forked from arne/asdf-games
60 lines
1.7 KiB
JavaScript
60 lines
1.7 KiB
JavaScript
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var http = require('http')
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var https = require('https')
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var pem = require('pem')
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var createMiddleware = require('./middleware')
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var fs = require('fs')
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module.exports = function createServer (entryMiddleware, opts, cb) {
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var handler = createMiddleware(entryMiddleware, opts)
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var ssl = opts.ssl
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if (ssl && (!opts.cert && opts.key) || (!opts.key && opts.cert)) {
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throw new TypeError('If you specify a cert, you must specify a key and vice versa.\n' +
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'Or, you can omit the "cert" and "key" options to generate a new self-signed certificate.')
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}
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if (opts.ssl) {
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if (opts.cert && opts.key) {
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// user specified their own cert/key pair
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create({
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cert: fs.readFileSync(opts.cert),
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key: fs.readFileSync(opts.key)
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})
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} else {
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var internalIp = opts.ip
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var altNames = [ 'localhost', '127.0.0.1' ]
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if (internalIp && altNames.indexOf(internalIp) === -1) {
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altNames.unshift(internalIp)
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}
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// generate a self-signed cert
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pem.createCertificate({
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days: 1,
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selfSigned: true,
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commonName: internalIp,
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altNames: altNames
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}, function (err, keys) {
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if (err) return cb(err)
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create({
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key: keys.serviceKey,
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cert: keys.certificate
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})
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})
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}
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} else {
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// no HTTPS, handle normally
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create()
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}
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function create (httpsOpts) {
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var server = ssl
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? https.createServer(httpsOpts, handler)
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: http.createServer(handler)
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server.setLiveOptions = handler.setLiveOptions
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// TODO: Perhaps --ssl should support some sort of HTTP -> HTTPS redirect
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process.nextTick(function () {
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cb(null, server)
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})
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}
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}
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