import Sprite from "./Sprite.js"; /** * TileSprite class */ class TileSprite extends Sprite { /** * Creates sprite instance from unindexed spritesheet * @param {*} texture Instance of Texture with source image * @param {number} w Width of sprite on source image * @param {number} h Height of spirte on source image */ constructor(texture, w, h) { super(texture); this.tileW = w; this.tileH = h; this.frame = { x: 0, y: 0 }; } } export default TileSprite;