Cleaned up repo and added XML spritesheet support
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
projects/
|
||||
node_modules/
|
45
asdf/TileMapXML.js
Normal file
@ -0,0 +1,45 @@
|
||||
// XML format must be:
|
||||
// <TextureAlias imagePath="">
|
||||
// <SubTexture x="" y="" width="" height=""></SubTexture>
|
||||
// ...
|
||||
// </TextureAlias>
|
||||
|
||||
class TileMapXML {
|
||||
constructor(url) {
|
||||
this.array = [];
|
||||
this.fetchXMLtoArray(url);
|
||||
}
|
||||
|
||||
fetchXMLtoArray(url) {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', url, false);
|
||||
xhr.send(null);
|
||||
|
||||
if (xhr.status === 200) {
|
||||
var children = xhr.responseXML.children[0].children;
|
||||
for (let index = 0; index < children.length; index++) {
|
||||
const element = children[index];
|
||||
this.array.push({
|
||||
name: element.attributes.name.nodeValue,
|
||||
x: element.attributes.x.nodeValue,
|
||||
y: element.attributes.y.nodeValue,
|
||||
width: element.attributes.width.nodeValue,
|
||||
height: element.attributes.height.nodeValue
|
||||
});
|
||||
}
|
||||
} else {
|
||||
console.error('XML file cannot be loaded!')
|
||||
}
|
||||
}
|
||||
|
||||
findIndex(attribute, value) {
|
||||
for (let index = 0; index < this.array.length; index++) {
|
||||
const element = this.array[index];
|
||||
if (element[attribute] == value) {
|
||||
return index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default TileMapXML;
|
13
asdf/TileSpriteXML.js
Normal file
@ -0,0 +1,13 @@
|
||||
import Sprite from "./Sprite.js";
|
||||
|
||||
class TileSpriteXML extends Sprite {
|
||||
constructor (texture, xml, index) {
|
||||
super(texture);
|
||||
var src = xml.array[index];
|
||||
this.imgPos = { x: src['x'], y: src['y'] };
|
||||
this.width = src['width'];
|
||||
this.height = src['height'];
|
||||
}
|
||||
}
|
||||
|
||||
export default TileSpriteXML;
|
@ -1,6 +1,6 @@
|
||||
class MouseControls {
|
||||
constructor(container) {
|
||||
this.el = container || document.body
|
||||
this.el = container || document.body;
|
||||
// State
|
||||
this.pos = {x: 0, y: 0};
|
||||
this.isDown = false;
|
||||
|
@ -9,9 +9,12 @@ import MouseControls from "./controls/MouseControls.js";
|
||||
|
||||
import Sprite from "./Sprite.js";
|
||||
import TileSprite from "./TileSprite.js";
|
||||
import TileSpriteXML from "./TileSpriteXML.js";
|
||||
import Text from "./Text.js";
|
||||
import Texture from "./Texture.js";
|
||||
|
||||
import TileMapXML from "./TileMapXML.js";
|
||||
|
||||
export default {
|
||||
CanvasRenderer,
|
||||
Container,
|
||||
@ -21,6 +24,8 @@ export default {
|
||||
MouseControls,
|
||||
Sprite,
|
||||
TileSprite,
|
||||
TileMapXML,
|
||||
TileSpriteXML,
|
||||
Text,
|
||||
Texture
|
||||
};
|
||||
|
@ -67,6 +67,15 @@ class CanvasRenderer {
|
||||
0,0,
|
||||
child.tileW, child.tileH
|
||||
);
|
||||
} else if (child.imgPos && child.width && child.height) {
|
||||
ctx.drawImage(
|
||||
img,
|
||||
child.imgPos.x,
|
||||
child.imgPos.y,
|
||||
child.width, child.height,
|
||||
0,0,
|
||||
child.width, child.height
|
||||
);
|
||||
} else {
|
||||
ctx.drawImage(img, 0, 0);
|
||||
}
|
||||
|
Before Width: | Height: | Size: 264 B |
@ -1,13 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>Game</title>
|
||||
<link rel="stylesheet" href="res/main.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="board">
|
||||
<canvas width="640" height="480"></canvas>
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,59 +0,0 @@
|
||||
class KeyControls {
|
||||
constructor() {
|
||||
this.keys = {};
|
||||
// Bind event handlers
|
||||
document.addEventListener("keydown", e => {
|
||||
if ([37,38,39,40].indexOf(e.which) >= 0) {
|
||||
e.preventDefault();
|
||||
}
|
||||
this.keys[e.which] = true;
|
||||
}, false);
|
||||
document.addEventListener('keyup', e => {
|
||||
this.keys[e.which] = false;
|
||||
}, false);
|
||||
}
|
||||
// Handle key actions
|
||||
get action() {
|
||||
// Spacebar
|
||||
return this.keys[32];
|
||||
}
|
||||
|
||||
get x () {
|
||||
// Arrow Left or A (WASD)
|
||||
if (this.keys[37] || this.keys[65]) {
|
||||
return -1;
|
||||
}
|
||||
// Arrow Right or D (WASD)
|
||||
if (this.keys[39] || this.keys[68]) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
get y () {
|
||||
// Arrow Up or W (WASD)
|
||||
if (this.keys[38] || this.keys[87]) {
|
||||
return -1;
|
||||
}
|
||||
// Arrow Down or S (WASD)
|
||||
if (this.keys[40] || this.keys[83]) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
key(key, value) {
|
||||
if (value !== undefined) {
|
