The enemy is moving!
This commit is contained in:
parent
ee0c04706a
commit
000a5cfe90
1372
obj/gfx/baddie.src
1372
obj/gfx/baddie.src
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@ -83,12 +83,12 @@ _bullet_data:
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XDEF _bullet_data
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; 1 // convpng v7.2
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; 2 #include <stdint.h>
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Load Diff
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SEGMENT DATA
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_sprites_pal:
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DW 65535
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DW 63421
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DW 0
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DW 46509
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DW 63421
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DW 23254
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DW 61307
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DW 19026
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DW 26425
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DW 60250
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DW 0
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XDEF _sprites_pal
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; 1 // convpng v7.2
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; 2 #include <stdint.h>
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; 3 #include "sprites.h"
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; 4
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; 5 uint16_t sprites_pal[9] = {
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; 5 uint16_t sprites_pal[13] = {
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END
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980
obj/main.src
980
obj/main.src
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Load Diff
50
src/baddie.h
50
src/baddie.h
@ -1,8 +1,46 @@
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// baddie.h
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int baddieSpawned;
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struct Baddie {
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bool dead;
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struct pos {
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float x;
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float y;
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} pos;
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} baddies[32];
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bool dead;
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struct pos {
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float x;
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float y;
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} pos;
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} baddies[baddieAmount];
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int spawnBaddie(float posX, float posY)
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{
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for (i = 0; i < baddieAmount; i++)
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{
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if (baddies[i].dead == true)
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{
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baddies[i].pos.x = posX;
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baddies[i].pos.y = posY;
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baddies[i].dead = false;
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return 1;
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}
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}
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return 0;
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}
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int updateBaddie(int i)
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{
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if (baddies[i].dead == false)
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{
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if (!(baddies[i].pos.x <= (0 - 32)))
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{
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baddies[i].pos.x -= speed;
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gfx_Sprite(baddie, baddies[i].pos.x, baddies[i].pos.y);
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return 1;
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}
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else
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{
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baddies[i].dead = true;
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return 1;
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}
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}
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else {
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return 0;
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}
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}
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src/bullet.h
76
src/bullet.h
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// bullet.h
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struct Bullet {
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bool dead;
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struct pos {
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float x;
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float y;
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} pos;
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} bullets[5];
