forked from arne/asdf-games
Added support for tileSprites in entity.center()
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parent
e8cf095cec
commit
e93c7fe6f1
8
lib/index.d.ts
vendored
8
lib/index.d.ts
vendored
@ -600,9 +600,13 @@ export class Sound {
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stop(): void;
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stop(): void;
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}
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}
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interface NumericalEntity {pos: Coordinates, w: number, h: number}
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interface NumericalEntityBase {pos: Coordinates}
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interface NumericalSprite {w: number, h: number}
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interface NumericalTileSprite {tileW: number, tileH: number}
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interface NumericalEntityWithHitbox extends NumericalEntity {hitBox: NumericalEntity}
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type NumericalEntity = NumericalSprite | NumericalTileSprite
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type NumericalEntityWithHitbox = {hitBox: NumericalEntity} & NumericalEntity
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export namespace deadInTracks {
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export namespace deadInTracks {
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/**
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/**
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@ -31,7 +31,15 @@ function bounds(entity) {
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}
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}
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function center(entity) {
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function center(entity) {
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const { pos, w, h } = entity;
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let pos, w, h;
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// Object.prototype.hasOwnProperty.call is needed because of eslint
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if (Object.prototype.hasOwnProperty.call(entity, "tileW") && Object.prototype.hasOwnProperty.call(entity, "tileH")) {
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({pos, w, h} = {pos: entity.pos, w: entity.tileW, h: entity.tileH});
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} else {
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({pos, w, h} = entity);
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}
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return {
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return {
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x: pos.x + w / 2,
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x: pos.x + w / 2,
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y: pos.y + h / 2
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y: pos.y + h / 2
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