asdf-games/examples/tile-test/entities/King.js

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var asdf = require("../../../lib/index");
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const { TileSprite, Texture, math } = asdf;
const texture = new Texture("./res/images/characters.png");
class King extends TileSprite {
constructor () {
super(texture, 32, 32);
this.scale = { x: 2, y: 2 };
this.rate = 0.1;
this.frames = [
{ x: 0, y: 1 },
{ x: 1, y: 1 },
{ x: 2, y: 1 },
{ x: 3, y: 1 }
];
this.curTime = 0;
this.curFrame = math.rand(0, this.frames.length);
this.frame = this.frames[this.curFrame];
this.speed = math.rand(20, 100)
this.pos.y = math.rand(-16, 304);
this.pos.x = math.rand(-32, 640);
}
update (dt, t) {
const { rate, frames } = this;
this.curTime += dt;
if (this.curTime > rate) {
this.frame = frames[this.curFrame++ % frames.length];
this.curTime -= rate;
}
this.pos.x += (dt * this.speed);
if (this.pos.x > 640 + 32) {
this.pos.y = math.rand(-16, 304);
this.pos.x = -32;
}
}
}
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module.exports = King;