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int bulletSpawned;
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// Reset all bullets
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for (i = 0; i < sizeof(bullets); i++)
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struct Bullet
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{
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bullets[i].dead = true;
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bullets[i].pos.x = 0;
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bullets[i].pos.y = 0;
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bool dead;
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struct pos
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{
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float x;
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float y;
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} pos;
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} bullets[bulletAmount];
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int spawnBullet(float posX, float posY)
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{
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for (i = 0; i < bulletAmount; i++)
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{
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if (bullets[i].dead == true)
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{
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bullets[i].pos.x = posX;
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bullets[i].pos.y = posY;
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bullets[i].dead = false;
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return 1;
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}
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}
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return 0;
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}
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int spawnBullet(float posX, float posY) {
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for (i = 0; i < sizeof(bullets); i++) {
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if (bullets[i].dead == true) {
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bullets[i].pos.x = posX;
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bullets[i].pos.y = posY;
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bullets[i].dead = false;
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return 1;
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}
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}
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}
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void updateBullets() {
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for (i = 0; i < sizeof(bullets); i++) {
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if (bullets[i].dead == false) {
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if (!(bullets[i].pos.x >= (LCD_WIDTH + 16)))
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{
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bullets[i].pos.x += speed;
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gfx_Sprite(bullet, bullets[i].pos.x, bullets[i].pos.y);
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} else {
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bullets[i].dead = true;
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}
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}
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}
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int updateBullet(int i)
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{
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if (bullets[i].dead == false)
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{
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if (!(bullets[i].pos.x >= (LCD_WIDTH + 16)))
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{
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bullets[i].pos.x += speed;
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gfx_Sprite(bullet, bullets[i].pos.x, bullets[i].pos.y);
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return 1;
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}
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else
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{
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bullets[i].dead = true;
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return 1;
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}
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} else {
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return 0;
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}
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}
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// controls.h
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// Scan keyboard for button presses
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kb_Scan();
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#include <keypadc.h>
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void handleInput()
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{
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// Scan keyboard for button presses
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kb_Scan();
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// Move player
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if (kb_Data[7] & kb_Down)
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{
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if (!(player.pos.y >= (LCD_HEIGHT - 32)))
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{
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player.pos.y += speed;
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}
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}
