Very important status indicators

(math is still wrong dont worry about it)
This commit is contained in:
Arne van Iterson 2023-12-06 21:00:31 +01:00
parent 026a42d64c
commit dc233122a2
4 changed files with 53 additions and 19 deletions

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@ -1,2 +0,0 @@
class PID:
def __init__:

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@ -62,20 +62,14 @@ while running:
rt = 0
# Pause simulation
elif event.key == pygame.K_p:
if update:
update = False
else:
update = True
update = not update
# Display plot if simulation is not running
elif event.key == pygame.K_g:
if pendulum.fallen:
pendulum.plot()
# Toggle PID controller
elif event.key == pygame.K_c:
if pendulum.pid:
pendulum.pid = False
else:
pendulum.pid = True
pendulum.pid = not pendulum.pid
# Move cart
keys = pygame.key.get_pressed()
@ -93,14 +87,14 @@ while running:
rt += dt
pendulum.update(dt)
else:
ui.wasted()
ui.gameover(rt)
# Update highscore
if rt > highscore:
highscore = rt
# Draw metadata
ui.update()
ui.update(dt)
meta()
# Draw pendulum

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@ -3,7 +3,8 @@ import pygame
# Constants
C_GRID_L_VALUE = 200
C_GRID_D_VALUE = 100
C_MPLOT_START = 50
C_MPLOT_START = 700
C_BLINK_TIME = 500
gridLight = pygame.Color(C_GRID_L_VALUE, C_GRID_L_VALUE, C_GRID_L_VALUE)
gridDark = pygame.Color(C_GRID_D_VALUE, C_GRID_D_VALUE, C_GRID_D_VALUE)
@ -17,19 +18,36 @@ class SimUI:
self.screen = screen
self.pole = pole
self.metaPlotY = 50
self.metaPlotY = C_MPLOT_START
self.blink = False
self.blinkTimer = 0
self.controlled = False
self.paused = False
def meta(self, val, desc):
# Capture values to display status
if desc == "Control":
self.controlled = val
if desc == "Paused":
self.paused = val
# Print em
self.screen.blit(
font_m.render(f"{desc} = {val}", True, "black"), (15, self.metaPlotY)
font_m.render(f"{desc} = {val}", True, "black"), (10, self.metaPlotY)
)
self.metaPlotY += 15
self.metaPlotY -= 15
def grid(self, dist, Xoff=0, Yoff=0):
# Clear the screen
self.screen.fill("white")
# Drawing offsets so the grid aligns with the pole
cXoff = self.pole.x % dist
cYoff = self.pole.y % dist
# Draw the grid
for i in range(0, 1280, dist):
pygame.draw.line(
self.screen,
@ -46,6 +64,7 @@ class SimUI:
1,
)
# Draw the center lines darker
pygame.draw.line(
self.screen, gridDark, (self.pole.x + Xoff, 0), (self.pole.x + Xoff, 720), 1
)
@ -62,17 +81,40 @@ class SimUI:
text_rect = textObj.get_rect(center=(1280 / 2, 720 / 2 - y))
self.screen.blit(textObj, text_rect)
def wasted(self):
def gameover(self, time):
font_g = pygame.font.SysFont(None, 128)
self.centeredText(font_g, "WASTED", "red", 100)
self.centeredText(font_g, "WASTED", "red", 120)
self.centeredText(font_m, f"You controlled the pendulum for {time / 1000} seconds", "black", 80)
self.centeredText(font_m, "Press space to restart", "black", 60)
self.centeredText(font_m, "Press G to view nerd graphs", "black", 45)
def update(self):
def update(self, dt):
# Credits
self.screen.blit(
font_h.render("Pendulum simulator 4000", True, "black"), (10, 10)
)
self.screen.blit(
font_m.render("Arne van Iterson, 2023", True, "black"), (1150, 700)
)
# Reset meta printing
self.metaPlotY = C_MPLOT_START
# Draw current status blinking
if self.blink:
if self.paused:
text = "Paused"
elif self.controlled:
text = "Auto mode"
else:
text = "Manual mode"
textObj = font_h.render(text, True, "black")
text_rect = textObj.get_rect(right=1270, top=10)
self.screen.blit(textObj, text_rect)
if self.blinkTimer > C_BLINK_TIME:
self.blink = not self.blink
self.blinkTimer = 0
self.blinkTimer += dt