forked from arne/asdf-games
436 lines
12 KiB
JavaScript
436 lines
12 KiB
JavaScript
'use strict';
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var util = require('util');
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var define = require('define-property');
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var CacheBase = require('cache-base');
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var Emitter = require('component-emitter');
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var isObject = require('isobject');
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var merge = require('mixin-deep');
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var pascal = require('pascalcase');
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var cu = require('class-utils');
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/**
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* Optionally define a custom `cache` namespace to use.
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*/
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function namespace(name) {
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var Cache = name ? CacheBase.namespace(name) : CacheBase;
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var fns = [];
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/**
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* Create an instance of `Base` with the given `config` and `options`.
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*
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* ```js
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* // initialize with `config` and `options`
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* var app = new Base({isApp: true}, {abc: true});
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* app.set('foo', 'bar');
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*
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* // values defined with the given `config` object will be on the root of the instance
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* console.log(app.baz); //=> undefined
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* console.log(app.foo); //=> 'bar'
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* // or use `.get`
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* console.log(app.get('isApp')); //=> true
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* console.log(app.get('foo')); //=> 'bar'
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*
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* // values defined with the given `options` object will be on `app.options
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* console.log(app.options.abc); //=> true
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* ```
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*
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* @param {Object} `config` If supplied, this object is passed to [cache-base][] to merge onto the the instance upon instantiation.
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* @param {Object} `options` If supplied, this object is used to initialize the `base.options` object.
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* @api public
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*/
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function Base(config, options) {
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if (!(this instanceof Base)) {
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return new Base(config, options);
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}
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Cache.call(this, config);
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this.is('base');
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this.initBase(config, options);
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}
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/**
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* Inherit cache-base
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*/
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util.inherits(Base, Cache);
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/**
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* Add static emitter methods
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*/
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Emitter(Base);
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/**
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* Initialize `Base` defaults with the given `config` object
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*/
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Base.prototype.initBase = function(config, options) {
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this.options = merge({}, this.options, options);
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this.cache = this.cache || {};
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this.define('registered', {});
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if (name) this[name] = {};
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// make `app._callbacks` non-enumerable
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this.define('_callbacks', this._callbacks);
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if (isObject(config)) {
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this.visit('set', config);
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}
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Base.run(this, 'use', fns);
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};
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/**
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* Set the given `name` on `app._name` and `app.is*` properties. Used for doing
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* lookups in plugins.
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*
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* ```js
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* app.is('foo');
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* console.log(app._name);
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* //=> 'foo'
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* console.log(app.isFoo);
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* //=> true
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* app.is('bar');
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* console.log(app.isFoo);
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* //=> true
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* console.log(app.isBar);
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* //=> true
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* console.log(app._name);
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* //=> 'bar'
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* ```
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* @name .is
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* @param {String} `name`
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* @return {Boolean}
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* @api public
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*/
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Base.prototype.is = function(name) {
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if (typeof name !== 'string') {
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throw new TypeError('expected name to be a string');
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}
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this.define('is' + pascal(name), true);
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this.define('_name', name);
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this.define('_appname', name);
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return this;
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};
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/**
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* Returns true if a plugin has already been registered on an instance.
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*
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* Plugin implementors are encouraged to use this first thing in a plugin
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* to prevent the plugin from being called more than once on the same
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* instance.
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*
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* ```js
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* var base = new Base();
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* base.use(function(app) {
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* if (app.isRegistered('myPlugin')) return;
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* // do stuff to `app`
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* });
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*
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* // to also record the plugin as being registered
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* base.use(function(app) {
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* if (app.isRegistered('myPlugin', true)) return;
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* // do stuff to `app`
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* });
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* ```
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* @name .isRegistered
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* @emits `plugin` Emits the name of the plugin being registered. Useful for unit tests, to ensure plugins are only registered once.
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* @param {String} `name` The plugin name.
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* @param {Boolean} `register` If the plugin if not already registered, to record it as being registered pass `true` as the second argument.
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* @return {Boolean} Returns true if a plugin is already registered.
