Added pause function to Game.js
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@ -17,6 +17,7 @@ class Game {
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}
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this.scene = new Container();
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this.paused = false;
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}
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run(gameUpdate = () => { }) {
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@ -29,9 +30,11 @@ class Game {
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dt = Math.min(t - last, FRAME_MAX);
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last = t;
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this.scene.update(dt, t);
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gameUpdate(dt, t);
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this.renderer.render(this.scene);
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if (!this.paused) {
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this.scene.update(dt, t);
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gameUpdate(dt, t);
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this.renderer.render(this.scene);
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}
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};
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requestAnimationFrame(loop);
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}
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