||||
this.keys[key] = value;
|
||||
}
|
||||
return this.keys[key];
|
||||
}
|
||||
|
||||
reset() {
|
||||
for (let key in this.keys) {
|
||||
this.keys[key] = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
export default KeyControls;
|
@ -1,46 +0,0 @@
|
||||
class MouseControls {
|
||||
constructor(container) {
|
||||
this.el = container || document.body
|
||||
// State
|
||||
this.pos = {x: 0, y: 0};
|
||||
this.isDown = false;
|
||||
this.pressed = false;
|
||||
this.released = false;
|
||||
// Handlers
|
||||
document.addEventListener('mousemove', this.move.bind(this), false);
|
||||
document.addEventListener('mousedown', this.down.bind(this), false);
|
||||
document.addEventListener('mouseup', this.up.bind(this), false);
|
||||
}
|
||||
|
||||
mousePosFromEvent({ clientX, clientY }) {
|
||||
const { el, pos } = this;
|
||||
const rect = el.getBoundingClientRect();
|
||||
const xr = el.width / el.clientWidth;
|
||||
const yr = el.height / el.clientHeight;
|
||||
pos.x = (clientX - rect.left) * xr;
|
||||
pos.y = (clientY - rect.top) * yr;
|
||||
}
|
||||
|
||||
move(e) {
|
||||
this.mousePosFromEvent(e);
|
||||
}
|
||||
|
||||
down(e) {
|
||||
this.isDown = true;
|
||||
this.pressed = true;
|
||||
this.mousePosFromEvent(e);
|
||||
}
|
||||
|
||||
up() {
|
||||
this.isDown = false;
|
||||
this.released = true;
|
||||
}
|
||||
|
||||
update() {
|
||||
this.released = false;
|
||||
this.pressed = false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
export default MouseControls;
|
@ -1,20 +0,0 @@
|
||||
{
|
||||
"name": "asdf-ctx-test",
|
||||
"version": "1.0.0",
|
||||
"description": "Canvas renderer test",
|
||||
"main": "index.html",
|
||||
"directories": {
|
||||
"lib": "lib"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "na"
|
||||
},
|
||||
"keywords": [
|
||||
"canvas",
|
||||
"renderer",
|
||||
"test",
|
||||
"asdf"
|
||||
],
|
||||
"author": "Arne van Iterson",
|
||||
"license": "ISC"
|
||||
}
|
Before Width: | Height: | Size: 57 KiB |
Before Width: | Height: | Size: 44 KiB |
@ -1,17 +0,0 @@
|
||||
body {
|
||||
background-color: rgba(42, 42, 46, 1);
|
||||
text-align: center;
|
||||
|
||||
-moz-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
#board {
|
||||
position: relative;
|
||||
background-color: #111;
|
||||
width: 640px;
|
||||
height: 480px;
|
||||
margin: auto;
|
||||
border: 5px solid whitesmoke;
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
import asdf from "../../asdf/index.js";
|
||||
const { Container, CanvasRenderer, KeyControls, MouseControls, Text, Texture, Sprite } = asdf;
|
||||
|
||||
const canvas = document.querySelector("#board canvas");
|
||||
const ctx = canvas.getContext("2d");
|
||||
const { width: w, height: h } = canvas;
|
||||
console.log(canvas);
|
||||
|
||||
// Setup Code
|
||||
const controls = new KeyControls();
|
||||
const mouse = new MouseControls(canvas);
|
||||
let x = w / 2;
|
||||
let y = h / 2;
|
||||
|
||||
// Looping Code
|
||||
function loopme(ms) {
|
||||
requestAnimationFrame(loopme);
|
||||
ctx.fillStyle = '#111'
|
||||
// Game logic code
|
||||
ctx.save();
|
||||
ctx.fillRect(0,0,w,h);
|
||||
x = mouse.pos.x * 1;
|
||||
y = mouse.pos.y * 1;
|
||||
if (mouse.isDown) {
|
||||
ctx.fillStyle = '#00f'
|
||||
} else {
|
||||
ctx.fillStyle = '#f00'
|
||||
}
|
||||
ctx.fillRect(x, y, 5, 5);
|
||||
ctx.fillRect(0, 0, 5, 5);
|
||||
ctx.restore();
|
||||
mouse.update();
|
||||
}
|
||||
requestAnimationFrame(loopme);
|
Before Width: | Height: | Size: 264 B |
@ -1,13 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>Game</title>
|
||||
<link rel="stylesheet" href="res/main.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="board">
|
||||
<!-- Renderer will push content here -->
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,19 +0,0 @@
|
||||
{
|
||||
"name": "asdf-lib-test",
|
||||
"version": "1.0.0",
|
||||
"description": "Library test",
|
||||
"main": "index.html",
|
||||
"directories": {
|
||||
"lib": "lib"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "na"
|
||||
},
|
||||
"keywords": [
|
||||
"library",
|
||||
"test",
|
||||
"asdf"
|
||||
],
|
||||
"author": "Arne van Iterson",
|
||||
"license": "ISC"
|
||||
}
|
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 57 KiB |
Before Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 405 B |
Before Width: | Height: | Size: 20 KiB |
@ -1,17 +0,0 @@
|
||||
body {
|
||||
background-color: rgba(42, 42, 46, 1);
|
||||
text-align: center;
|
||||
|
||||
-moz-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
#board {
|
||||
position: relative;
