const entity = require("../utils/entity.js"); function wallslide(ent, map, x = 0, y = 0) { let tiles; let tileEdge; const bounds = entity.bounds(ent); // Final amounts of movement to allow let xo = x; let yo = y; // Check vertical movement if (y !== 0) { tiles = map.tilesAtCorners(bounds, 0, yo); const [tl, tr, bl, br] = tiles.map(t => t && t.frame.walkable); // Hit your head if (y < 0 && !(tl && tr)) { tileEdge = tiles[0].pos.y + tiles[0].h; yo = tileEdge - bounds.y; } // Hit your feet if (y > 0 && !(bl && br)) { tileEdge = tiles[2].pos.y - 1; yo = tileEdge - (bounds.y + bounds.h); } } // Check horizontal movement if (x !== 0) { tiles = map.tilesAtCorners(bounds, xo, yo); const [tl, tr, bl, br] = tiles.map(t => t && t.frame.walkable); // Hit left edge if (x < 0 && !(tl && bl)) { tileEdge = tiles[0].pos.x + tiles[0].w; xo = tileEdge - bounds.x; } // Hit right edge if (x > 0 && !(tr && br)) { tileEdge = tiles[1].pos.x - 1; xo = tileEdge - (bounds.x + bounds.w); } } // xo & yo contain the amount we're allowed to move by. return { x: xo, y: yo }; } module.exports = { wallslide };