Fixed bugs and addes several features

Room list on login
Restart button to prevent socket.io instance from hanging around
Disabled contextmenu on entire playing field
Added better logging for players who died
Changed some gameplay variables after player feedback
This commit is contained in:
Arne van Iterson 2020-11-30 22:05:23 +01:00
parent 3a87d6a656
commit 2ee13bb022
7 changed files with 228 additions and 31 deletions

View File

@ -44,7 +44,6 @@
<span>-/-</span>
</div>
</div>
<hr>
</div>
<div id="register">
@ -53,12 +52,21 @@
<label for="username">Username:</label><br>
<input type="text" name="username" placeholder="Username" required="true"><br><br>
<label for="opponents">Number of opponents:</label><br>
<input type="number" min="2" max="16" name="opponents" value="2"><br><br>
<label for="opponents">Number of players:</label><br>
<input type="number" min="2" max="16" name="opponents" value="2"><br>
<label for="store">Use these settings this session:</label>
<h3>Rooms available:</h3>
<span id="query">
<!-- Query output will be pushed here -->
</span>
<br>
<label for="store">Save this username:</label>
<input type="checkbox" name="store"><br>
<label for="store" style="color: tomato">This feature uses cookies.</label><br><br>
<label for="session">Use these settings this session:</label>
<input type="checkbox" name="session"><br>
<label for="session" style="color: red">These features use cookies.</label><br><br>
<button type="submit">Submit</button>
</form>
@ -69,6 +77,10 @@
<div>
<!-- Game log will be pushed here -->
</div>
<div>
<button id="restart" disabled>Restart</button>
<!-- <button>Toggle dark mode</button> -->
</div>
</div>
</div>
</div>
@ -76,7 +88,7 @@
<script src="/main.js"></script>
<footer>
> Coded by <a href="//arnweb.nl" target="new">McArn</a>.<br>
> Coded by <a href="//arnweb.nl" target="new">McArn</a>. (v1.0.7)<br>
> Found bugs? <a href="//arnweb.nl/contact/">Contact me</a>
</footer>

13
package-lock.json generated
View File

@ -511,6 +511,14 @@
"resolved": "https://registry.npmjs.org/aws4/-/aws4-1.11.0.tgz",
"integrity": "sha512-xh1Rl34h6Fi1DC2WWKfxUTVqRsNnr6LsKz2+hfwDxQJWmrx8+c7ylaqBMcHfl1U1r2dsifOvKX3LQuLNZ+XSvA=="
},
"axios": {
"version": "0.21.0",
"resolved": "https://registry.npmjs.org/axios/-/axios-0.21.0.tgz",
"integrity": "sha512-fmkJBknJKoZwem3/IKSSLpkdNXZeBu5Q7GA/aRsr2btgrptmSCxi2oFjZHqGdK9DoTil9PIHlPIZw2EcRJXRvw==",
"requires": {
"follow-redirects": "^1.10.0"
}
},
"babel-runtime": {
"version": "6.26.0",
"resolved": "https://registry.npmjs.org/babel-runtime/-/babel-runtime-6.26.0.tgz",
@ -5136,6 +5144,11 @@
"resolved": "https://registry.npmjs.org/strip-json-comments/-/strip-json-comments-3.1.1.tgz",
"integrity": "sha512-6fPc+R4ihwqP6N/aIv2f1gMH8lOVtWQHoqC4yK6oSDVVocumAsfCqjkXnqiYMhmMwS/mEHLp7Vehlt3ql6lEig=="
},
"striptags": {
"version": "3.1.1",
"resolved": "https://registry.npmjs.org/striptags/-/striptags-3.1.1.tgz",
"integrity": "sha1-yMPn/db7S7OjKjt1LltePjgJPr0="
},
"style-loader": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/style-loader/-/style-loader-2.0.0.tgz",

View File

@ -16,6 +16,7 @@
"license": "GPL-3.0-or-later",
"dependencies": {
"@fortawesome/fontawesome-free": "^5.15.1",
"axios": "^0.21.0",
"cookie-storage": "^6.1.0",
"css-loader": "^5.0.1",
"eslint": "^7.12.1",
@ -25,6 +26,7 @@
"sass": "^1.29.0",
"sass-loader": "^10.0.5",
"socket.io-client": "^3.0.0",
"striptags": "^3.1.1",
"style-loader": "^2.0.0",
"webpack": "^5.4.0",
"webpack-cli": "^4.2.0",

