forked from arne/asdf-games
36 lines
1.1 KiB
JavaScript
36 lines
1.1 KiB
JavaScript
import Container from "./Container.js";
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import TileSprite from "./TileSprite.js";
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/**
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* Tilemap class
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*/
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class TileMap extends Container {
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/**
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* Draws array of tiles from unindexed spritesheet
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* @param {[ { x: number, y: number} ]} tiles Array of x and y values of the source tile on an unindexed Spritesheet
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* @param {number} mapW Amount of tiles over the width of the map
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* @param {number} mapH Amount of tiles over the height of the map
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* @param {number} tileW Width of source tile(s) in pixels
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* @param {number} tileH Height of source tile(s) in pixels
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* @param {*} texture Texture instance of source image file
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*/
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constructor(tiles, mapW, mapH, tileW, tileH, texture) {
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super();
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this.mapW = mapW;
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this.mapH = mapH;
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this.tileW = tileW;
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this.tileH = tileH;
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this.w = mapW * tileW;
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this.h = mapH * tileH;
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this.children = tiles.map((frame, i) => {
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const s = new TileSprite(texture, tileW, tileH);
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s.frame = frame;
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s.pos.x = i % mapW * tileW;
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s.pos.y = Math.floor(i / mapW) * tileH;
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return s;
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});
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}
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}
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export default TileMap; |