|
||||
background-color: #111;
|
||||
width: max-content;
|
||||
height: auto;
|
||||
margin: auto;
|
||||
border: 5px solid whitesmoke;
|
||||
}
|
@ -1,48 +0,0 @@
|
||||
import asdf from "../../asdf/index.js";
|
||||
const { Game, Container, CanvasRenderer, math, KeyControls, MouseControls, Text, Texture, Sprite } = asdf;
|
||||
|
||||
const game = new Game(640, 320, false);
|
||||
const { scene, w, h } = game;
|
||||
|
||||
const buildings = scene.add(new Container());
|
||||
const makeRandom = (b, x) => {
|
||||
b.scale.x = math.randf(1,3);
|
||||
b.scale.y = math.randf(1,3);
|
||||
b.pos.x = x;
|
||||
b.pos.y = h - b.scale.y * 64;
|
||||
};
|
||||
|
||||
for (let x = 0; x < 50; x++) {
|
||||
const b = buildings.add(new Sprite(new Texture("res/images/building.png")));
|
||||
makeRandom(b, math.rand(w));
|
||||
}
|
||||
|
||||
var rotation = 0;
|
||||
const ship = new Sprite(new Texture("res/images/spaceship.png"));
|
||||
ship.pivot = { x: 16, y: 16 };
|
||||
scene.add(ship);
|
||||
|
||||
|
||||
game.run((dt ,t) => {
|
||||
ship.update = function(dt, t) {
|
||||
const {scale} = this;
|
||||
scale.x = Math.abs(Math.sin(t)) + 1;
|
||||
scale.y = Math.abs(Math.sin(t)) + 1;
|
||||
|
||||
rotation = rotation + 0.2;
|
||||
ship.rotation = rotation;
|
||||
|
||||
ship.pos.y = (Math.abs(Math.sin(t))) * 50 + (h / 2) - 16;
|
||||
ship.pos.x += dt * 50;
|
||||
if (ship.pos.x > w) {
|
||||
ship.pos.x = -32;
|
||||
}
|
||||
}
|
||||
|
||||
buildings.map(b => {
|
||||
b.pos.x -= 100 * dt;
|
||||
if (b.pos.x < -80) {
|
||||
makeRandom(b,w);
|
||||
}
|
||||
});
|
||||
});
|
Before Width: | Height: | Size: 264 B |
Before Width: | Height: | Size: 264 B |
@ -1,13 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>Game</title>
|
||||
<link rel="stylesheet" href="res/main.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="board">
|
||||
<canvas width="640" height="480"></canvas>
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"name": "game",
|
||||
"version": "1.0.0",
|
||||
"description": "My first game",
|
||||
"main": "index.html",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"author": "Arne van Iterson",
|
||||
"license": "ISC"
|
||||
}
|
Before Width: | Height: | Size: 57 KiB |
Before Width: | Height: | Size: 44 KiB |
@ -1,17 +0,0 @@
|
||||
body {
|
||||
background-color: rgba(42, 42, 46, 1);
|
||||
text-align: center;
|
||||
|
||||
-moz-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
#board {
|
||||
position: relative;
|
||||
background-color: #111;
|
||||
width: 640px;
|
||||
height: 480px;
|
||||
margin: auto;
|
||||
border: 5px solid whitesmoke;
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
const canvas = document.querySelector("#board canvas");
|
||||
const ctx = canvas.getContext("2d");
|
||||
const { width: w, height: h } = canvas;
|
||||
const center = w / 2;
|
||||
|
||||
// Setup Code
|
||||
ctx.fillStyle = '#000';
|
||||
ctx.globalAlpha = 0.02;
|
||||
|
||||
// Looping Code
|
||||
function loopme(t) {
|
||||
requestAnimationFrame(loopme);
|
||||
|
||||
// Logic Code
|
||||
ctx.save();
|
||||
ctx.fillRect(0,0,w,h);
|
||||
ctx.fillStyle = '#fff';
|
||||
ctx.globalAlpha = 1;
|
||||
|
||||
const x = Math.random() * w;
|
||||
const y = Math.random() * h;
|
||||
const radius = Math.random() * 10;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x,y,radius,0,Math.PI * 2)
|
||||
ctx.fill();
|
||||
ctx.restore();
|
||||
|
||||
}
|
||||
requestAnimationFrame(loopme);
|
@ -1,19 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<style>
|
||||
@font-face {
|
||||
font-family: 'Visitor';
|
||||
src: URL('res/visitor1.ttf') format('truetype');
|
||||
}
|
||||
</style>
|
||||
<title>Game</title>
|
||||
<link rel="stylesheet" href="res/main.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="board">
|
||||
<canvas width="640" height="480"></canvas>
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"name": "game",
|
||||
"version": "1.0.0",
|
||||
"description": "My first game",
|
||||
"main": "index.html",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"author": "Arne van Iterson",
|
||||
"license": "ISC"
|
||||
}
|
Before Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 5.2 KiB |
@ -1,10 +0,0 @@
|
||||
body {
|
||||
/* font-family: "Visitor", sans-serif; */
|
||||
background-color: rgba(42, 42, 46, 1);
|
||||
}
|
||||
#board {
|
||||
width: 640px;
|
||||
height: 480px;
|
||||
margin: auto;
|
||||
background-color: white;
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
const canvas = document.querySelector("#board canvas");
|
||||
