The enemy is moving!

This commit is contained in:
Arne van Iterson 2019-12-19 19:56:26 +01:00
parent ee0c04706a
commit 000a5cfe90
16 changed files with 2560 additions and 2212 deletions

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@ -7,72 +7,72 @@
_bullet_data:
DB 16
DB 16
DB 8
DB 8
DB 2
DB 2
DB 2
DB 2
DB 2
DB 2
DB 2
DB 2
DB 2
DB 2
DB 8
DB 8
DB 8
DB 8
DB 8
DB 8
DB 2
DB 2
DB 2
DB 2
DB 2
DB 2
DB 2
DB 2
DB 2
DB 2
DB 8
DB 8
DB 8
DB 8
DB 2
DB 2
DB 12
DB 12
DB 1
DB 1
DB 1
DB 1
DB 1
DB 1
DB 1
DB 1
DB 1
DB 1
DB 12
DB 12
DB 12
DB 12
DB 12
DB 12
DB 1
DB 1
DB 1
DB 1
DB 1
DB 1
DB 1
DB 1
DB 1
DB 1
DB 12
DB 12
DB 12
DB 12
DB 1
DB 1
DB 0
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DB 5
DB 5
DB 5
DB 5
DB 2
DB 2
DB 8
DB 8
DB 2
DB 2
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DB 7
DB 7
DB 7
DB 1
DB 1
DB 12
DB 12
DB 1
DB 1
DB 0
DB 0
DB 0
DB 0
DB 0
DB 0
DB 5
DB 5
DB 5
DB 5
DB 2
DB 2
DB 8
DB 8
DB 2
DB 2
DB 7
DB 7
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DB 7
DB 1
DB 1
DB 12
DB 12
DB 1
DB 1
DB 0
DB 0
DB 0
@ -83,12 +83,12 @@ _bullet_data:
DB 0
DB 0
DB 0
DB 5
DB 5
DB 2
DB 2
DB 2
DB 2
DB 7
DB 7
DB 1
DB 1
DB 1
DB 1
DB 0
DB 0
DB 0
@ -99,12 +99,12 @@ _bullet_data:
DB 0
DB 0
DB 0
DB 5
DB 5
DB 2
DB 2
DB 2
DB 2
DB 7
DB 7
DB 1
DB 1
DB 1
DB 1
DB 0
DB 0
DB 0
@ -117,10 +117,10 @@ _bullet_data:
DB 0
DB 0
DB 0
DB 2
DB 2
DB 2
DB 2
DB 1
DB 1
DB 1
DB 1
DB 0
DB 0
DB 0
@ -133,10 +133,10 @@ _bullet_data:
DB 0
DB 0
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DB 2
DB 2
DB 2
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DB 1
DB 1
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DB 0
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@ -149,10 +149,10 @@ _bullet_data:
DB 0
DB 0
DB 0
DB 2
DB 2
DB 2
DB 2
DB 1
DB 1
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DB 1
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DB 0
@ -165,10 +165,10 @@ _bullet_data:
DB 0
DB 0
DB 0
DB 2
DB 2
DB 2
DB 2
DB 1
DB 1
DB 1
DB 1
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@ -179,12 +179,12 @@ _bullet_data:
DB 0
DB 0
DB 0
DB 5
DB 5
DB 2
DB 2
DB 2
DB 2
DB 7
DB 7
DB 1
DB 1
DB 1
DB 1
DB 0
DB 0
DB 0
@ -195,74 +195,74 @@ _bullet_data:
DB 0
DB 0
DB 0
DB 5
DB 5
DB 2
DB 2
DB 2
DB 2
DB 7
DB 7
DB 1
DB 1
DB 1
DB 1
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DB 5
DB 5
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DB 12
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DB 5
DB 5
DB 5
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DB 2
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DB 12
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DB 1
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XDEF _bullet_data
; 1 // convpng v7.2
; 2 #include <stdint.h>

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@ -6,18 +6,22 @@
SEGMENT DATA
_sprites_pal:
DW 65535
DW 63421
DW 0
DW 46509
DW 63421
DW 23254
DW 23254
DW 61307
DW 19026
DW 46509
DW 2114
DW 23254
DW 4228
DW 19026
DW 26425
DW 60250
DW 0
XDEF _sprites_pal
; 1 // convpng v7.2
; 2 #include <stdint.h>
; 3 #include "sprites.h"
; 4
; 5 uint16_t sprites_pal[9] = {
; 5 uint16_t sprites_pal[13] = {
END

