class MouseControls { constructor(container) { this.el = container || document.body; // State this.pos = { x: 0, y: 0 }; this.isDown = false; this.pressed = false; this.released = false; // Handlers document.addEventListener('mousemove', this.move.bind(this), false); document.addEventListener('mousedown', this.down.bind(this), false); document.addEventListener('mouseup', this.up.bind(this), false); } mousePosFromEvent({ clientX, clientY }) { const { el, pos } = this; const rect = el.getBoundingClientRect(); const xr = el.width / el.clientWidth; const yr = el.height / el.clientHeight; pos.x = (clientX - rect.left) * xr; pos.y = (clientY - rect.top) * yr; } move(e) { this.mousePosFromEvent(e); } down(e) { this.isDown = true; this.pressed = true; this.mousePosFromEvent(e); } up() { this.isDown = false; this.released = true; } update() { this.released = false; this.pressed = false; } } export default MouseControls;