asdf-games/asdf/SpriteSheetXML.js

65 lines
1.8 KiB
JavaScript

/**
* SpriteSheetXML - Reads XML files to get texture data
*
* **XML format must be:**
*
* <TextureAlias imagePath="">
*
* <SubTexture x="" y="" width="" height=""></SubTexture>
* ...
* </TextureAlias>
*/
class SpriteSheetXML {
/**
* Set url of XML file
* @param {String} url Url to XML file
*/
constructor(url) {
this.array = [];
this.fetchXMLtoArray(url);
}
/**
* Fetch XML file and put contents in a JS array
* @param {String} url Url to XML file
*/
fetchXMLtoArray(url) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.send(null);
if (xhr.status === 200) {
var children = xhr.responseXML.children[0].children;
for (let index = 0; index < children.length; index++) {
const element = children[index];
this.array.push({
name: element.attributes.name.nodeValue,
x: element.attributes.x.nodeValue,
y: element.attributes.y.nodeValue,
width: element.attributes.width.nodeValue,
height: element.attributes.height.nodeValue
});
}
} else {
console.error('XML file cannot be loaded!')
}
}
/**
* Find index of XML element with attribute == value
* @param {String} attribute XML element attribute
* @param {String} value Value of XML element attribute
* @returns {number} Index of XML element
*/
findIndex(attribute, value) {
for (let index = 0; index < this.array.length; index++) {
const element = this.array[index];
if (element[attribute] == value) {
return index;
}
}
}
}
export default SpriteSheetXML;