asdf-games/lib/index.js

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var AnimManager = require("./AnimManager.js"),
Camera = require("./Camera.js"),
Container = require("./Container.js"),
CanvasRenderer = require("./renderer/CanvasRenderer.js"),
Game = require("./Game.js"),
math = require("./utilities/math.js"),
entity = require("./utilities/entity.js"),
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wallslide = require("./movement/wallslide.js"),
deadInTracks = require("./movement/deadInTracks.js"),
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State = require("./State.js"),
Sound = require("./sound/Sound.js"),
Rect = require("./Rect.js"),
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Line = require("./Line.js"),
KeyControls = require("./controls/KeyControls.js"),
MouseControls = require("./controls/MouseControls.js"),
Sprite = require("./Sprite.js"),
TileMap = require("./TileMap.js"),
TileMapXML = require("./TileMapXML.js"),
TileSprite = require("./TileSprite.js"),
TileSpriteXML = require("./TileSpriteXML.js"),
Text = require("./Text.js"),
Texture = require("./Texture.js"),
SpriteSheetXML = require("./SpriteSheetXML.js")
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;
module.exports = {
AnimManager,
CanvasRenderer,
Camera,
Container,
Game,
math,
entity,
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wallslide,
deadInTracks,
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State,
Sound,
Rect,
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Line,
KeyControls,
MouseControls,
Sprite,
TileMap,
TileMapXML,
TileSprite,
SpriteSheetXML,
TileSpriteXML,
Text,
Texture
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};