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if (kb_Data[7] & kb_Up)
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{
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if (!(player.pos.y <= 0))
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{
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player.pos.y -= speed;
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}
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}
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if (kb_Data[7] & kb_Left)
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{
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if (!(player.pos.x <= 0))
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{
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player.pos.x -= speed;
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}
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}
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if (kb_Data[7] & kb_Right)
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{
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if (!(player.pos.x >= (LCD_WIDTH - 32)))
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{
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player.pos.x += speed;
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}
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}
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// Spawn bullet on 2nd press
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if (kb_Data[1] & kb_2nd)
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{
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// If bullet has already been spawned (You cannot hold the button)
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if (bulletSpawned == 0)
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{
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spawnBullet((player.pos.x + 16), (player.pos.y + 8));
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bulletSpawned = 1;
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}
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}
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// Set bulletSpawned to false if button is let loose
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if (kb_Data[1] != kb_2nd)
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{
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bulletSpawned = 0;
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}
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// Spawn baddie on 2nd press
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if (kb_Data[1] & kb_Mode)
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{
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// If baddie has already been spawned (You cannot hold the button)
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if (baddieSpawned == 0)
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{
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spawnBaddie((LCD_WIDTH + 32), randInt(0, (LCD_HEIGHT - 32)));
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baddieSpawned = 1;
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}
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}
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// Set baddieSpawned to false if button is let loose
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if (kb_Data[1] != kb_Mode)
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{
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baddieSpawned = 0;
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}
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}
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// 8 bpp image
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uint8_t baddie_data[1026] = {
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32,32, // width,height
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0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x02,0x02,
|
||||
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||||
0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x09,0x09,0x02,0x02,0x03,0x03,0x04,0x04,0x04,0x04,0x01,0x01,0x04,0x04,0x01,0x01,0x0C,0x0C,
|
||||
0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,0x01,0x01,0x0C,0x0C,0x01,0x01,0x01,0x01,0x0C,0x0C,
|
||||
0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,0x01,0x01,0x0C,0x0C,0x01,0x01,0x01,0x01,0x0C,0x0C,
|
||||
0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x01,0x01,
|
||||
0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x01,0x01,
|
||||
};
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 408 B |
@ -5,20 +5,20 @@
|
||||
// 8 bpp image
|
||||
uint8_t bullet_data[258] = {
|
||||
16,16, // width,height
|
||||
0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
|
||||
0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x05,0x05,0x02,0x02,0x08,0x08,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x05,0x05,0x02,0x02,0x08,0x08,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x02,0x02,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x02,0x02,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x02,0x02,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x02,0x02,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x05,0x05,0x02,0x02,0x08,0x08,
|
||||
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x05,0x05,0x02,0x02,0x08,0x08,
|
||||
0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
|
||||
0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
|
||||
0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
|
||||
0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x01,0x01,0x0C,0x0C,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x01,0x01,0x0C,0x0C,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x01,0x01,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x01,0x01,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x01,0x01,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x01,0x01,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x01,0x01,0x0C,0x0C,
