[typings]: Updated typescript typings.

This commit is contained in:
corner 2020-04-06 12:09:41 +02:00
parent 17a13eb0c0
commit 612317d752

305
lib/index.d.ts vendored
View File

@ -87,6 +87,52 @@ export class TileMap extends Container<TileSprite> {
* @param texture Texture instance of source image file * @param texture Texture instance of source image file
*/ */
constructor(tiles: Coordinates[], mapW: number, mapH: number, tileW: number, tileH: number, texture: Texture); constructor(tiles: Coordinates[], mapW: number, mapH: number, tileW: number, tileH: number, texture: Texture);
/**
* Calculates in which tile a pixel is located.
* @param pos The position of the pixel.
*/
pixelToMapPos(pos: Coordinates): Coordinates
/**
* Calculates the pixel position of a tile in a map.
* @param pos The position of the tile in the map.
*/
mapToPixelPos(pos: Coordinates): Coordinates
/**
* Returns the TileSprite at a given map position.
* @param mapPos the tile of a given position.
*/
tileAtMapPos(mapPos: Coordinates): TileSprite
/**
* Returns the TileSprite at a given pixel position.
* @param pos The pixel position of the tile
*/
tileAtPixelPos(pos: Coordinates): TileSprite
/**
* Changes the frame attribute of the TileSprite at the given mapPos.
* @param mapPos the map position of the tile.
* @param frame the new value for the frame attribute.
*/
setFrameAtMapPos(mapPos: Coordinates, frame: Coordinates): TileSprite
/**
* Changes the frame attribute of the TileSprite at the given pixel position.
* @param mapPos the pixel position of the tile.
* @param frame the new value for the frame attribute.
*/
setFrameAtPixelPos(pos: Coordinates, frame: Coordinates): TileSprite
/**
* Returns the tiles at the corner of the bounds.
* @param bounds a rectangle which defines what the corner are.
* @param xo offset to the x values.
* @param yo offset to the y values.
*/
tilesAtCorners(bounds: {x: number, y: number, w: number, h: number}, xo?: number, yo?: number): TileSprite[]
} }
/** /**
@ -249,9 +295,9 @@ export class Container<T> {
* Updates all children when called * Updates all children when called
* @param dt Delta time * @param dt Delta time
* @param t Total time * @param t Total time
* @returns Returns if the child is dead or not * @returns Returns anything
*/ */
update(dt: number, t: number): boolean; update(dt: number, t: number): any;
} }
/** /**
@ -321,6 +367,24 @@ export class KeyControls {
*/ */
get action(): boolean; get action(): boolean;
/**
* Returns value of ctrl key.
* @returns Key value
*/
get ctrl(): boolean;
/**
* Returns value of shift key.
* @returns Key value
*/
get shift(): boolean;
/**
* Returns value of escape key.
* @returns Key value
*/
get escape(): boolean;
/** /**
* Returns -1 on Arrow Left or A * Returns -1 on Arrow Left or A
* *
@ -346,7 +410,7 @@ export class KeyControls {
key(key: number, value: boolean): boolean; key(key: number, value: boolean): boolean;
/** /**
* Resets default value to all keys * Resets default value (false) to all keys
*/ */
reset(): void; reset(): void;
} }
@ -381,7 +445,242 @@ export class CanvasRenderer {
render(container: Container<unknown>, clear?: boolean): void render(container: Container<unknown>, clear?: boolean): void
} }
/**
* Anim represents a single animation.
*/
declare class Anim {
curTime: number;
frames: Coordinates[];
rate: number;
curFrame: number;
frame: Coordinates;
/**
* Constructor for an animation.
* @param frames A collection of coordinates for each frame in the texture file.
* @param rate The rate at which the animation plays.
*/
constructor(frames: Coordinates[], rate: number);
/**
* Resets the animation to the first frame.
*/
reset(): void;
/**
* Causes the animation to update based on dt.
* @param dt Delta time
*/
update(dt: number): void;
}
/**
* The AnimManager class
*/
export class AnimManager {
anims: {
[name: string]: Anim
}
running: boolean;
frameSource: Coordinates;
current: string | null;
constructor(e: Coordinates);
/**
* Adds an animation to the AnimManager
* @param name The name for the animation
* @param frames Where each frame is located in the texture
* @param speed The speed at which the animation plays.
*/
add(name: string, frames: Coordinates[], speed: number): Anim;
/**
* Updates the current animation.
* @param dt delta time
*/
update(dt: number): void;
/**
* Starts playing an animation.
* @param anim The name of the animation
*/
play(anim: string): void;
/**
* Stops playing any animation
*/
stop(): void;
}
/**
* The Rect class
*/
export class Rect {
pos: Coordinates
w: number;
h: number;
style: {
fill: string
}
/**
* Constructs a rectangle.
* @param w The width of the rectangle
* @param h The height of the rectangle
* @param style The styles of the rectangle
*/
constructor(w: number, h: number, style: { fill: string })
}
export class Camera extends Container<unknown> {
w: number;
h: number;
worldSize: {w: number, h: number};
offset: Coordinates;
subject: Coordinates;
/**
* Constructs a camera object. This can be fed into the main scene: `scene.add(camera);`
