var Sprite = require("./Sprite"), AnimManager = require("./AnimManager"); class TileSprite extends Sprite { constructor(texture, w, h) { super(texture); this.tileW = w; this.tileH = h; this.frame = { x: 0, y: 0 }; this.anims = new AnimManager(this); } update(dt) { this.anims.update(dt); } get w() { return this.tileW * Math.abs(this.scale.x); } get h() { return this.tileH * Math.abs(this.scale.y); } } module.exports = TileSprite;