Frame Size: 27 (bytes)
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; Spill Code: 0 (instruction)
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_setup:
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LD HL,-12
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CALL __frameset
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CALL _boot_Set48MHzModeI
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CALL _gfx_Begin
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LD BC,0
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PUSH BC
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LD BC,26
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PUSH BC
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LD BC,_sprites_pal
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PUSH BC
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CALL _gfx_SetPalette
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POP BC
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POP BC
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POP BC
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LD BC,1
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PUSH BC
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CALL _gfx_FillScreen
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POP BC
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LD BC,_player
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LD (IX+-6),BC
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LD IY,(IX+-6)
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LD BC,2097152
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LD (IY+0),BC
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LD A,65
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LD (IY+3),A
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LD BC,524288
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LD (IY+4),BC
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LD (IY+7),67
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LD BC,_player+8
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LD (IX+-3),BC
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LD IY,(IX+-3)
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LD BC,2097152
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LD (IY+0),BC
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LD (IY+3),A
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LD (IY+4),BC
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LD (IY+7),A
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LD BC,0
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LD (_i),BC
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JR L_55
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L_53:
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LD HL,(_i)
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LD A,9
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CALL __imul_b
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LD BC,_bullets
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ADD HL,BC
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LD (IX+-9),HL
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LD IY,(IX+-9)
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LD (IY+0),1
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LD BC,0
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LD (IY+1),BC
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LD (IY+4),0
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LD (IY+5),BC
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LD (IY+8),0
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LD BC,(_i)
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INC BC
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LD (_i),BC
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L_55:
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LD BC,5
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LD HL,(_i)
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OR A,A
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SBC HL,BC
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JP M,L_53
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LD BC,0
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LD (_i),BC
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JR L_59
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L_57:
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LD HL,(_i)
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LD A,9
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CALL __imul_b
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LD BC,_baddies
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ADD HL,BC
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LD (IX+-12),HL
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LD IY,(IX+-12)
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LD (IY+0),1
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LD BC,0
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LD (IY+1),BC
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LD (IY+4),0
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LD (IY+5),BC
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LD (IY+8),0
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LD BC,(_i)
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INC BC
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LD (_i),BC
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L_59:
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LD BC,32
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LD HL,(_i)
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OR A,A
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SBC HL,BC
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CALL __setflag
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JP M,L_57
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LD SP,IX
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POP IX
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RET
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;**************************** _setup ***************************
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;Name Addr/Register Size Type
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;_baddies STATIC 288 variable
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;_bullets STATIC 45 variable
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;_i STATIC 3 variable
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;_player STATIC 16 variable
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;_gfx_FillScreen IMPORT ----- function
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;_sprites_pal IMPORT 26 variable
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;_gfx_SetPalette IMPORT ----- function
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;_gfx_Begin IMPORT ----- function
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;_boot_Set48MHzModeI IMPORT ----- function
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; Stack Frame Size: 18 (bytes)
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; Spill Code: 0 (instruction)
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_main:
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CALL _setup
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L_74:
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; 74 handleInput();
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CALL _handleInput
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; 75
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; 76 // Move all alive bullets
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; 77 for (i = 0; i < bulletAmount; i++)
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LD BC,0
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LD (_i),BC
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JR L_66
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L_64:
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; 78 {
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; 79 if (updateBullet(i) == 1)
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LD BC,(_i)
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PUSH BC
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CALL _updateBullet
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POP BC
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LD BC,1
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OR A,A
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SBC HL,BC
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JR NZ,L_65
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; 80 {
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; 81 spriteActive = 1;
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LD (_spriteActive),BC
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; 82 }
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; 83 }
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L_65:
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LD BC,(_i)
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INC BC
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LD (_i),BC
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L_66:
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LD BC,5
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LD HL,(_i)
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OR A,A
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SBC HL,BC
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CALL __setflag
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JP M,L_64
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; 84
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; 85 // Move all alive baddies
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; 86 for (i = 0; i < baddieAmount; i++)
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LD BC,0
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LD (_i),BC
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JR L_71
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L_69:
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; 87 {
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; 88 if (updateBaddie(i) == 1)
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LD BC,(_i)
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PUSH BC
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CALL _updateBaddie
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POP BC
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LD BC,1
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OR A,A
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SBC HL,BC
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JR NZ,L_70
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; 89 {
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; 90 spriteActive = 1;
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LD (_spriteActive),BC
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; 91 }
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; 92
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; 93 }
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L_70:
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LD BC,(_i)
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INC BC
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LD (_i),BC
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L_71:
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LD BC,32
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LD HL,(_i)
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OR A,A
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SBC HL,BC
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CALL __setflag
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JP M,L_69
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; 94
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; 95 // Redraw player if position has changed or if a bullet has been fired
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; 96 updatePlayer(spriteActive);
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LD BC,(_spriteActive)
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PUSH BC
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CALL _updatePlayer
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POP BC
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; 97
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; 98 } while (kb_Data[6] != kb_Enter);
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LD A,(16056348)
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CP A,1
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JR NZ,L_74
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; 99
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; 100 // Close the graphics
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; 101 gfx_End();
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CALL _gfx_End
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RET
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;**************************** _main ***************************
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;Name Addr/Register Size Type
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;_gfx_End IMPORT ----- function
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;_spriteActive STATIC 3 variable
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;_i STATIC 3 variable
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; Stack Frame Size: 6 (bytes)
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; Spill Code: 0 (instruction)
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XREF _kb_Scan:ROM
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XREF _sprites_pal:ROM
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XREF _baddie_data:ROM
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XREF _bullet_data:ROM
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XREF _spaceship_data:ROM
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XREF _gfx_Sprite:ROM
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XREF _gfx_FillScreen:ROM
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XREF _gfx_SetPalette:ROM
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XREF _gfx_End:ROM
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XREF _gfx_Begin:ROM
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XREF _abs:ROM
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XREF _boot_Set48MHzModeI:ROM
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XREF _random:ROM
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XREF __iremu:ROM
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XREF __fadd:ROM
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XREF __fsub:ROM
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XREF __fcmp:ROM
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XREF __ftol:ROM
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XREF __ultof:ROM
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XREF __frameset:ROM
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XREF __setflag:ROM
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XREF __icmpzero:ROM
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XREF __imul_b:ROM
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XDEF _main
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XDEF _setup
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XDEF _handleInput
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XDEF _updateBaddie
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XDEF _spawnBaddie
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XDEF _baddies
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XDEF _baddieSpawned
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XDEF _updateBullet
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XDEF _spawnBullet
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XDEF _bullets
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XDEF _bulletSpawned
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XDEF _updatePlayer
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XDEF _player
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XDEF _i
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XDEF _speed
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XDEF _spriteActive
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XDEF _baddieAmount
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XDEF _bulletAmount
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END
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