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@ -1,8 +1,46 @@
// baddie.h
int baddieSpawned;
struct Baddie {
bool dead;
struct pos {
float x;
float y;
} pos;
} baddies[32];
} baddies[baddieAmount];
int spawnBaddie(float posX, float posY)
{
for (i = 0; i < baddieAmount; i++)
{
if (baddies[i].dead == true)
{
baddies[i].pos.x = posX;
baddies[i].pos.y = posY;
baddies[i].dead = false;
return 1;
}
}
return 0;
}
int updateBaddie(int i)
{
if (baddies[i].dead == false)
{
if (!(baddies[i].pos.x <= (0 - 32)))
{
baddies[i].pos.x -= speed;
gfx_Sprite(baddie, baddies[i].pos.x, baddies[i].pos.y);
return 1;
}
else
{
baddies[i].dead = true;
return 1;
}
}
else {
return 0;
}
}

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@ -1,41 +1,47 @@
// bullet.h
struct Bullet {
int bulletSpawned;
struct Bullet
{
bool dead;
struct pos {
struct pos
{
float x;
float y;
} pos;
} bullets[5];
} bullets[bulletAmount];
// Reset all bullets
for (i = 0; i < sizeof(bullets); i++)
int spawnBullet(float posX, float posY)
{
bullets[i].dead = true;
bullets[i].pos.x = 0;
bullets[i].pos.y = 0;
}
int spawnBullet(float posX, float posY) {
for (i = 0; i < sizeof(bullets); i++) {
if (bullets[i].dead == true) {
for (i = 0; i < bulletAmount; i++)
{
if (bullets[i].dead == true)
{
bullets[i].pos.x = posX;
bullets[i].pos.y = posY;
bullets[i].dead = false;
return 1;
}
}
return 0;
}
void updateBullets() {
for (i = 0; i < sizeof(bullets); i++) {
if (bullets[i].dead == false) {
int updateBullet(int i)
{
if (bullets[i].dead == false)
{
if (!(bullets[i].pos.x >= (LCD_WIDTH + 16)))
{
bullets[i].pos.x += speed;
gfx_Sprite(bullet, bullets[i].pos.x, bullets[i].pos.y);
} else {
return 1;
}
else
{
bullets[i].dead = true;
return 1;
}
}
} else {
return 0;
}
}

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@ -1,3 +1,73 @@
// controls.h
// Scan keyboard for button presses
kb_Scan();
#include <keypadc.h>
void handleInput()
{
// Scan keyboard for button presses
kb_Scan();
// Move player
if (kb_Data[7] & kb_Down)
{
if (!(player.pos.y >= (LCD_HEIGHT - 32)))
{
player.pos.y += speed;
}
}
if (kb_Data[7] & kb_Up)
{
if (!(player.pos.y <= 0))
{
player.pos.y -= speed;
}
}
if (kb_Data[7] & kb_Left)
{
if (!(player.pos.x <= 0))
{
player.pos.x -= speed;
}
}
if (kb_Data[7] & kb_Right)
{
if (!(player.pos.x >= (LCD_WIDTH - 32)))
{
player.pos.x += speed;
}
}
// Spawn bullet on 2nd press
if (kb_Data[1] & kb_2nd)
{
// If bullet has already been spawned (You cannot hold the button)
if (bulletSpawned == 0)
{
spawnBullet((player.pos.x + 16), (player.pos.y + 8));
bulletSpawned = 1;
}
}
// Set bulletSpawned to false if button is let loose
if (kb_Data[1] != kb_2nd)
{
bulletSpawned = 0;
}
// Spawn baddie on 2nd press
if (kb_Data[1] & kb_Mode)
{
// If baddie has already been spawned (You cannot hold the button)
if (baddieSpawned == 0)
{
spawnBaddie((LCD_WIDTH + 32), randInt(0, (LCD_HEIGHT - 32)));
baddieSpawned = 1;
}
}
// Set baddieSpawned to false if button is let loose
if (kb_Data[1] != kb_Mode)
{
baddieSpawned = 0;
}
}

