Added example

This commit is contained in:
Arne van Iterson 2019-12-31 15:41:21 +01:00
parent e89128c6ab
commit 1beb74f252
17 changed files with 842 additions and 210 deletions

2
.gitignore vendored
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projects/
node_modules/
projects/

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@ -9,8 +9,8 @@ To try out asdf library and the projects for yourself, you need to:
* Download node.js
* Clone this repository
* Go the the folder where you cloned this repository
* Run startHTTP.bat or run
```
* Run `npm start` or run
```bash
node list.js --dir ./
```

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<html>
<head>
<meta charset="utf-8" />
<title>Game</title>
<link rel="stylesheet" href="res/main.css" />
</head>
<body>
<header class="title">SPACEMANIA 2000</header>
<div id="board">
<!-- Renderer will push content here -->
</div>
<div class="controls_container">
<span style="grid-area: control_1" class="control" title="W, A, S and D Keys">W<br>ASD</span>
<span style="grid-area: control_def_1" class="control_definition" title="Move your spacecraft!">Move</span>
<span style="grid-area: control_2" class="control" title="Space Key"><br>_</span>
<span style="grid-area: control_def_2" class="control_definition" title="Shoot Bullets!">Shoot</span>
</div>
<script type="module" src="src/main.js"></script>
</body>
</html>

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{
"name": "asdf-shooter",
"version": "1.0.0",
"description": "Spacemania 2000 Shooter Game",
"main": "index.html",
"directories": {
"lib": "lib"
},
"scripts": {
"test": "na"
},
"keywords": [
"shooter",
"spacemania",
"2000",
"game",
"asdf"
],
"author": "Arne van Iterson",
"license": "ISC"
}

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@font-face {
font-family: "Visitor";
font-style: normal;
src: url("./fonts/visitor1.ttf") format("truetype");
}
@font-face {
font-family: "KeyCaps";
font-style: normal;
src: url("./fonts/keycaps.TTF") format("truetype");
}
.title {
font-family: "Visitor";
font-size: 40px;
color: white;
}
body {
background-color: rgba(42, 42, 46, 1);
text-align: center;
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
}
#board {
position: relative;
background-color: #111;
width: 640px;
height: auto;
margin: auto;
border: 5px solid whitesmoke;
}
.controls_container {
padding: 20px;
color: white;
text-align: center;
display: grid;
grid-template-areas:
'control_1 control_2'
'control_def_1 control_def_2';
grid-gap: 10px;
width: 300px;
left: calc(50% - 160px);
position: absolute;
}
.control {
font-family: "KeyCaps";
font-size: 33px;
display: inline-block;
vertical-align: middle;
width: 150px;
}
.control_definition {
font-family: "Visitor";
width: 150px;
}

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import asdf from "../../../asdf/index.js";
const { Container, CanvasRenderer, KeyControls, MouseControls, Text, Texture, Sprite } = asdf;
// Board Setup
const w = 640;
const h = 300;
const renderer = new CanvasRenderer(w, h);
document.querySelector("#board").appendChild(renderer.view);
// Setup game variables
let dt = 0;
let last = 0;
let lastShot = 0;
let lastSpawn = 0;
let spawnSpeed = 1.0;
let scoreAmount = 0;
let gameOver = false;
// Setup game objects
const scene = new Container();
// Load game textures
const textures = {
background: new Texture("./res/images/bg.png"),
spaceship: new Texture("./res/images/spaceship.png"),
bullet: new Texture("./res/images/bullet.png"),
baddie: new Texture("./res/images/baddie.png")
}
// Spaceship
const controls = new KeyControls();
