forked from arne/asdf-games
35 lines
1.1 KiB
JavaScript
35 lines
1.1 KiB
JavaScript
import Container from "./Container.js";
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import TileSpriteXML from "./TileSpriteXML.js";
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/**
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* TileMapXML class
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*/
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class TileMapXML extends Container {
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/**
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* Draws array of tiles from XML indexed spritesheet
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* @param {number[]} tiles Array of XML indexes
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* @param {*} mapW Amount of tiles over the width of the map
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* @param {*} mapH Amount of tiles over the height of the map
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* @param {*} texture Texture instance of source image file
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* @param {*} xml SpriteSheetXML instance of source xml file
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*/
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constructor(tiles, mapW, mapH, texture, xml) {
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super(texture);
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this.mapW = mapW;
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this.mapH = mapH;
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this.tileW = xml.array[tiles[0]].width;
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this.tileH = xml.array[tiles[0]].height;
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this.w = mapW * this.tileW;
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this.h = mapH * this.tileH;
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this.children = tiles.map((frame, i) => {
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const s = new TileSpriteXML(texture, xml, frame);
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s.frame = frame;
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s.pos.x = i % mapW * this.tileW;
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s.pos.y = Math.floor(i / mapW) * this.tileH;
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return s;
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});
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}
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}
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export default TileMapXML; |