const ctx = canvas.getContext("2d");
|
||||
const { width: w, height: h } = canvas;
|
||||
const center = w / 2;
|
||||
|
||||
ctx.fillStyle = "#111";
|
||||
ctx.fillRect(0, 0, w, h);
|
||||
|
||||
const img = new Image();
|
||||
img.src = "res/images/snowflake.png";
|
||||
img.addEventListener("load", draw, false);
|
||||
|
||||
function draw() {
|
||||
const { width, height } = img;
|
||||
|
||||
for (let i = 0; i < 100; i++) {
|
||||
const x = Math.random() * w;
|
||||
const y = Math.random() * h;
|
||||
const scale = Math.random();
|
||||
|
||||
ctx.drawImage(img, x, y, width * scale, height * scale);
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 264 B |
@ -1,13 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>Game</title>
|
||||
<link rel="stylesheet" href="res/main.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="board">
|
||||
<canvas width="640" height="480"></canvas>
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"name": "game",
|
||||
"version": "1.0.0",
|
||||
"description": "My first game",
|
||||
"main": "index.html",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"author": "Arne van Iterson",
|
||||
"license": "ISC"
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
@font-face {
|
||||
font-family: 'Visitor';
|
||||
src: URL('/data/visitor1.ttf') format('truetype');
|
||||
}
|
||||
body {
|
||||
/* font-family: "Visitor", sans-serif; */
|
||||
background-color: rgba(42, 42, 46, 1);
|
||||
}
|
||||
#board {
|
||||
width: 640px;
|
||||
height: 480px;
|
||||
margin: auto;
|
||||
background-color: white;
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
const canvas = document.querySelector("#board canvas");
|
||||
const ctx = canvas.getContext("2d");
|
||||
const { width: w, height: h } = canvas;
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, w, h);
|
||||
ctx.fillStyle = "#555";
|
||||
|
||||
let x, y, radius;
|
||||
|
||||
for (let i = 0; i < 550; i++) {
|
||||
x = Math.random() * w;
|
||||
y = Math.random() * h;
|
||||
radius = Math.random() * 3;
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, radius, 0, Math.PI*2, false);
|
||||
ctx.fill();
|
||||
}
|
Before Width: | Height: | Size: 264 B |
@ -1,19 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<style>
|
||||
@font-face {
|
||||
font-family: 'Visitor';
|
||||
src: URL('res/visitor1.ttf') format('truetype');
|
||||
}
|
||||
</style>
|
||||
<title>Game</title>
|
||||
<link rel="stylesheet" href="res/main.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="board">
|
||||
<canvas width="640" height="480"></canvas>
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"name": "game",
|
||||
"version": "1.0.0",
|
||||
"description": "My first game",
|
||||
"main": "index.html",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"author": "Arne van Iterson",
|
||||
"license": "ISC"
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
body {
|
||||
/* font-family: "Visitor", sans-serif; */
|
||||
background-color: rgba(42, 42, 46, 1);
|
||||
}
|
||||
#board {
|
||||
width: 640px;
|
||||
height: 480px;
|
||||
margin: auto;
|
||||
background-color: white;
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
const canvas = document.querySelector("#board canvas");
|
||||
const ctx = canvas.getContext("2d");
|
||||
const { width: w, height: h } = canvas;
|
||||
const center = w / 2;
|
||||
ctx.fillStyle = "black";
|
||||
ctx.font = "20px Visitor";
|
||||
ctx.textAlign = "left";
|
||||
|
||||
function printText(str, l) {
|
||||
var words = str.split(" ");
|
||||
var text = "";
|
||||
var line = 1;
|
||||
for (var i = 0; i < words.length; i++) {
|
||||
console.log(words[i]);
|
||||
if ((text.split("").length + words[i].split("").length + 1) <= l * line) {
|
||||
text = text + `${words[i]}`;
|
||||
if (words[i + 1] != undefined) {
|
||||
if ((text.split("").length + words[i + 1].split("").length + 1) <= l * line) {
|
||||
text = text + ` `;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
text = text + "\n" + `${words[i]}` + " ";
|
||||
line++;
|
||||
}
|
||||
}
|
||||
console.log(text);
|
||||
}
|
||||
|
||||
printText("Oh really, are you going to tell me this function is going to cut of the words very awkwardly?", 32);
|
Before Width: | Height: | Size: 264 B |
@ -1,14 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>Game</title>
|
||||
<link rel="stylesheet" href="res/main.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="board">
|
||||
<span id="remain"></span>
|
||||
</div>
|
||||
<p style="color: white; font-size: 32px;">Rick Clicker 2000. Rick the clicks!