* @param subject The entity on which should be focused
* @param viewport the size of the viewport - how much should be visible.
* @param worldSize the size of the whole map.
*/
constructor(subject: NumericalEntity | Coordinates, viewport: {w: number, h: number}, worldSize: {w: number, h: number})
/**
* Sets the subject of the camera.
* @param e The entity that needs to be set as subject.
*/
setSubject(e: NumericalEntity | Coordinates): void;
/**
* Moves the camera to the subject
*/
focus(): void;
/**
* update function for the container.
* @param t the elapsed time
* @param dt delta time
*/
update(t: number, dt: number): void;
}
interface NumericalEntity {pos: Coordinates, w: number, h: number}
interface NumericalEntityWithHitbox extends NumericalEntity {hitBox: NumericalEntity}
export namespace deadInTracks {
/**
* This functions checks whether ent walks against a non-walkable object and whether it should move in the x and y position and how much.
* The difference with wallslide is that deadInTracks stops the entity entirely when it touches a non-walkable surface.
* wallslide will move the entity in x or y if possible.
* @param ent The entity that is moving.
* @param map The TileMap the entity moves on.
* @param x The maximal movement on the x. default is 0
* @param y The maximal movement on the y. default is 0
* @returns Coordinates of how much the entity walks in x and y.
*/
export function deadInTracks(ent: NumericalEntity | NumericalEntityWithHitbox, map: TileMap, x?: number, y?: number): Coordinates;
}
export namespace wallslide {
/**
* This functions checks whether ent walks against a non-walkable object and whether it should move in the x and y position and how much.
* The difference with wallslide is that deadInTracks stops the entity entirely when it touches a non-walkable surface.
* wallslide will move the entity in x or y if possible.
* @param ent The entity that is moving.
* @param map The TileMap the entity moves on.
* @param x The maximal movement on the x. default is 0
* @param y The maximal movement on the y. default is 0
* @returns Coordinates of how much the entity walks in x and y.
*/
export function wallslide(ent: NumericalEntity | NumericalEntityWithHitbox, map: TileMap, x?: number, y?: number): Coordinates;
}
export namespace entity {
/**
* addDebug adds a red border around the hitboxes of an entity.
* @param e The entity.
*/
export function addDebug<T extends Container<unknown> | NumericalEntityWithHitbox>(e: T): T;
/**
* This function checks if an entity hits anything in a container.
* @param entity The entity.
* @param container The container.
* @param hitCallback The callback that is executed when an entity hits something in the container.
*/
export function hits(entity: NumericalEntityWithHitbox | NumericalEntity, container: Container<NumericalEntityWithHitbox | NumericalEntity>, hitCallback: (e2: NumericalEntityWithHitbox | NumericalEntity) => any): void;
/**
* This functions calculates whether two entities hit each other.
* @param e1 The first entity.
* @param e2 The second entity.
*/
export function hit(e1: NumericalEntityWithHitbox | NumericalEntity, e2: NumericalEntityWithHitbox | NumericalEntity): boolean;
/**
* This function calculates the angle relative to the x-axis between the centers of two entities.
* @param a The first entity.
* @param b The second entity.
* @returns the angle in radians.
*/
export function angle(a: NumericalEntity, b: NumericalEntity): number;
/**
* This function calculates the full hitbox of an entity.
* @param entity The enitity
*/
export function bounds(entity: NumericalEntityWithHitbox | NumericalEntity): {x: number, y: number, w: number, h: number};
/**
* This function calculates the distance between the centers of two entities.
* @param a The first entity.
* @param b The second entity.
*/
export function distance(a: NumericalEntity, b: NumericalEntity): number;
/**
* This function calculates the center of an entity.
* @param entity The entity to calculate the center of.
*/
export function center(entity: NumericalEntity): number;
}
export namespace math { export namespace math {
/**
* This function calculates the angle relative from the x-axis between two points.
* @param a The first point.
* @param b The second point.
* @returns The angle in radians.
*/
export function angle(a: Coordinates, b: Coordinates): number;
/**
* This function calculates if x is between min and max.
* @param x A numerical value
* @param min A numerical value
* @param max A numerical value
* @returns x if x is between min and max.
*/
export function clamp(x: number, min: number, max: number): number;
/**
* Calculates the distance between two points
* @param a The first point.
* @param b The second point.
*/
export function distance(a: Coordinates, b: Coordinates): number;
/** /**
* Returns random integer between min and max * Returns random integer between min and max
* @param min Minimum value * @param min Minimum value