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@ -5,36 +5,36 @@
// 8 bpp image
uint8_t baddie_data[1026] = {
32,32, // width,height
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0x0C,0x0C,0x01,0x01,0x02,0x02,0x02,0x02,0x06,0x06,0x06,0x06,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x0C,0x0C,
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0x01,0x01,0x02,0x02,0x02,0x02,0x08,0x08,0x02,0x02,0x08,0x08,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,
0x01,0x01,0x02,0x02,0x02,0x02,0x08,0x08,0x02,0x02,0x08,0x08,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x03,0x03,0x04,0x04,0x01,0x01,
0x0C,0x0C,0x01,0x01,0x02,0x02,0x09,0x09,0x02,0x02,0x08,0x08,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x0A,0x0A,0x03,0x03,0x01,0x01,0x0C,0x0C,
0x0C,0x0C,0x01,0x01,0x02,0x02,0x09,0x09,0x02,0x02,0x08,0x08,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x0A,0x0A,0x03,0x03,0x01,0x01,0x0C,0x0C,
0x0C,0x0C,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x09,0x09,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x0A,0x0A,0x03,0x03,0x04,0x04,0x01,0x01,0x0C,0x0C,
0x0C,0x0C,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x09,0x09,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x0B,0x0A,0x03,0x03,0x04,0x04,0x01,0x01,0x0C,0x0C,
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0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x09,0x09,0x02,0x02,0x03,0x03,0x04,0x04,0x04,0x04,0x01,0x01,0x04,0x04,0x01,0x01,0x0C,0x0C,
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};

Binary file not shown.

Before

Width:  |  Height:  |  Size: 235 B

After

Width:  |  Height:  |  Size: 408 B

View File

@ -5,20 +5,20 @@
// 8 bpp image
uint8_t bullet_data[258] = {
16,16, // width,height
0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x05,0x05,0x02,0x02,0x08,0x08,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x05,0x05,0x02,0x02,0x08,0x08,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x02,0x02,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x02,0x02,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x02,0x02,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x02,0x02,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x05,0x05,0x02,0x02,0x08,0x08,
0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x05,0x05,0x02,0x02,0x08,0x08,
0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x01,0x01,0x0C,0x0C,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x01,0x01,0x0C,0x0C,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x01,0x01,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x01,0x01,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x01,0x01,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x01,0x01,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x01,0x01,0x0C,0x0C,
0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x01,0x01,0x0C,0x0C,
0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
0x0C,0x0C,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x0C,0x0C,0x0C,0x0C,
};

View File

@ -5,36 +5,36 @@
// 8 bpp image
uint8_t spaceship_data[1026] = {
32,32, // width,height
0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,0x02,0x02,0x02,0x02,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x02,0x02,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,
0x02,0x02,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,0x08,0x08,0x08,0x08,
0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x04,0x04,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x01,0x01,0x02,0x02,0x04,0x04,0x02,0x02,0x02,0x02,0x08,0x08,0x08,0x08,
0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x04,0x04,0x02,0x02,0x03,0x03,0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,
0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x04,0x04,0x02,0x02,0x03,0x03,0x02,0x02,0x01,0x01,0x02,0x02,0x08,0x08,
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};

View File

@ -2,14 +2,18 @@
#include <stdint.h>
#include "sprites.h"
uint16_t sprites_pal[9] = {
uint16_t sprites_pal[13] = {
0xFFFF, // 00 :: rgb(255,255,255)
0xF7BD, // 01 :: rgb(238,238,238)
0x0000, // 02 :: rgb(0,0,0)
0xB5AD, // 03 :: rgb(108,108,108)
0x5AD6, // 04 :: rgb(178,178,178)
0x5AD6, // 05 :: rgb(179,179,179)
0xEF7B, // 06 :: rgb(222,222,222)
0x4A52, // 07 :: rgb(146,146,146)
0x0000, // 08 :: rgb(0,0,0)
0x0000, // 01 :: rgb(0,0,0)
0xF7BD, // 02 :: rgb(238,238,238)
0x5AD6, // 03 :: rgb(178,178,178)
0x4A52, // 04 :: rgb(146,146,146)
0xB5AD, // 05 :: rgb(108,108,108)
0x0842, // 06 :: rgb(17,17,17)
0x5AD6, // 07 :: rgb(179,179,179)
0x1084, // 08 :: rgb(33,33,33)
0x4A52, // 09 :: rgb(147,147,147)
0x6739, // 10 :: rgb(203,203,203)
0xEB5A, // 11 :: rgb(215,215,215)
0x0000, // 12 :: rgb(0,0,0)
};

View File

@ -21,7 +21,7 @@ extern uint8_t bullet_data[258];
#define baddie_size 1026
extern uint8_t baddie_data[1026];
#define baddie ((gfx_sprite_t*)baddie_data)
#define sizeof_sprites_pal 18
extern uint16_t sprites_pal[9];
#define sizeof_sprites_pal 26
extern uint16_t sprites_pal[13];
#endif