|
||||
<script type="module" src="src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,20 +0,0 @@
|
||||
{
|
||||
"name": "rc2000",
|
||||
"version": "1.0.0",
|
||||
"description": "Rick Clicker 2000",
|
||||
"main": "index.html",
|
||||
"directories": {
|
||||
"lib": "lib"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "na"
|
||||
},
|
||||
"keywords": [
|
||||
"DOM",
|
||||
"Rick Ashley",
|
||||
"Clicker",
|
||||
"Game"
|
||||
],
|
||||
"author": "Arne van Iterson",
|
||||
"license": "ISC"
|
||||
}
|
Before Width: | Height: | Size: 57 KiB |
Before Width: | Height: | Size: 44 KiB |
@ -1,28 +0,0 @@
|
||||
@font-face {
|
||||
font-family: 'Visitor';
|
||||
src: URL('/data/visitor1.ttf') format('truetype');
|
||||
}
|
||||
body {
|
||||
font-family: "Visitor", sans-serif;
|
||||
background-color: rgba(42, 42, 46, 1);
|
||||
text-align: center;
|
||||
|
||||
-moz-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
#board {
|
||||
position: relative;
|
||||
background-color: #8CD;
|
||||
width: 640px;
|
||||
height: 480px;
|
||||
margin: auto;
|
||||
|
||||
background-image: url('images/rc2000.png');
|
||||
background-repeat: no-repeat;
|
||||
background-position: center center;
|
||||
|
||||
border: 5px solid whitesmoke;
|
||||
border-radius: 8px;
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
let clickers = 50;
|
||||
let startTime = Date.now();
|
||||
|
||||
function sync(dom, pos) {
|
||||
dom.style.left = `${pos.x}px`,
|
||||
dom.style.top = `${pos.y}px`
|
||||
};
|
||||
|
||||
function addClicker() {
|
||||
const pos = {
|
||||
x: Math.random() * 500,
|
||||
y: Math.random() * 300
|
||||
};
|
||||
const img = new Image();
|
||||
img.src = "res/images/rick.png";
|
||||
img.style.position = "absolute";
|
||||
img.addEventListener("click", removeClicker, false);
|
||||
|
||||
document.querySelector("#board").appendChild(img);
|
||||
sync(img, pos);
|
||||
};
|
||||
|
||||
function removeClicker(e) {
|
||||
e.target.parentNode.removeChild(e.target);
|
||||
clickers--;
|
||||
checkGameOver();
|
||||
};
|
||||
|
||||
function checkGameOver() {
|
||||
document.querySelector("#remain").innerHTML = clickers;
|
||||
if (clickers === 0) {
|
||||
const taken = Math.round((Date.now() - startTime) / 1000)
|
||||
alert(`De-rick-ed in ${taken} seconds!`)
|
||||
}
|
||||
};
|
||||
|
||||
for (let i = 0; i < clickers; i++) {
|
||||
addClicker();
|
||||
};
|
Before Width: | Height: | Size: 264 B |
@ -1,20 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>Game</title>
|
||||
<link rel="stylesheet" href="res/main.css" />
|
||||
</head>
|
||||
<body>
|
||||
<header class="title">SPACEMANIA 2000</header>
|
||||
<div id="board">
|
||||
<!-- Renderer will push content here -->
|
||||
</div>
|
||||
<div class="controls_container">
|
||||
<span style="grid-area: control_1" class="control" title="W, A, S and D Keys">W<br>ASD</span>
|
||||
<span style="grid-area: control_def_1" class="control_definition" title="Move your spacecraft!">Move</span>
|
||||
<span style="grid-area: control_2" class="control" title="Space Key"><br>_</span>
|
||||
<span style="grid-area: control_def_2" class="control_definition" title="Shoot Bullets!">Shoot</span>
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,21 +0,0 @@
|
||||
{
|
||||
"name": "asdf-shooter",
|
||||
"version": "1.0.0",
|
||||
"description": "Spacemania 2000 Shooter Game",
|
||||
"main": "index.html",
|
||||
"directories": {
|
||||
"lib": "lib"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "na"
|
||||
},
|
||||
"keywords": [
|
||||
"shooter",
|
||||
"spacemania",
|
||||
"2000",
|
||||
"game",
|
||||
"asdf"
|
||||
],
|
||||
