This commit is contained in:
Arne van Iterson 2020-04-29 13:46:46 +02:00
commit 8c5ab18f70
2 changed files with 26 additions and 5 deletions

10
lib/index.d.ts vendored
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@ -602,9 +602,13 @@ export class Sound {
stop(): void; stop(): void;
} }
interface NumericalEntity {pos: Coordinates, w: number, h: number} interface NumericalEntityBase {pos: Coordinates}
interface NumericalSprite {w: number, h: number}
interface NumericalTileSprite {tileW: number, tileH: number}
interface NumericalEntityWithHitbox extends NumericalEntity {hitBox: NumericalEntity} type NumericalEntity = NumericalSprite | NumericalTileSprite
type NumericalEntityWithHitbox = {hitBox: NumericalEntity} & NumericalEntity
export namespace deadInTracks { export namespace deadInTracks {
/** /**
@ -648,7 +652,7 @@ export namespace entity {
* @param container The container. * @param container The container.
* @param hitCallback The callback that is executed when an entity hits something in the container. * @param hitCallback The callback that is executed when an entity hits something in the container.
*/ */
export function hits(entity: NumericalEntityWithHitbox | NumericalEntity, container: Container<NumericalEntityWithHitbox | NumericalEntity>, hitCallback: (e2: NumericalEntityWithHitbox | NumericalEntity) => any): void; export function hits<T extends NumericalEntityWithHitbox | NumericalEntity>(entity: NumericalEntityWithHitbox | NumericalEntity, container: Container<T>, hitCallback: (e2: T) => any): void;
/** /**
* This functions calculates whether two entities hit each other. * This functions calculates whether two entities hit each other.

View File

@ -20,7 +20,16 @@ function angle(a, b) {
} }
function bounds(entity) { function bounds(entity) {
const { w, h, pos, hitBox } = entity; let pos, w, h, hitBox;
// Object.prototype.hasOwnProperty.call is needed because of eslint
if (Object.prototype.hasOwnProperty.call(entity, "tileW") && Object.prototype.hasOwnProperty.call(entity, "tileH")) {
({pos, w, h} = {pos: entity.pos, w: entity.tileW, h: entity.tileH});
} else {
({pos, w, h} = entity);
}
if (entity.hitBox) hitBox = entity.hitBox;
const hit = hitBox || { x: 0, y: 0, w, h }; const hit = hitBox || { x: 0, y: 0, w, h };
return { return {
x: hit.x + pos.x, x: hit.x + pos.x,
@ -31,7 +40,15 @@ function bounds(entity) {
} }
function center(entity) { function center(entity) {
const { pos, w, h } = entity; let pos, w, h;
// Object.prototype.hasOwnProperty.call is needed because of eslint
if (Object.prototype.hasOwnProperty.call(entity, "tileW") && Object.prototype.hasOwnProperty.call(entity, "tileH")) {
({pos, w, h} = {pos: entity.pos, w: entity.tileW, h: entity.tileH});
} else {
({pos, w, h} = entity);
}
return { return {
x: pos.x + w / 2, x: pos.x + w / 2,
y: pos.y + h / 2 y: pos.y + h / 2