forked from arne/asdf-games
[typings]: Removed deadInTracks and patched Sound
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parent
6d735bdfca
commit
27a30fd0ba
28
lib/index.d.ts
vendored
28
lib/index.d.ts
vendored
@ -571,26 +571,28 @@ export class Camera extends Container<unknown> {
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update(t: number, dt: number): void;
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}
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interface SoundOptions {
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loop: boolean,
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volume: number
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}
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export class Sound {
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src: string;
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options: {
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loop: boolean,
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volume: number
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};
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options: SoundOptions;
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/**
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* Initiates HTML5 audio element for source audio file with control methods
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* @param src Source audio file
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* @param options Play settings
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*/
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constructor(src: String, options = {});
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constructor(src: string, options?: SoundOptions);
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/**
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* Starts playing the audio file
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* @param overrides sets options for playing the sound using different setting as defined in `constructor()`
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*/
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play(overrides = {}): void;
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play(overrides?: SoundOptions): void;
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/**
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* Stops playing the audio file
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@ -602,20 +604,6 @@ interface NumericalEntity {pos: Coordinates, w: number, h: number}
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interface NumericalEntityWithHitbox extends NumericalEntity {hitBox: NumericalEntity}
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export namespace deadInTracks {
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/**
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* This functions checks whether ent walks against a non-walkable object and whether it should move in the x and y position and how much.
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* The difference with wallslide is that deadInTracks stops the entity entirely when it touches a non-walkable surface.
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* wallslide will move the entity in x or y if possible.
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* @param ent The entity that is moving.
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* @param map The TileMap the entity moves on.
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* @param x The maximal movement on the x. default is 0
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* @param y The maximal movement on the y. default is 0
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* @returns Coordinates of how much the entity walks in x and y.
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*/
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export function deadInTracks(ent: NumericalEntity | NumericalEntityWithHitbox, map: TileMap, x?: number, y?: number): Coordinates;
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}
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export namespace wallslide {
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/**
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* This functions checks whether ent walks against a non-walkable object and whether it should move in the x and y position and how much.
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