"author": "Arne van Iterson",
|
||||
"license": "ISC"
|
||||
}
|
Before Width: | Height: | Size: 235 B |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 159 B |
Before Width: | Height: | Size: 405 B |
@ -1,56 +0,0 @@
|
||||
@font-face {
|
||||
font-family: "Visitor";
|
||||
font-style: normal;
|
||||
src: url("./fonts/visitor1.ttf") format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: "KeyCaps";
|
||||
font-style: normal;
|
||||
src: url("./fonts/keycaps.TTF") format("truetype");
|
||||
}
|
||||
.title {
|
||||
font-family: "Visitor";
|
||||
font-size: 40px;
|
||||
color: white;
|
||||
}
|
||||
body {
|
||||
background-color: rgba(42, 42, 46, 1);
|
||||
text-align: center;
|
||||
|
||||
-moz-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
#board {
|
||||
position: relative;
|
||||
background-color: #111;
|
||||
width: 640px;
|
||||
height: auto;
|
||||
margin: auto;
|
||||
border: 5px solid whitesmoke;
|
||||
}
|
||||
.controls_container {
|
||||
padding: 20px;
|
||||
color: white;
|
||||
text-align: center;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
'control_1 control_2'
|
||||
'control_def_1 control_def_2';
|
||||
grid-gap: 10px;
|
||||
width: 300px;
|
||||
left: calc(50% - 160px);
|
||||
position: absolute;
|
||||
}
|
||||
.control {
|
||||
font-family: "KeyCaps";
|
||||
font-size: 33px;
|
||||
display: inline-block;
|
||||
vertical-align: middle;
|
||||
width: 150px;
|
||||
}
|
||||
.control_definition {
|
||||
font-family: "Visitor";
|
||||
width: 150px;
|
||||
}
|
@ -1,178 +0,0 @@
|
||||
import asdf from "../../asdf/index.js";
|
||||
const { Container, CanvasRenderer, KeyControls, MouseControls, Text, Texture, Sprite } = asdf;
|
||||
|
||||
// Board Setup
|
||||
const w = 640;
|
||||
const h = 300;
|
||||
const renderer = new CanvasRenderer(w, h);
|
||||
document.querySelector("#board").appendChild(renderer.view);
|
||||
|
||||
// Setup game variables
|
||||
let dt = 0;
|
||||
let last = 0;
|
||||
let lastShot = 0;
|
||||
let lastSpawn = 0;
|
||||
let spawnSpeed = 1.0;
|
||||
let scoreAmount = 0;
|
||||
let gameOver = false;
|
||||
|
||||
// Setup game objects
|
||||
const scene = new Container();
|
||||
|
||||
// Load game textures
|
||||
const textures = {
|
||||
background: new Texture("./res/images/bg.png"),
|
||||
spaceship: new Texture("./res/images/spaceship.png"),
|
||||
bullet: new Texture("./res/images/bullet.png"),
|
||||
baddie: new Texture("./res/images/baddie.png")
|
||||
}
|
||||
|
||||
// Spaceship
|
||||
const controls = new KeyControls();
|
||||
const ship = new Sprite(textures.spaceship);
|
||||
ship.pos.x = 120;
|
||||
ship.pos.y = h / 2 - 16;
|
||||
ship.update = function(dt, t) {
|
||||
const { pos } = this;
|
||||
pos.x += controls.x * dt * 300;
|
||||
pos.y += controls.y * dt * 300;
|
||||
|
||||
if (pos.x < 0) pos.x = 0;
|
||||
if (pos.x > w - 32) pos.x = w - 32;
|
||||
if (pos.y < 0) pos.y = 0;
|
||||
if (pos.y > h - 32) pos.y = h - 32;
|
||||
}
|
||||
|
||||
// Bullets
|
||||
const bullets = new Container();
|
||||
function fireBullet(x, y) {
|
||||
const bullet = new Sprite(textures.bullet);
|
||||
bullet.pos.x = x;
|
||||
bullet.pos.y = y;
|
||||
bullet.update = function(dt, t) {
|
||||
bullet.pos.x += 400 * dt;
|
||||
}
|
||||
bullets.add(bullet);
|
||||
}
|
||||
|
||||
// Bad guys
|
||||
const baddies = new Container();
|
||||
function spawnBaddie(x, y, speed) {
|
||||
const baddie = new Sprite(textures.baddie);
|
||||
baddie.pos.x = x;
|
||||
baddie.pos.y = y;
|
||||
baddie.update = function(dt) {
|
||||
this.pos.x += speed * dt;
|
||||
this.pos.y += Math.sin(this.pos.x / 15) * 1;
|
||||
};
|
||||
baddies.add(baddie);
