forked from arne/asdf-games
104 lines
2.0 KiB
JavaScript
104 lines
2.0 KiB
JavaScript
var Readable = require('readable-stream').Readable
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var inherits = require('inherits')
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module.exports = from2
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from2.ctor = ctor
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from2.obj = obj
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var Proto = ctor()
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function toFunction(list) {
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list = list.slice()
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return function (_, cb) {
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var err = null
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var item = list.length ? list.shift() : null
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if (item instanceof Error) {
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err = item
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item = null
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}
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cb(err, item)
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}
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}
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function from2(opts, read) {
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if (typeof opts !== 'object' || Array.isArray(opts)) {
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read = opts
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opts = {}
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}
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var rs = new Proto(opts)
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rs._from = Array.isArray(read) ? toFunction(read) : (read || noop)
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return rs
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}
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function ctor(opts, read) {
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if (typeof opts === 'function') {
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read = opts
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opts = {}
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}
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opts = defaults(opts)
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inherits(Class, Readable)
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function Class(override) {
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if (!(this instanceof Class)) return new Class(override)
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this._reading = false
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this._callback = check
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this.destroyed = false
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Readable.call(this, override || opts)
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var self = this
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var hwm = this._readableState.highWaterMark
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function check(err, data) {
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if (self.destroyed) return
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if (err) return self.destroy(err)
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if (data === null) return self.push(null)
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self._reading = false
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if (self.push(data)) self._read(hwm)
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}
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}
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Class.prototype._from = read || noop
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Class.prototype._read = function(size) {
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if (this._reading || this.destroyed) return
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this._reading = true
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this._from(size, this._callback)
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}
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Class.prototype.destroy = function(err) {
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if (this.destroyed) return
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this.destroyed = true
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var self = this
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process.nextTick(function() {
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if (err) self.emit('error', err)
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self.emit('close')
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})
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}
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return Class
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}
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function obj(opts, read) {
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if (typeof opts === 'function' || Array.isArray(opts)) {
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read = opts
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opts = {}
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}
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opts = defaults(opts)
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opts.objectMode = true
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opts.highWaterMark = 16
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return from2(opts, read)
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}
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function noop () {}
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function defaults(opts) {
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opts = opts || {}
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return opts
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}
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