forked from arne/asdf-games
Added TileMap support (both with indexes and XML)
This commit is contained in:
parent
bba6c36621
commit
0d1ee32fd8
45
asdf/SpriteSheetXML.js
Normal file
45
asdf/SpriteSheetXML.js
Normal file
@ -0,0 +1,45 @@
|
||||
// XML format must be:
|
||||
// <TextureAlias imagePath="">
|
||||
// <SubTexture x="" y="" width="" height=""></SubTexture>
|
||||
// ...
|
||||
// </TextureAlias>
|
||||
|
||||
class SpriteSheetXML {
|
||||
constructor(url) {
|
||||
this.array = [];
|
||||
this.fetchXMLtoArray(url);
|
||||
}
|
||||
|
||||
fetchXMLtoArray(url) {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', url, false);
|
||||
xhr.send(null);
|
||||
|
||||
if (xhr.status === 200) {
|
||||
var children = xhr.responseXML.children[0].children;
|
||||
for (let index = 0; index < children.length; index++) {
|
||||
const element = children[index];
|
||||
this.array.push({
|
||||
name: element.attributes.name.nodeValue,
|
||||
x: element.attributes.x.nodeValue,
|
||||
y: element.attributes.y.nodeValue,
|
||||
width: element.attributes.width.nodeValue,
|
||||
height: element.attributes.height.nodeValue
|
||||
});
|
||||
}
|
||||
} else {
|
||||
console.error('XML file cannot be loaded!')
|
||||
}
|
||||
}
|
||||
|
||||
findIndex(attribute, value) {
|
||||
for (let index = 0; index < this.array.length; index++) {
|
||||
const element = this.array[index];
|
||||
if (element[attribute] == value) {
|
||||
return index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default SpriteSheetXML;
|
25
asdf/TileMap.js
Normal file
25
asdf/TileMap.js
Normal file
@ -0,0 +1,25 @@
|
||||
import Container from "./Container.js";
|
||||
import TileSprite from "./TileSprite.js";
|
||||
|
||||
class TileMap extends Container {
|
||||
constructor(tiles, mapW, mapH, tileW, tileH, texture) {
|
||||
super();
|
||||
this.mapW = mapW;
|
||||
this.mapH = mapH;
|
||||
this.tileW = tileW;
|
||||
this.tileH = tileH;
|
||||
this.w = mapW * tileW;
|
||||
this.h = mapH * tileH;
|
||||
|
||||
// Add all tile sprites
|
||||
this.children = tiles.map((frame, i) => {
|
||||
const s = new TileSprite(texture, tileW, tileH);
|
||||
s.frame = frame;
|
||||
s.pos.x = i % mapW * tileW;
|
||||
s.pos.y = Math.floor(i / mapW) * tileH;
|
||||
return s;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export default TileMap;
|
@ -1,44 +1,24 @@
|
||||
// XML format must be:
|
||||
// <TextureAlias imagePath="">
|
||||
// <SubTexture x="" y="" width="" height=""></SubTexture>
|
||||
// ...
|
||||
// </TextureAlias>
|
||||
import Container from "./Container.js";
|
||||
import TileSpriteXML from "./TileSpriteXML.js";
|
||||
|
||||
class TileMapXML {
|
||||
constructor(url) {
|
||||
this.array = [];
|
||||
this.fetchXMLtoArray(url);
|
||||
}
|
||||
class TileMapXML extends Container {
|
||||
constructor (tiles, mapW, mapH, texture, xml) {
|
||||
super(texture);
|
||||
this.mapW = mapW;
|
||||
this.mapH = mapH;
|
||||
this.tileW = xml.array[tiles[0]].width;
|
||||
this.tileH = xml.array[tiles[0]].height;
|
||||
this.w = mapW * this.tileW;
|
||||
this.h = mapH * this.tileH;
|
||||
|
||||
fetchXMLtoArray(url) {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', url, false);
|
||||
xhr.send(null);
|
||||
|
||||
if (xhr.status === 200) {
|
||||
var children = xhr.responseXML.children[0].children;
|
||||
for (let index = 0; index < children.length; index++) {
|
||||
const element = children[index];
|
||||
this.array.push({
|
||||
name: element.attributes.name.nodeValue,
|
||||
x: element.attributes.x.nodeValue,
|
||||
y: element.attributes.y.nodeValue,
|
||||
width: element.attributes.width.nodeValue,
|
||||
height: element.attributes.height.nodeValue
|
||||
});
|
||||
}
|
||||
} else {
|
||||
console.error('XML file cannot be loaded!')
|
||||
}
|
||||
}
|
||||
|
||||
findIndex(attribute, value) {
|
||||
for (let index = 0; index < this.array.length; index++) {
|
||||
const element = this.array[index];
|
||||
if (element[attribute] == value) {
|
||||
return index;
|
||||
}
|
||||
}
|
||||
// Add all tile sprites
|
||||
this.children = tiles.map((frame, i) => {
|
||||
const s = new TileSpriteXML(texture, xml, frame);
|
||||
s.frame = frame;
|
||||
s.pos.x = i % mapW * this.tileW;
|
||||
s.pos.y = Math.floor(i / mapW) * this.tileH;
|
||||
return s;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,12 +8,14 @@ import KeyControls from "./controls/KeyControls.js";
|
||||
import MouseControls from "./controls/MouseControls.js";
|
||||
|
||||
import Sprite from "./Sprite.js";
|
||||
import TileMap from "./TileMap.js";
|
||||
import TileMapXML from "./TileMapXML.js";
|
||||
import TileSprite from "./TileSprite.js";
|
||||
import TileSpriteXML from "./TileSpriteXML.js";
|
||||
import Text from "./Text.js";
|
||||
import Texture from "./Texture.js";
|
||||
|
||||
import TileMapXML from "./TileMapXML.js";
|
||||
import SpriteSheetXML from "./SpriteSheetXML.js";
|
||||
|
||||
export default {
|
||||
CanvasRenderer,
|
||||
@ -23,8 +25,10 @@ export default {
|
||||
KeyControls,
|
||||
MouseControls,
|
||||
Sprite,
|
||||
TileSprite,
|
||||
TileMap,
|
||||
TileMapXML,
|
||||
TileSprite,
|
||||
SpriteSheetXML,
|
||||
TileSpriteXML,
|
||||
Text,
|
||||
Texture
|
||||
|
Loading…
Reference in New Issue
Block a user