View File

@ -49,6 +49,10 @@ body {
column-gap: 1em;
margin: 0 auto;
h2 {
margin-top: 0;
}
div {
padding: 1em;
margin-bottom: 1em;
@ -85,11 +89,15 @@ body {
}
&.bomb {
background-color: #FC5130;
background-color: #e85354;
}
&.added {
background-color: #e89759;
}
&.flag {
background-color: #51CB20;
background-color: #4be3e3;
}
}
}
@ -135,11 +143,19 @@ body {
&#register {
display: none;
span#query {
height: 6rem;
display: block;
overflow: auto;
}
}
&#log {
display: none;
font-size: 12px;
position: relative;
min-height: 24rem;
div {
max-height: calc(14 * 1.25rem);
@ -164,6 +180,12 @@ body {
}
}
}
div:nth-of-type(2) {
position: absolute;
bottom: 0;
min-width: unset;
}
}
}
}

View File

@ -3,11 +3,19 @@ import io from "socket.io-client";
import {
CookieStorage
} from "cookie-storage";
import striptags from "striptags";
import axios from "axios";
import log from "./log.js";
import math from "../utilities/math.js";
const cookie = new CookieStorage();
// http://localhost:3000
// http://localhost:2428/tanks
const APIUrl = "https://api.arnweb.nl/tanks";
const GameID = "ms99";
class Multiplayer {
constructor(game) {
// Keep local and external players
@ -15,20 +23,26 @@ class Multiplayer {
this.connected = false;
this.game = game;
this.lastPlaying;
this.game.addListener("sendBomb", () => {
this.sendBomb.call(this);
});
this.game.addListener("cleared", () => {
this.cleared.call(this);
});
this.game.addListener("gameOver", () => {
this.gameOver.call(this);
});
log("Game instance initialized");
var username = cookie.getItem("ms99_user");
var opponents = sessionStorage.getItem("ms99_settings");
var username = cookie.getItem(`${GameID}_user`);
var opponents = sessionStorage.getItem(`${GameID}_settings`);
if (username != null && opponents != null) {
log(`Using previous username ${username}, delete cookies for this site to reset.`, "alert");
log(`Using previous username ${username} and settings, close this session to reset this.`, "alert");
this.connect(username, opponents);
} else {
this.register(username);
@ -41,7 +55,7 @@ class Multiplayer {
// Connect to TanksJS-Server instance
log("Connecting to server...");
this.socket = io("http://localhost:3000/", {
this.socket = io(APIUrl, {
reconnection: false
});
@ -53,7 +67,7 @@ class Multiplayer {
this.socket.emit("identification", {
name: username,
playersMax: opponents,
gameID: "ms99"
gameID: GameID
});
log(`Connected to server as ${username}`, "success");
this.connected = true;
@ -79,33 +93,54 @@ class Multiplayer {
delete this.players[id];
if (Object.keys(this.players).length == 0 && this.game.active) {
log("No other players left", "alert");
this.game.gameOver();
this.game.gameOver(true);
}
}
}
this.opponents = opponents;
this.game.drawStats({
current: Object.keys(this.players).length + 1,
current: Object.keys(this.players).length,
max: opponents
});
});
// Handle player updates
this.socket.on("update", (data) => {
if (data.player.cleared) {
this.game.gameOver();
}
if (data.player.target) {
if (data.player.target.id == this.socket.id) {
this.game.addBomb();
}
} else {
if (!data.player.active) {
log(`${this.players[data.uuid].username} had died`);
log(`${this.players[data.uuid].username} has died`);
if (Object.keys(this.players).length == 1) {
this.lastPlaying = this.players[Object.keys(this.players)[0]];
}
delete this.players[data.uuid];
if (Object.keys(this.players).length == 0 && this.game.active) {
if (Object.keys(this.players).length == 0) {
if (this.game.active) {
log("No other players left", "alert");
this.game.gameOver();
this.game.gameOver(true);
} else {
log(`${this.lastPlaying.username} won`);
}
}
}
}
this.game.drawStats({
current: Object.keys(this.players).length,
max: opponents
});
});
// Start game
@ -119,18 +154,84 @@ class Multiplayer {
var form = document.querySelectorAll("div#register > form")[0];
form.parentElement.style.display = "block";
axios.get(APIUrl).then((res) => {
var output = document.getElementById("query");
if (res.status == 200) {
var result = res.data.players;
var span = document.createElement("span");
if (Object.keys(result).length == 0) {
span.style.color = "orange";
span.innerHTML = "No players are online :(";
output.appendChild(span);
} else {
var rooms = [];
var counts = {};
for (var player in result) {
var room = result[player].room.split("_");
if (room[0] == GameID) {
rooms.push(room[1]);
}
}
for (var i = 0; i < rooms.length; i++) {
var num = rooms[i];
counts[num] = counts[num] ? counts[num] + 1 : 1;
}
for (const size in counts) {
span.innerHTML += String(`${counts[size]} player(s) in groups of ${size}.<br>`);
}
output.appendChild(span);
}
} else {
span.style.color = "red";
span.innerHTML = "Server is offline!";
output.appendChild(span);
form.querySelector("button").disabled = true;
}
});
var checks = {
session: form.querySelector("input[name=session]"),
store: form.querySelector("input[name=store]"),
};
form.querySelector("input[name=username]").value = username;
if (username != "") {
checks.store.checked = true;
}
checks.session.addEventListener("change", function () {
if (this.checked) {
checks.store.checked = true;
}
});
checks.store.addEventListener("change", function () {
if (!this.checked) {
checks.session.checked = false;
}
});
form.addEventListener("submit", (e) => {
e.preventDefault();
form.parentElement.style.display = "none";
var username = String(form.querySelector("input[name=username]").value);
var username = String(striptags(form.querySelector("input[name=username]").value));
var opponents = form.querySelector("input[name=opponents]").value;
if (form.querySelector("input[name=store]").checked) {
cookie.setItem("ms99_user", username);
sessionStorage.setItem("ms99_settings", opponents);
cookie.setItem(`${GameID}_user`, username);
}
if (form.querySelector("input[name=session]").checked) {
cookie.setItem(`${GameID}_user`, username);
sessionStorage.setItem(`${GameID}_settings`, opponents);
}
this.connect(username, opponents);
});
}
@ -150,10 +251,28 @@ class Multiplayer {
});
}
cleared() {
this.socket.emit("update", {
cleared: true
});
}
gameOver() {
this.socket.emit("update", {
active: this.game.active
});
this.game.drawStats({
current: Object.keys(this.players).length,
max: this.opponents
});
var button = document.getElementById("restart");
button.disabled = false;
button.addEventListener("click", (e) => {
this.socket.disconnect();
window.location.reload();
});
}
}