const ship = new Sprite(textures.spaceship);
ship.pos.x = 120;
ship.pos.y = h / 2 - 16;
ship.update = function(dt, t) {
const { pos } = this;
pos.x += controls.x * dt * 300;
pos.y += controls.y * dt * 300;
if (pos.x < 0) pos.x = 0;
if (pos.x > w - 32) pos.x = w - 32;
if (pos.y < 0) pos.y = 0;
if (pos.y > h - 32) pos.y = h - 32;
}
// Bullets
const bullets = new Container();
function fireBullet(x, y) {
const bullet = new Sprite(textures.bullet);
bullet.pos.x = x;
bullet.pos.y = y;
bullet.update = function(dt, t) {
bullet.pos.x += 400 * dt;
}
bullets.add(bullet);
}
// Bad guys
const baddies = new Container();
function spawnBaddie(x, y, speed) {
const baddie = new Sprite(textures.baddie);
baddie.pos.x = x;
baddie.pos.y = y;
baddie.update = function(dt) {
this.pos.x += speed * dt;
this.pos.y += Math.sin(this.pos.x / 15) * 1;
};
baddies.add(baddie);
}
// Show score
const score = new Text(`${scoreAmount}`, {
font: "15pt Visitor",
fill: "#000000",
align: "left"
});
score.pos.x = 50;
score.pos.y = 15;
score.update = function() {
if (gameOver) {
score.pos.x = w / 2;
score.pos.y = (h / 3) * 2;
score.text = `Score: ` + `${scoreAmount}`;
score.style.align = "center";
score.style.font = "24pt Visitor"
} else {
score.text = `${scoreAmount}`;
}
}
// Gameover
function doGameOver() {
const gameOverMessage = new Text(`Game Over`, {
font: "45pt Visitor",
fill: "#000000",
align: "center"
});
gameOverMessage.pos.x = w / 2;
gameOverMessage.pos.y = h / 3;
scene.add(gameOverMessage);
scene.remove(ship);
scene.remove(baddies);
scene.remove(bullets);
gameOver = true;
}
// Add game objects
scene.add(new Sprite(textures.background));
scene.add(ship);
scene.add(bullets);
scene.add(baddies);
scene.add(score);
// Looping Code
function loopme(ms) {
requestAnimationFrame(loopme);
const t = ms / 1000;
dt = t - last;
last = t;
// Game logic code
if (controls.action && t - lastShot > 0.15) {
lastShot = t;
fireBullet(ship.pos.x + 24, ship.pos.y + 10);
}
// Spawn bad guys
if (t - lastSpawn > spawnSpeed) {
lastSpawn = t;
const speed = -50 - (Math.random() * Math.random() * 100);
const position = Math.random() * (h - 24);
spawnBaddie(w, position, speed);
spawnSpeed = spawnSpeed < 0.05 ? 0.6 : spawnSpeed * 0.97 + 0.001;
}
// Destroy bullets when they go out of the screen
baddies.children.forEach(baddie => {
bullets.children.forEach(bullet => {
let dx_b = baddie.pos.x + 16 - (bullet.pos.x + 8);
let dy_b = baddie.pos.y + 16 - (bullet.pos.y + 8);
if (Math.sqrt(dx_b * dx_b + dy_b * dy_b) < 24) {
bullet.dead = true;
baddie.dead = true;
if (!gameOver) {
scoreAmount += Math.floor(t);
}
}
if (bullet.pos.x > w + 20) {
bullet.dead = true;
}
});
let dx_s = baddie.pos.x + 16 - (ship.pos.x + 16)
let dy_s = baddie.pos.y + 16 - (ship.pos.y + 16)
if (Math.sqrt(dx_s * dx_s + dy_s * dy_s) < 32) {
if (!gameOver) {
doGameOver();
}
baddie.dead = true;
}
if (baddie.pos.x < -32) {
if (!gameOver) {
doGameOver();
}
baddie.dead = true;
}
});
scene.update(dt, t);
renderer.render(scene);
}
requestAnimationFrame(loopme);

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package-lock.json generated

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"description": "Me making games using HTML5 Games: Novice to Ninja by Sitepoint.",
"main": "list.js",
"dependencies": {
"browserify": "^16.5.0",
"browserify": "^16.5.0"
},
"devDependencies": {
"budo": "^11.6.3",
"serve-index": "^1.9.1"
},
"devDependencies": {},
"scripts": {
"test": "startHTTP.bat"
"start": "node list.js --dir ./ --live"
},
"repository": {
"type": "git",

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node list.js --dir ./ --live