asdf-games/lib/utilities/entity.js

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const math = require("./math");
const Rect = require("../Rect");
function addDebug(e) {
e.children = e.children || [];
const bb = new Rect(e.w, e.h, { fill: "rgba(255, 0, 0, 0.3)" });
e.children.push(bb);
if (e.hitBox) {
const { x, y, w, h } = e.hitBox;
const hb = new Rect(w, h, { fill: "rgba(255, 0, 0, 0.5)" });
hb.pos.x = x;
hb.pos.y = y;
e.children.push(hb);
}
return e;
}
function angle(a, b) {
return math.angle(center(a), center(b));
}
function bounds(entity) {
let pos, w, h, hitBox;
// Object.prototype.hasOwnProperty.call is needed because of eslint
if (Object.prototype.hasOwnProperty.call(entity, "tileW") && Object.prototype.hasOwnProperty.call(entity, "tileH")) {
({pos, w, h} = {pos: entity.pos, w: entity.tileW, h: entity.tileH});
} else {
({pos, w, h} = entity);
}
if (entity.hitBox) hitBox = entity.hitBox;
const hit = hitBox || { x: 0, y: 0, w, h };
return {
x: hit.x + pos.x,
y: hit.y + pos.y,
w: hit.w - 1,
h: hit.h - 1
};
}
function center(entity) {
let pos, w, h;
// Object.prototype.hasOwnProperty.call is needed because of eslint
if (Object.prototype.hasOwnProperty.call(entity, "tileW") && Object.prototype.hasOwnProperty.call(entity, "tileH")) {
({pos, w, h} = {pos: entity.pos, w: entity.tileW, h: entity.tileH});
} else {
({pos, w, h} = entity);
}
return {
x: pos.x + w / 2,
y: pos.y + h / 2
};
}
function distance(a, b) {
return math.distance(center(a), center(b));
}
function hit(e1, e2) {
const a = bounds(e1);
const b = bounds(e2);
return (
a.x + a.w >= b.x &&
a.x <= b.x + b.w &&
a.y + a.h >= b.y &&
a.y <= b.y + b.h
);
}
function hits(entity, container, hitCallback) {
const a = bounds(entity);
container.map(e2 => {
const b = bounds(e2);
if (
a.x + a.w >= b.x &&
a.x <= b.x + b.w &&
a.y + a.h >= b.y &&
a.y <= b.y + b.h
) {
hitCallback(e2);
}
});
}
module.exports = {
addDebug,
angle,
bounds,
center,
distance,
hit,
hits
};