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* @api public
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*/
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Base.prototype.isRegistered = function(name, register) {
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if (this.registered.hasOwnProperty(name)) {
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return true;
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}
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if (register !== false) {
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this.registered[name] = true;
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this.emit('plugin', name);
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}
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return false;
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};
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/**
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* Define a plugin function to be called immediately upon init. Plugins are chainable
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* and expose the following arguments to the plugin function:
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*
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* - `app`: the current instance of `Base`
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* - `base`: the [first ancestor instance](#base) of `Base`
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*
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* ```js
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* var app = new Base()
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* .use(foo)
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* .use(bar)
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* .use(baz)
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* ```
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* @name .use
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* @param {Function} `fn` plugin function to call
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* @return {Object} Returns the item instance for chaining.
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* @api public
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*/
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Base.prototype.use = function(fn) {
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fn.call(this, this);
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return this;
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};
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/**
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* The `.define` method is used for adding non-enumerable property on the instance.
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* Dot-notation is **not supported** with `define`.
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*
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* ```js
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* // arbitrary `render` function using lodash `template`
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* app.define('render', function(str, locals) {
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* return _.template(str)(locals);
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* });
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* ```
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* @name .define
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* @param {String} `key` The name of the property to define.
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* @param {any} `value`
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* @return {Object} Returns the instance for chaining.
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* @api public
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*/
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Base.prototype.define = function(key, val) {
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if (isObject(key)) {
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return this.visit('define', key);
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}
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define(this, key, val);
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return this;
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};
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/**
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* Mix property `key` onto the Base prototype. If base is inherited using
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* `Base.extend` this method will be overridden by a new `mixin` method that will
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* only add properties to the prototype of the inheriting application.
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*
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* ```js
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* app.mixin('foo', function() {
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* // do stuff
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* });
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* ```
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* @name .mixin
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* @param {String} `key`
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* @param {Object|Array} `val`
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* @return {Object} Returns the `base` instance for chaining.
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* @api public
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*/
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Base.prototype.mixin = function(key, val) {
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Base.prototype[key] = val;
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return this;
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};
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/**
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* Non-enumberable mixin array, used by the static [Base.mixin]() method.
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*/
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Base.prototype.mixins = Base.prototype.mixins || [];
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/**
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* Getter/setter used when creating nested instances of `Base`, for storing a reference
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* to the first ancestor instance. This works by setting an instance of `Base` on the `parent`
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* property of a "child" instance. The `base` property defaults to the current instance if
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* no `parent` property is defined.
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*
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* ```js
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* // create an instance of `Base`, this is our first ("base") instance
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* var first = new Base();
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* first.foo = 'bar'; // arbitrary property, to make it easier to see what's happening later
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*
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* // create another instance
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* var second = new Base();
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* // create a reference to the first instance (`first`)
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* second.parent = first;
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*
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* // create another instance
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* var third = new Base();
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* // create a reference to the previous instance (`second`)
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* // repeat this pattern every time a "child" instance is created
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* third.parent = second;
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*
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* // we can always access the first instance using the `base` property
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* console.log(first.base.foo);
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* //=> 'bar'
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* console.log(second.base.foo);
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* //=> 'bar'
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* console.log(third.base.foo);
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* //=> 'bar'
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* // and now you know how to get to third base ;)
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* ```
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* @name .base
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* @api public
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*/
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Object.defineProperty(Base.prototype, 'base', {
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configurable: true,
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get: function() {
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return this.parent ? this.parent.base : this;
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}
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});
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/**
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* Static method for adding global plugin functions that will
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* be added to an instance when created.
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*
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* ```js
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* Base.use(function(app) {
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* app.foo = 'bar';
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* });
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* var app = new Base();
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* console.log(app.foo);
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* //=> 'bar'
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* ```
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* @name #use
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* @param {Function} `fn` Plugin function to use on each instance.
