const entity = require("../utilities/entity"); function deadInTracks(ent, map, x = 0, y = 0) { const bounds = entity.bounds(ent); const tiles = map.tilesAtCorners(bounds, x, y); const walks = tiles.map(t => t && t.frame.walkable); const blocked = walks.some(w => !w); if (blocked) { x = 0, y = 0; } return { x, y }; } module.exports = { deadInTracks };