|
||||
}
|
||||
|
||||
// Show score
|
||||
const score = new Text(`${scoreAmount}`, {
|
||||
font: "15pt Visitor",
|
||||
fill: "#000000",
|
||||
align: "left"
|
||||
});
|
||||
score.pos.x = 50;
|
||||
score.pos.y = 15;
|
||||
score.update = function() {
|
||||
if (gameOver) {
|
||||
score.pos.x = w / 2;
|
||||
score.pos.y = (h / 3) * 2;
|
||||
score.text = `Score: ` + `${scoreAmount}`;
|
||||
score.style.align = "center";
|
||||
score.style.font = "24pt Visitor"
|
||||
} else {
|
||||
score.text = `${scoreAmount}`;
|
||||
}
|
||||
}
|
||||
|
||||
// Gameover
|
||||
function doGameOver() {
|
||||
const gameOverMessage = new Text(`Game Over`, {
|
||||
font: "45pt Visitor",
|
||||
fill: "#000000",
|
||||
align: "center"
|
||||
});
|
||||
gameOverMessage.pos.x = w / 2;
|
||||
gameOverMessage.pos.y = h / 3;
|
||||
|
||||
scene.add(gameOverMessage);
|
||||
scene.remove(ship);
|
||||
scene.remove(baddies);
|
||||
scene.remove(bullets);
|
||||
gameOver = true;
|
||||
}
|
||||
|
||||
// Add game objects
|
||||
scene.add(new Sprite(textures.background));
|
||||
scene.add(ship);
|
||||
scene.add(bullets);
|
||||
scene.add(baddies);
|
||||
scene.add(score);
|
||||
|
||||
|
||||
// Looping Code
|
||||
function loopme(ms) {
|
||||
requestAnimationFrame(loopme);
|
||||
const t = ms / 1000;
|
||||
dt = t - last;
|
||||
last = t;
|
||||
|
||||
// Game logic code
|
||||
if (controls.action && t - lastShot > 0.15) {
|
||||
lastShot = t;
|
||||
fireBullet(ship.pos.x + 24, ship.pos.y + 10);
|
||||
}
|
||||
|
||||
// Spawn bad guys
|
||||
if (t - lastSpawn > spawnSpeed) {
|
||||
lastSpawn = t;
|
||||
const speed = -50 - (Math.random() * Math.random() * 100);
|
||||
const position = Math.random() * (h - 24);
|
||||
spawnBaddie(w, position, speed);
|
||||
|
||||
spawnSpeed = spawnSpeed < 0.05 ? 0.6 : spawnSpeed * 0.97 + 0.001;
|
||||
}
|
||||
|
||||
// Destroy bullets when they go out of the screen
|
||||
baddies.children.forEach(baddie => {
|
||||
bullets.children.forEach(bullet => {
|
||||
let dx_b = baddie.pos.x + 16 - (bullet.pos.x + 8);
|
||||
let dy_b = baddie.pos.y + 16 - (bullet.pos.y + 8);
|
||||
if (Math.sqrt(dx_b * dx_b + dy_b * dy_b) < 24) {
|
||||
bullet.dead = true;
|
||||
baddie.dead = true;
|
||||
if (!gameOver) {
|
||||
scoreAmount += Math.floor(t);
|
||||
}
|
||||
}
|
||||
|
||||
if (bullet.pos.x > w + 20) {
|
||||
bullet.dead = true;
|
||||
}
|
||||
});
|
||||
let dx_s = baddie.pos.x + 16 - (ship.pos.x + 16)
|
||||
let dy_s = baddie.pos.y + 16 - (ship.pos.y + 16)
|
||||
if (Math.sqrt(dx_s * dx_s + dy_s * dy_s) < 32) {
|
||||
if (!gameOver) {
|
||||
doGameOver();
|
||||
}
|
||||
baddie.dead = true;
|
||||
}
|
||||
|
||||
if (baddie.pos.x < -32) {
|
||||
if (!gameOver) {
|
||||
doGameOver();
|
||||
}
|
||||
baddie.dead = true;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
scene.update(dt, t);
|
||||
renderer.render(scene);
|
||||
}
|
||||
requestAnimationFrame(loopme);
|
@ -1,41 +0,0 @@
|
||||
import asdf from "../../asdf/index.js";
|
||||
const { TileSprite, Texture, math } = asdf;
|
||||
const texture = new Texture("./res/images/characters.png");
|
||||
|
||||
class King extends TileSprite {
|
||||
constructor () {
|
||||
super(texture, 32, 32);
|
||||
this.scale = { x: 2, y: 2 };
|
||||
|
||||
this.rate = 0.1;
|
||||
this.frames = [
|
||||
{ x: 0, y: 1 },
|
||||
{ x: 1, y: 1 },
|
||||
{ x: 2, y: 1 },
|
||||
{ x: 3, y: 1 }
|
||||
];
|
||||
this.curTime = 0;
|
||||
this.curFrame = math.rand(0, this.frames.length);
|
||||
this.frame = this.frames[this.curFrame];
|
||||
|
||||
this.speed = math.rand(20, 100)
|
||||
this.pos.y = math.rand(-16, 304);
|
||||