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* @return {Object} Returns the `Base` constructor for chaining
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* @api public
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*/
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define(Base, 'use', function(fn) {
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fns.push(fn);
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return Base;
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});
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/**
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* Run an array of functions by passing each function
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* to a method on the given object specified by the given property.
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*
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* @param {Object} `obj` Object containing method to use.
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* @param {String} `prop` Name of the method on the object to use.
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* @param {Array} `arr` Array of functions to pass to the method.
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*/
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define(Base, 'run', function(obj, prop, arr) {
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var len = arr.length, i = 0;
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while (len--) {
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obj[prop](arr[i++]);
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}
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return Base;
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});
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/**
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* Static method for inheriting the prototype and static methods of the `Base` class.
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* This method greatly simplifies the process of creating inheritance-based applications.
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* See [static-extend][] for more details.
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*
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* ```js
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* var extend = cu.extend(Parent);
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* Parent.extend(Child);
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*
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* // optional methods
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* Parent.extend(Child, {
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* foo: function() {},
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* bar: function() {}
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* });
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* ```
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* @name #extend
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* @param {Function} `Ctor` constructor to extend
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* @param {Object} `methods` Optional prototype properties to mix in.
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* @return {Object} Returns the `Base` constructor for chaining
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* @api public
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*/
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define(Base, 'extend', cu.extend(Base, function(Ctor, Parent) {
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Ctor.prototype.mixins = Ctor.prototype.mixins || [];
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define(Ctor, 'mixin', function(fn) {
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var mixin = fn(Ctor.prototype, Ctor);
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if (typeof mixin === 'function') {
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Ctor.prototype.mixins.push(mixin);
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}
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return Ctor;
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});
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define(Ctor, 'mixins', function(Child) {
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Base.run(Child, 'mixin', Ctor.prototype.mixins);
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return Ctor;
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});
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Ctor.prototype.mixin = function(key, value) {
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Ctor.prototype[key] = value;
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return this;
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};
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return Base;
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}));
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/**
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* Used for adding methods to the `Base` prototype, and/or to the prototype of child instances.
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* When a mixin function returns a function, the returned function is pushed onto the `.mixins`
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* array, making it available to be used on inheriting classes whenever `Base.mixins()` is
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* called (e.g. `Base.mixins(Child)`).
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*
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* ```js
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* Base.mixin(function(proto) {
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* proto.foo = function(msg) {
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* return 'foo ' + msg;
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* };
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* });
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* ```
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* @name #mixin
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* @param {Function} `fn` Function to call
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* @return {Object} Returns the `Base` constructor for chaining
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* @api public
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*/
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define(Base, 'mixin', function(fn) {
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var mixin = fn(Base.prototype, Base);
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if (typeof mixin === 'function') {
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Base.prototype.mixins.push(mixin);
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}
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return Base;
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});
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/**
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* Static method for running global mixin functions against a child constructor.
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* Mixins must be registered before calling this method.
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*
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* ```js
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* Base.extend(Child);
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* Base.mixins(Child);
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* ```
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* @name #mixins
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* @param {Function} `Child` Constructor function of a child class
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* @return {Object} Returns the `Base` constructor for chaining
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* @api public
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*/
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define(Base, 'mixins', function(Child) {
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Base.run(Child, 'mixin', Base.prototype.mixins);
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return Base;
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});
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/**
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* Similar to `util.inherit`, but copies all static properties, prototype properties, and
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* getters/setters from `Provider` to `Receiver`. See [class-utils][]{#inherit} for more details.
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*
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* ```js
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* Base.inherit(Foo, Bar);
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* ```
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* @name #inherit
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* @param {Function} `Receiver` Receiving (child) constructor
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* @param {Function} `Provider` Providing (parent) constructor
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* @return {Object} Returns the `Base` constructor for chaining
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* @api public
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*/
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define(Base, 'inherit', cu.inherit);
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define(Base, 'bubble', cu.bubble);
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return Base;
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}
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/**
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* Expose `Base` with default settings
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*/
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module.exports = namespace();
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/**
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* Allow users to define a namespace
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*/
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module.exports.namespace = namespace;
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