Fixed issues in AnimManager.js

This commit is contained in:
Arne van Iterson 2020-03-22 13:57:15 +01:00
parent 3a210d1b60
commit cb46be0088

View File

@ -4,7 +4,13 @@ class Anim {
this.rate = rate;
this.reset();
}
reset() {
this.frame = this.frames[0];
this.curFrame = 0;
this.curTime = 0;
}
update(dt) {
const { rate, frames } = this;
if ((this.curTime += dt) > rate) {
@ -13,51 +19,47 @@ class Anim {
this.curTime -= rate;
}
}
reset() {
this.frame = this.frames[0];
this.curFrame = 0;
this.curTime = 0;
}
}
class AnimManager {
constructor(e) {
constructor(e = { x: 0, y: 0 }) {
this.anims = {};
this.running = false;
this.frameSource = e.frame || e;
this.currrent = null;
this.current = null;
}
add(name, frames, speed) {
this.anims[name] = new Anim(frames, speed);
return this.anims[name];
}
update(dt) {
update(dt) {
const { current, anims, frameSource } = this;
if (!current) {
return;
}
const anim = anims[current];
anim.update(dt);
// Sync the tileSprite frame
frameSource.x = anim.frame.x;
frameSource.y = anim.frame.y;
}
play(anim) {
play(anim) {
const { current, anims } = this;
if (anim === current ) {
if (anim === current) {
return;
}
this.current = anim;
anims[anim].reset();
}
stop() {
stop() {
this.current = null;
}
}
module.exports = AnimManager;
module.exports = AnimManager;