|
||||
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x01,0x01,0x0C,0x0C,
|
||||
0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
|
||||
0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
|
||||
};
|
||||
|
@ -5,36 +5,36 @@
|
||||
// 8 bpp image
|
||||
uint8_t spaceship_data[1026] = {
|
||||
32,32, // width,height
|
||||
0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x04,0x04,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x04,0x04,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x04,0x04,0x02,0x02,0x03,0x03,0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,
|
||||
0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x04,0x04,0x02,0x02,0x03,0x03,0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,
|
||||
0x02,0x02,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x02,0x02,0x03,0x03,0x02,0x02,0x03,0x03,0x02,0x02,0x08,0x08,
|
||||
0x02,0x02,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x02,0x02,0x03,0x03,0x02,0x02,0x03,0x03,0x02,0x02,0x08,0x08,
|
||||
0x02,0x02,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,
|
||||
0x02,0x02,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,
|
||||
0x02,0x02,0x07,0x07,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,
|
||||
0x02,0x02,0x07,0x07,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,
|
||||
0x02,0x02,0x07,0x07,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,
|
||||
0x02,0x02,0x07,0x07,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,
|
||||
0x02,0x02,0x07,0x07,0x04,0x04,0x04,0x04,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,
|
||||
0x02,0x02,0x07,0x07,0x04,0x04,0x04,0x04,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,
|
||||
0x08,0x08,0x02,0x02,0x07,0x07,0x04,0x04,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x08,0x08,
|
||||
0x08,0x08,0x02,0x02,0x07,0x07,0x04,0x04,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x08,0x08,
|
||||
0x08,0x08,0x02,0x02,0x07,0x07,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x08,0x08,
|
||||
0x08,0x08,0x02,0x02,0x07,0x07,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x08,0x08,
|
||||
0x08,0x08,0x08,0x08,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x08,0x08,0x08,0x08,
|
||||
0x08,0x08,0x08,0x08,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x08,0x08,0x08,0x08,
|
||||
0x08,0x08,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x08,0x08,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
|
||||
0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x02,0x02,0x01,0x01,0x0C,0x0C,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x02,0x02,0x01,0x01,0x0C,0x0C,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x03,0x03,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x03,0x03,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x03,0x03,0x01,0x01,0x05,0x05,0x01,0x01,0x02,0x02,0x01,0x01,0x0C,0x0C,
|
||||
0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x03,0x03,0x01,0x01,0x05,0x05,0x01,0x01,0x02,0x02,0x01,0x01,0x0C,0x0C,
|
||||
0x01,0x01,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x01,0x01,0x05,0x05,0x01,0x01,0x05,0x05,0x01,0x01,0x0C,0x0C,
|
||||
0x01,0x01,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x01,0x01,0x05,0x05,0x01,0x01,0x05,0x05,0x01,0x01,0x0C,0x0C,
|
||||
0x01,0x01,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,
|
||||
0x01,0x01,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,
|
||||
0x01,0x01,0x04,0x04,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,
|
||||
0x01,0x01,0x04,0x04,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,
|
||||
0x01,0x01,0x04,0x04,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,
|
||||
0x01,0x01,0x04,0x04,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,
|
||||
0x01,0x01,0x04,0x04,0x03,0x03,0x03,0x03,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,
|
||||
0x01,0x01,0x04,0x04,0x03,0x03,0x03,0x03,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,
|
||||
0x0C,0x0C,0x01,0x01,0x04,0x04,0x03,0x03,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x0C,0x0C,
|
||||
0x0C,0x0C,0x01,0x01,0x04,0x04,0x03,0x03,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x0C,0x0C,
|
||||
0x0C,0x0C,0x01,0x01,0x04,0x04,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x0C,0x0C,
|
||||
0x0C,0x0C,0x01,0x01,0x04,0x04,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x0C,0x0C,
|
||||
0x0C,0x0C,0x0C,0x0C,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
|
||||
0x0C,0x0C,0x0C,0x0C,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
|
||||
0x0C,0x0C,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x0C,0x0C,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x03,0x03,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x03,0x03,0x02,0x02,0x02,0x02,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x05,0x05,0x03,0x03,0x02,0x02,0x02,0x02,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
|
||||
};
|
||||
|
@ -2,14 +2,18 @@
|
||||
#include <stdint.h>
|
||||
#include "sprites.h"
|
||||
|
||||
uint16_t sprites_pal[9] = {
|
||||
uint16_t sprites_pal[13] = {
|
||||
0xFFFF, // 00 :: rgb(255,255,255)
|
||||
0xF7BD, // 01 :: rgb(238,238,238)
|
||||
0x0000, // 02 :: rgb(0,0,0)
|
||||
0xB5AD, // 03 :: rgb(108,108,108)
|
||||
0x5AD6, // 04 :: rgb(178,178,178)
|
||||
0x5AD6, // 05 :: rgb(179,179,179)
|
||||
0xEF7B, // 06 :: rgb(222,222,222)
|
||||
0x4A52, // 07 :: rgb(146,146,146)
|
||||
0x0000, // 08 :: rgb(0,0,0)
|
||||
0x0000, // 01 :: rgb(0,0,0)
|
||||
0xF7BD, // 02 :: rgb(238,238,238)
|
||||
0x5AD6, // 03 :: rgb(178,178,178)
|
||||
0x4A52, // 04 :: rgb(146,146,146)
|
||||
0xB5AD, // 05 :: rgb(108,108,108)
|
||||
0x0842, // 06 :: rgb(17,17,17)
|
||||
0x5AD6, // 07 :: rgb(179,179,179)
|
||||
0x1084, // 08 :: rgb(33,33,33)
|
||||
0x4A52, // 09 :: rgb(147,147,147)
|
||||
0x6739, // 10 :: rgb(203,203,203)
|
||||