View File

@ -9,24 +9,25 @@
#include <assert.h>
#include <debug.h>
#include <graphx.h>
#include <keypadc.h>
// Graphics
#include "gfx/sprites.h"
// set global vars
kb_key_t key;
const int bulletAmount = 5;
const int baddieAmount = 32;
int spriteActive = 0;
float speed = 0.5;
int i;
int bulletSpawned;
int baddieSpawned;
// Include entity headers
#include "player.h"
#include "bullet.h"
#include "baddie.h"
#include "controls.h"
void setup() {
void setup()
{
boot_Set48MHzModeI();
/* Initialize the 8bpp graphics */
@ -38,67 +39,62 @@ void setup() {
gfx_SetPalette(sprites_pal, sizeof_sprites_pal, 0);
// Clear screen
gfx_FillScreen(02);
gfx_FillScreen(01);
// Player starting position
player.pos.x = 10;
player.pos.y = 136;
player.oldPos.x = 10;
player.oldPos.y = 10;
// Reset all bullets
for (i = 0; i < bulletAmount; i++)
{
bullets[i].dead = true;
bullets[i].pos.x = 0;
bullets[i].pos.y = 0;
}
// Reset all baddies
for (i = 0; i < baddieAmount; i++)
{
baddies[i].dead = true;
baddies[i].pos.x = 0;
baddies[i].pos.y = 0;
}
}
void main(void) {
void main(void)
{
setup();
do {
// Scan keyboard for button presses
kb_Scan();
do
{
// Handle user input
handleInput();
// Move all alive bullets
updateBullets();
// set key to keyboard memory adress row 7
key = kb_Data[7];
// Move player
//// Down
if (key & kb_Down) {
if (!(player.pos.y >= (LCD_HEIGHT - 32))) {
player.pos.y += speed;
}
}
//// Up
if (key & kb_Up) {
if (!(player.pos.y <= 0)) {
player.pos.y -= speed;
}
}
//// Left
if (key & kb_Left) {
if (!(player.pos.x <= 0)) {
player.pos.x -= speed;
}
}
//// Right
if (key & kb_Right) {
if (!(player.pos.x >= (LCD_WIDTH - 32))) {
player.pos.x += speed;
for (i = 0; i < bulletAmount; i++)
{
if (updateBullet(i) == 1)
{
spriteActive = 1;
}
}
// Spawn bullet on 2nd press
if (kb_Data[1] & kb_2nd) {
// If bullet has already been spawned (You cannot hold the button)
if (bulletSpawned == 0){
spawnBullet((player.pos.x + 16), (player.pos.y + 8));
bulletSpawned = 1;
}
// Move all alive baddies
for (i = 0; i < baddieAmount; i++)
{
if (updateBaddie(i) == 1)
{
spriteActive = 1;
}
// Set bulletSpawned to false if button is let loose
if (kb_Data[1] != kb_2nd){
bulletSpawned = 0;
}
// Redraw all sprites if player pos has changed or a bullet has been spawned
if ( (abs(player.oldPos.x - player.pos.x) >= 1) || (abs(player.oldPos.y - player.pos.y) >= 1) || bulletSpawned == 1) {
gfx_Sprite(spaceship, player.pos.x, player.pos.y);
player.oldPos.x = player.pos.x;
player.oldPos.y = player.pos.y;
}
// Redraw player if position has changed or if a bullet has been fired
updatePlayer(spriteActive);
} while (kb_Data[6] != kb_Enter);
// Close the graphics

View File

@ -1,22 +1,24 @@
// player.h
struct Player {
struct pos {
struct Player
{
struct pos
{
float x;
float y;
} pos;
struct oldPos {
struct oldPos
{
float x;
float y;
} oldPos;
} player;
// Player starting position
player.pos.x = 10;
player.pos.y = 136;
player.oldPos.x = 10;
player.oldPos.y = 10;
void updatePlayer(float dx, float dy) {
player.pos.x = player.pos.x + dx;
player.pos.y = player.pos.y + dy;
void updatePlayer(int bulletsAlive)
{
if ((abs(player.oldPos.x - player.pos.x) >= 1) || (abs(player.oldPos.y - player.pos.y) >= 1) || bulletsAlive == 1)
{
gfx_Sprite(spaceship, player.pos.x, player.pos.y);
player.oldPos.x = player.pos.x;
player.oldPos.y = player.pos.y;
}
}