var Sprite = require("./Sprite"), AnimManager = require("./AnimManager"); class TileSpriteXML extends Sprite { constructor(texture, xml, index) { super(texture); var src = xml.array[index]; this.imgPos = { x: src["x"], y: src["y"] }; this.w = src["width"]; this.h = src["height"]; this.anims = new AnimManager(this); } update(dt) { this.anims.update(dt); } get w() { return this.w * Math.abs(this.scale.x); } get h() { return this.h * Math.abs(this.scale.y); } } module.exports = TileSpriteXML;