asdf-games/asdf/renderer/CanvasRenderer.js

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/**
* CanvasRenderer class
*/
class CanvasRenderer {
/**
* Renderer for CanvasJS, defines width and height for the canvas element
* @param {*} w Width for canvas element
* @param {*} h Height for canvas element
*/
constructor(w, h) {
const canvas = document.createElement("canvas");
this.w = canvas.width = w;
this.h = canvas.height = h;
this.view = canvas;
this.ctx = canvas.getContext("2d");
this.ctx.textBaseLine = "top";
}
/**
* Turns off image smoothening on the canvas element
*/
setPixelated() {
this.ctx['imageSmoothingEnabled'] = false; /* standard */
this.ctx['mozImageSmoothingEnabled'] = false; /* Firefox */
this.ctx['oImageSmoothingEnabled'] = false; /* Opera */
this.ctx['webkitImageSmoothingEnabled'] = false; /* Safari */
this.ctx['msImageSmoothingEnabled'] = false; /* IE */
}
/**
* Render all children on the canvas element
* @param {*} container Containing element of the canvas element
* @param {boolean} [clear=true] Defines if the canvas element needs to be cleared for the next render
*/
render(container, clear = true) {
const { ctx } = this;
function renderRec(container) {
// Render container children
container.children.forEach(child => {
if (child.visible == false) {
return;
}
ctx.save();
if (child.pos) {
ctx.translate(Math.round(child.pos.x), Math.round(child.pos.y));
}
if (child.anchor) {
ctx.translate(child.anchor.x, child.anchor.y);
}
if (child.scale) {
ctx.scale(child.scale.x, child.scale.y);
}
if (child.rotation) {
const px = child.pivot ? child.pivot.x : 0;
const py = child.pivot ? child.pivot.y : 0;
ctx.translate(px, py);
ctx.rotate(child.rotation);
ctx.translate(-px, -py);
}
if (child.text) {
const { font, fill, align } = child.style;
if (font) ctx.font = font;
if (fill) ctx.fillStyle = fill;
if (align) ctx.textAlign = align;
ctx.fillText(child.text, 0, 0);
}
else if (child.texture) {
const img = child.texture.img;
if (child.tileW && child.tileH) {
ctx.drawImage(
img,
child.frame.x * child.tileW,
child.frame.y * child.tileH,
child.tileW, child.tileH,
0, 0,
child.tileW, child.tileH
);
} else if (child.imgPos && child.width && child.height) {
ctx.drawImage(
img,
child.imgPos.x,
child.imgPos.y,
child.width, child.height,
0, 0,
child.width, child.height
);
} else {
ctx.drawImage(img, 0, 0);
}
}
// Handle children with children
if (child.children) {
renderRec(child);
}
ctx.restore();
})
}
if (clear) {
ctx.clearRect(0, 0, this.w, this.h);
}
renderRec(container);
}
}
export default CanvasRenderer;