asdf-games/node_modules/browserify/test/json.js

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var browserify = require('../');
var fs = require('fs');
var vm = require('vm');
var semver = require('semver');
var test = require('tap').test;
test('json', function (t) {
t.plan(2);
var b = browserify();
b.add(__dirname + '/json/main.js');
b.bundle(function (err, src) {
if (err) t.fail(err);
var c = {
ex : function (obj) {
t.same(obj, { beep : 'boop', x : 555 });
}
};
vm.runInNewContext(src, c);
});
});
// This works in Node v10 and up thanks to the JSON superset proposal, which
// allows the evil chars in javascript strings.
// https://github.com/tc39/proposal-json-superset
test('verify evil json', { skip: semver.gte(process.version, 'v10.0.0') }, function(t) {
t.plan(1);
fs.readFile(__dirname + '/json/evil-chars.json', function(err, data) {
if (err) t.fail(err);
t.throws(function() {
vm.runInNewContext('(' + data.toString() + ')');
});
});
});
test('evil json', function (t) {
t.plan(2);
var b = browserify();
b.add(__dirname + '/json/evil.js');
b.bundle(function (err, src) {
if (err) t.fail(err);
var c = {
ex : function (obj) {
t.same(obj, { evil : '\u2028\u2029' });
}
};
vm.runInNewContext(src, c);
});
});