import asdf from "../../../asdf/index.js"; const { Game, Container, CanvasRenderer, math, KeyControls, MouseControls, Text, Texture, Sprite, TileSprite, TileMap, TileMapXML, SpriteSheetXML } = asdf; const game = new Game(640, 320, true); const { scene, w, h } = game; const mouseAim = new MouseControls(); const tanksTexture = new Texture("./res/images/allSprites_default.png") const tanksXml = new SpriteSheetXML("./res/images/allSprites_default.xml"); const map = { x: 640 / 64, y: 320 / 64 }; // Make a random level of tile indexes const level = [ 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, ]; scene.add(new TileMapXML(level, map.x, map.y, tanksTexture, tanksXml)); game.run((dt, t) => { if (mouseAim.isDown) { console.log('cliccccccccccc'); } });