View File

@ -25,6 +25,10 @@ img.src = bomb;
document.querySelector("body > h1").prepend(img);
var board = document.getElementById("board");
board.addEventListener("contextmenu", (e) => {
e.preventDefault();
});
var game = new Game(board);
var mp = new Multiplayer(game);

View File

@ -31,11 +31,13 @@ class Game extends EventEmitter {
this.board.style.gridTemplateColumns = `repeat(${this.sides}, auto)`;
this.generated = false;
this.bombAmount = 60;
this.bombAmount = 50;
this.bombs = [];
this.added = [];
this.discovered = [];
this.time = 60;
this.penalty = 20;
for (let cell = 0; cell < this.size; cell++) {
this.bombs.push(0);
@ -55,7 +57,6 @@ class Game extends EventEmitter {
this.board.appendChild(child);
}
console.log(this.bombs);
}
update() {
@ -96,6 +97,9 @@ class Game extends EventEmitter {
if (players != undefined) {
var playersStats = document.getElementById("players").children[1];
if (this.active || !this.generated) {
players.current++;
}
playersStats.innerHTML = String(players.current + "/" + players.max);
}
}
@ -164,7 +168,7 @@ class Game extends EventEmitter {
let index = 0;
while (index < this.bombAmount) {
var rand = math.rand(0, this.size);
if (rand != cell && !this.bombs[rand]) {
if (rand != cell && !this.bombs[rand] && this.surrounds(cell).indexOf(rand) == -1) {
this.bombs[rand] = 1;
index++;
}
@ -224,12 +228,12 @@ class Game extends EventEmitter {
if (this.bombAmount == 0) {
log("You have cleared all bombs!", "success");
this.active = false;
this.emit("cleared");
}
}
} else {
if (!this.discovered[cell]) {
this.time = this.time - 30;
this.time = this.time - this.penalty;
this.drawStats();
this.discover(cell);
@ -239,20 +243,38 @@ class Game extends EventEmitter {
}
addBomb() {
var cell = math.rand(0, this.bombs.length);
for (let tries = 0; tries < 10; tries++) {
var sum = this.surrounds(cell).reduce((a, b) => this.discovered[a] + this.discovered[b], 0);
if (sum == 0) {
var sum = 0;
var cell = math.rand(0, this.bombs.length);
// var sum = this.surrounds(cell).reduce((a, b) => {
// console.log(this.discovered[a]);
// return this.discovered[a] + this.discovered[b];
// }, 0);
this.surrounds(cell).forEach((e) => {
sum = sum + this.discovered[e];
});
if (sum == 0 && !this.bombs[cell] && !this.discovered[cell]) {
this.bombs[cell] = 1;
this.bombAmount++;
this.added.push(cell);
// this.children[cell].style.background = "#0000ff";
log("A bomb has been added to your field!", "alert");
return;
}
}
}
gameOver() {
gameOver(win = false) {
log("Game over", "error");
if (win) {
log("Congratulations, you win!", "success");
}
this.active = false;
this.drawStats();
@ -265,6 +287,9 @@ class Game extends EventEmitter {
img.src = bomb;
this.children[index].appendChild(img);
this.children[index].classList.add("bomb");
if (this.added.indexOf(index) != -1) {
this.children[index].classList.add("added");
}
}
}
}