0xEB5A, // 11 :: rgb(215,215,215)
|
||||
0x0000, // 12 :: rgb(0,0,0)
|
||||
};
|
||||
|
@ -21,7 +21,7 @@ extern uint8_t bullet_data[258];
|
||||
#define baddie_size 1026
|
||||
extern uint8_t baddie_data[1026];
|
||||
#define baddie ((gfx_sprite_t*)baddie_data)
|
||||
#define sizeof_sprites_pal 18
|
||||
extern uint16_t sprites_pal[9];
|
||||
#define sizeof_sprites_pal 26
|
||||
extern uint16_t sprites_pal[13];
|
||||
|
||||
#endif
|
||||
|
140
src/main.c
140
src/main.c
@ -9,98 +9,94 @@
|
||||
#include <assert.h>
|
||||
#include <debug.h>
|
||||
#include <graphx.h>
|
||||
#include <keypadc.h>
|
||||
|
||||
// Graphics
|
||||
#include "gfx/sprites.h"
|
||||
|
||||
// set global vars
|
||||
kb_key_t key;
|
||||
const int bulletAmount = 5;
|
||||
const int baddieAmount = 32;
|
||||
int spriteActive = 0;
|
||||
float speed = 0.5;
|
||||
int i;
|
||||
int bulletSpawned;
|
||||
int baddieSpawned;
|
||||
|
||||
// Include entity headers
|
||||
#include "player.h"
|
||||
#include "bullet.h"
|
||||
#include "baddie.h"
|
||||
#include "controls.h"
|
||||
|
||||
void setup() {
|
||||
boot_Set48MHzModeI();
|
||||
void setup()
|
||||
{
|
||||
boot_Set48MHzModeI();
|
||||
|
||||
/* Initialize the 8bpp graphics */
|
||||
gfx_Begin();
|
||||
dbg_sprintf(dbgout, "This is the start of a CEmu debugging test\n");
|
||||
dbg_Debugger();
|
||||
/* Initialize the 8bpp graphics */
|
||||
gfx_Begin();
|
||||
dbg_sprintf(dbgout, "This is the start of a CEmu debugging test\n");
|
||||
dbg_Debugger();
|
||||
|
||||
/* Set up the palette for our sprites */
|
||||
gfx_SetPalette(sprites_pal, sizeof_sprites_pal, 0);
|
||||
|
||||
// Clear screen
|
||||
gfx_FillScreen(02);
|
||||
/* Set up the palette for our sprites */
|
||||
gfx_SetPalette(sprites_pal, sizeof_sprites_pal, 0);
|
||||
|
||||
// Clear screen
|
||||
gfx_FillScreen(01);
|
||||
|
||||
// Player starting position
|
||||
player.pos.x = 10;
|
||||
player.pos.y = 136;
|
||||
player.oldPos.x = 10;
|
||||
player.oldPos.y = 10;
|
||||
|
||||
// Reset all bullets
|
||||
for (i = 0; i < bulletAmount; i++)
|
||||
{
|
||||
bullets[i].dead = true;
|
||||
bullets[i].pos.x = 0;
|
||||
bullets[i].pos.y = 0;
|
||||
}
|
||||
|
||||
// Reset all baddies
|
||||
for (i = 0; i < baddieAmount; i++)
|
||||
{
|
||||
baddies[i].dead = true;
|
||||
baddies[i].pos.x = 0;
|
||||
baddies[i].pos.y = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
setup();
|
||||
do {
|
||||
// Scan keyboard for button presses
|
||||
kb_Scan();
|
||||
void main(void)
|
||||
{
|
||||
setup();
|
||||
do
|
||||
{
|
||||
|
||||
// Move all alive bullets
|
||||
updateBullets();
|
||||
// Handle user input
|
||||
handleInput();
|
||||
|
||||
// set key to keyboard memory adress row 7
|
||||
key = kb_Data[7];
|
||||
// Move all alive bullets
|
||||
for (i = 0; i < bulletAmount; i++)
|
||||
{
|
||||
if (updateBullet(i) == 1)
|
||||
{
|
||||
spriteActive = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Move player
|
||||
//// Down
|
||||
if (key & kb_Down) {
|
||||
if (!(player.pos.y >= (LCD_HEIGHT - 32))) {
|
||||
player.pos.y += speed;
|
||||
}
|
||||
}
|
||||
//// Up
|
||||
if (key & kb_Up) {
|
||||
if (!(player.pos.y <= 0)) {
|
||||
player.pos.y -= speed;
|
||||
}
|
||||
}
|
||||
//// Left
|
||||
if (key & kb_Left) {
|
||||
if (!(player.pos.x <= 0)) {
|
||||
player.pos.x -= speed;
|
||||
}
|
||||
}
|
||||
//// Right
|
||||
if (key & kb_Right) {
|
||||
if (!(player.pos.x >= (LCD_WIDTH - 32))) {
|
||||
player.pos.x += speed;
|
||||
}
|
||||
}
|
||||
// Move all alive baddies
|
||||
for (i = 0; i < baddieAmount; i++)
|
||||
{
|
||||
if (updateBaddie(i) == 1)
|
||||
{
|
||||
spriteActive = 1;
|
||||
}
|
||||
|
||||
// Spawn bullet on 2nd press
|
||||
if (kb_Data[1] & kb_2nd) {
|
||||
// If bullet has already been spawned (You cannot hold the button)
|
||||
if (bulletSpawned == 0){
|
||||
spawnBullet((player.pos.x + 16), (player.pos.y + 8));
|
||||
bulletSpawned = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Set bulletSpawned to false if button is let loose
|
||||
if (kb_Data[1] != kb_2nd){
|
||||
bulletSpawned = 0;
|
||||
}
|
||||
|
||||
// Redraw all sprites if player pos has changed or a bullet has been spawned
|
||||
if ( (abs(player.oldPos.x - player.pos.x) >= 1) || (abs(player.oldPos.y - player.pos.y) >= 1) || bulletSpawned == 1) {
|
||||
gfx_Sprite(spaceship, player.pos.x, player.pos.y);
|
||||
player.oldPos.x = player.pos.x;
|
||||
player.oldPos.y = player.pos.y;
|
||||
}
|
||||
} while (kb_Data[6] != kb_Enter);
|
||||
}
|
||||
|
||||
// Close the graphics
|
||||
gfx_End();
|
||||
// Redraw player if position has changed or if a bullet has been fired
|
||||
updatePlayer(spriteActive);
|
||||
|
||||
} while (kb_Data[6] != kb_Enter);
|
||||
|
||||
// Close the graphics
|
||||
gfx_End();
|
||||
}
|
38
src/player.h
38
src/player.h
@ -1,22 +1,24 @@
|
||||
// player.h
|
||||
struct Player {
|
||||
struct pos {
|
||||
float x;
|
||||
float y;
|
||||
} pos;
|
||||
struct oldPos {
|
||||
float x;
|
||||
float y;
|
||||
} oldPos;
|
||||
struct Player
|
||||
{
|
||||
struct pos
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
} pos;
|
||||
struct oldPos
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
} oldPos;
|
||||
} player;
|
||||
|
||||
// Player starting position
|
||||
player.pos.x = 10;
|
||||
player.pos.y = 136;
|
||||
player.oldPos.x = 10;
|
||||
player.oldPos.y = 10;
|
||||
|
||||
void updatePlayer(float dx, float dy) {
|
||||
player.pos.x = player.pos.x + dx;
|
||||
player.pos.y = player.pos.y + dy;
|
||||
void updatePlayer(int bulletsAlive)
|
||||
{
|
||||
if ((abs(player.oldPos.x - player.pos.x) >= 1) || (abs(player.oldPos.y - player.pos.y) >= 1) || bulletsAlive == 1)
|
||||
{
|
||||
gfx_Sprite(spaceship, player.pos.x, player.pos.y);
|
||||
player.oldPos.x = player.pos.x;
|
||||
player.oldPos.y = player.pos.y;
|
||||
}
|
||||
}
|
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Reference in New Issue
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