forked from arne/TanksJS-Server
Fixed disconnect bug and added room game status
Players will not be able to join a game that has already started
This commit is contained in:
parent
9b4424c830
commit
e4ae27ee11
20
src/index.js
20
src/index.js
@ -21,6 +21,7 @@ const traffic = {
|
||||
};
|
||||
|
||||
var players = {};
|
||||
var rooms = {};
|
||||
|
||||
// Send players json object
|
||||
app.get("/", (req, res) => {
|
||||
@ -35,10 +36,10 @@ io.on("connection", (socket) => {
|
||||
const room = players[socket.id].room;
|
||||
|
||||
var playerUpdate = {};
|
||||
if (io.sockets.adapter.rooms[room]) {
|
||||
for (const id in io.sockets.adapter.rooms[room].sockets) {
|
||||
if (io.sockets.adapter.rooms.get(room)) {
|
||||
io.sockets.adapter.rooms.get(room).forEach((id) => {
|
||||
playerUpdate[id] = players[id];
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
io.in(room).emit("roomUpdate", playerUpdate);
|
||||
@ -47,6 +48,7 @@ io.on("connection", (socket) => {
|
||||
|
||||
if (io.sockets.adapter.rooms.get(room) == undefined) {
|
||||
console.log(traffic.int + colours.room(`Room ${room} has been deleted due to a lack of players`));
|
||||
delete rooms[room];
|
||||
}
|
||||
}
|
||||
|
||||
@ -73,7 +75,11 @@ io.on("connection", (socket) => {
|
||||
if (roomId[0] == data.gameID) {
|
||||
if (roomId[1] == data.playersMax) {
|
||||
if (io.sockets.adapter.rooms.get(room).size < data.playersMax) {
|
||||
if (!rooms[room].started) {
|
||||
join += room;
|
||||
} else {
|
||||
console.log(traffic.int + colours.room(`Room ${room} has already started, skipping.`));
|
||||
}
|
||||
} else {
|
||||
console.log(traffic.int + colours.room(`Room ${room} is full, skipping.`));
|
||||
}
|
||||
@ -93,6 +99,11 @@ io.on("connection", (socket) => {
|
||||
});
|
||||
|
||||
join = data.gameID + "_" + data.playersMax + "_" + count;
|
||||
|
||||
rooms[join] = {
|
||||
started: false
|
||||
};
|
||||
|
||||
console.log(traffic.int + colours.room(`There is no room available for the requested game, making room ${join}`));
|
||||
}
|
||||
|
||||
@ -102,6 +113,7 @@ io.on("connection", (socket) => {
|
||||
if (io.sockets.adapter.rooms.get(join).size == data.playersMax) {
|
||||
console.log(traffic.int + colours.room(`Room ${join} has reached the maximum amount of players, starting game`));
|
||||
io.in(join).emit("gameStart");
|
||||
rooms[join].started = true;
|
||||
}
|
||||
|
||||
players[socket.id] = {
|
||||
@ -109,8 +121,6 @@ io.on("connection", (socket) => {
|
||||
room: join
|
||||
};
|
||||
|
||||
console.log(players);
|
||||
|
||||
var playerUpdate = {};
|
||||
io.sockets.adapter.rooms.get(join).forEach((id) => {
|
||||
playerUpdate[id] = players[id];
|
||||
|
Loading…
Reference in New Issue
Block a user