const math = require("./math"); const Rect = require("../Rect"); function addDebug(e) { e.children = e.children || []; const bb = new Rect(e.w, e.h, { fill: "rgba(255, 0, 0, 0.3)" }); e.children.push(bb); if (e.hitBox) { const { x, y, w, h } = e.hitBox; const hb = new Rect(w, h, { fill: "rgba(255, 0, 0, 0.5)" }); hb.pos.x = x; hb.pos.y = y; e.children.push(hb); } return e; } function angle(a, b) { return math.angle(center(a), center(b)); } function bounds(entity) { const { w, h, pos, hitBox } = entity; const hit = hitBox || { x: 0, y: 0, w, h }; return { x: hit.x + pos.x, y: hit.y + pos.y, w: hit.w - 1, h: hit.h - 1 }; } function center(entity) { let pos, w, h; // Object.prototype.hasOwnProperty.call is needed because of eslint if (Object.prototype.hasOwnProperty.call(entity, "tileW") && Object.prototype.hasOwnProperty.call(entity, "tileH")) { ({pos, w, h} = {pos: entity.pos, w: entity.tileW, h: entity.tileH}); } else { ({pos, w, h} = entity); } return { x: pos.x + w / 2, y: pos.y + h / 2 }; } function distance(a, b) { return math.distance(center(a), center(b)); } function hit(e1, e2) { const a = bounds(e1); const b = bounds(e2); return ( a.x + a.w >= b.x && a.x <= b.x + b.w && a.y + a.h >= b.y && a.y <= b.y + b.h ); } function hits(entity, container, hitCallback) { const a = bounds(entity); container.map(e2 => { const b = bounds(e2); if ( a.x + a.w >= b.x && a.x <= b.x + b.w && a.y + a.h >= b.y && a.y <= b.y + b.h ) { hitCallback(e2); } }); } module.exports = { addDebug, angle, bounds, center, distance, hit, hits };