this.pos.x = math.rand(-32, 640);
|
||||
}
|
||||
update (dt, t) {
|
||||
const { rate, frames } = this;
|
||||
this.curTime += dt;
|
||||
if (this.curTime > rate) {
|
||||
this.frame = frames[this.curFrame++ % frames.length];
|
||||
this.curTime -= rate;
|
||||
}
|
||||
|
||||
this.pos.x += (dt * this.speed);
|
||||
if (this.pos.x > 640 + 32) {
|
||||
this.pos.y = math.rand(-16, 304);
|
||||
this.pos.x = -32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default King;
|
@ -1,41 +0,0 @@
|
||||
import asdf from "../../asdf/index.js";
|
||||
const { TileSprite, Texture, math } = asdf;
|
||||
const texture = new Texture("./res/images/characters.png");
|
||||
|
||||
class Snake extends TileSprite {
|
||||
constructor () {
|
||||
super(texture, 32, 32);
|
||||
this.scale = { x: 2, y: 2 };
|
||||
|
||||
this.rate = 0.1;
|
||||
this.curTime = 0;
|
||||
this.curFrame = 0;
|
||||
this.frames = [
|
||||
{ x: 0, y: 3 },
|
||||
{ x: 1, y: 3 },
|
||||
{ x: 2, y: 3 },
|
||||
{ x: 3, y: 3 }
|
||||
];
|
||||
this.frame = this.frames[this.curFrame];
|
||||
|
||||
this.speed = math.rand(50, 100)
|
||||
this.pos.y = math.rand(0, 320);
|
||||
this.pos.x = math.rand(-32, 320);
|
||||
}
|
||||
update (dt, t) {
|
||||
const { rate, frames } = this;
|
||||
this.curTime += dt;
|
||||
if (this.curTime > rate) {
|
||||
this.frame = frames[this.curFrame++ % frames.length];
|
||||
this.curTime -= rate;
|
||||
}
|
||||
|
||||
this.pos.x += (dt * this.speed);
|
||||
if (this.pos.x > 640 + 32) {
|
||||
this.pos.y = math.rand(-16, 304);
|
||||
this.pos.x = -32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default Snake;
|
Before Width: | Height: | Size: 264 B |
@ -1,13 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>Game</title>
|
||||
<link rel="stylesheet" href="res/main.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="board">
|
||||
<!-- Renderer will push content here -->
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,21 +0,0 @@
|
||||
{
|
||||
"name": "asdf-tile-test",
|
||||
"version": "1.0.0",
|
||||
"description": "Spritesheet test",
|
||||
"main": "index.html",
|
||||
"directories": {
|
||||
"lib": "lib"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "na"
|
||||
},
|
||||
"keywords": [
|
||||
"spritesheet",
|
||||
"opengameart",
|
||||
"tile",
|
||||
"test",
|
||||
"asdf"
|
||||
],
|
||||
"author": "Arne van Iterson",
|
||||
"license": "ISC"
|
||||
}
|
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 57 KiB |
Before Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 405 B |
Before Width: | Height: | Size: 20 KiB |
@ -1,17 +0,0 @@
|
||||
body {
|
||||
background-color: rgba(42, 42, 46, 1);
|
||||
text-align: center;
|
||||
|
||||
-moz-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
#board {
|
||||
position: relative;
|
||||
background-color: #111;
|
||||
width: max-content;
|
||||
height: auto;
|
||||
margin: auto;
|
||||
border: 5px solid whitesmoke;
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
import asdf from "../../asdf/index.js";
|
||||
const { Game, Container, CanvasRenderer, math, KeyControls, MouseControls, Text, Texture, Sprite, TileSprite } = asdf;
|
||||
|
||||
const game = new Game(640, 320, true);
|
||||
const { scene, w, h } = game;
|
||||
|
||||
import King from "../entities/King.js";
|
||||
import Snake from "../entities/Snake.js";
|
||||
|
||||
scene.add(new Snake());
|
||||
|
||||
for (let index = 0; index < 250; index++) {
|
||||
scene.add(new King());
|
||||
}
|
||||
|
||||
const mouseAim = new MouseControls();
|
||||
|
||||
game.run((dt ,t) => {
|
||||
if (mouseAim.isDown) {
|
||||
console.log('cliccccccccccc');
|
||||
}
|
||||
});
|