Added some utilites for collision detection

This commit is contained in:
Arne van Iterson 2020-03-23 19:18:30 +01:00
parent fb3aa86e1d
commit c31cd2b30a
3 changed files with 81 additions and 0 deletions

View File

@ -54,6 +54,20 @@ class TileMap extends Container {
setFrameAtPixelPos(pos, frame) {
return this.setFrameAtMapPos(this.pixelToMapPos(pos), frame);
}
tilesAtCorners(bounds, xo = 0, yo = 0) {
return [
[bounds.x, bounds.y], // Top-left
[bounds.x + bounds.w, bounds.y], // Top-right
[bounds.x, bounds.y + bounds.h], // Bottom-left
[bounds.x + bounds.w, bounds.y + bounds.h] // Bottom-right
].map(([x, y]) =>
this.tileAtPixelPos({
x: x + xo,
y: y + yo
})
);
}
}
module.exports = TileMap;

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@ -0,0 +1,16 @@
const entity = require("../utilities/entity");
function deadInTracks(ent, map, x = 0, y = 0) {
const bounds = entity.bounds(ent);
const tiles = map.tilesAtCorners(bounds, x, y);
const walks = tiles.map(t => t && t.frame.walkable);
const blocked = walks.some(w => !w);
if (blocked) {
x = 0,
y = 0;
}
return { x, y };
}
module.exports = {
deadInTracks
};

51
lib/movement/wallslide.js Normal file
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@ -0,0 +1,51 @@
const entity = require("../utils/entity.js");
function wallslide(ent, map, x = 0, y = 0) {
let tiles;
let tileEdge;
const bounds = entity.bounds(ent);
// Final amounts of movement to allow
let xo = x;
let yo = y;
// Check vertical movement
if (y !== 0) {
tiles = map.tilesAtCorners(bounds, 0, yo);
const [tl, tr, bl, br] = tiles.map(t => t && t.frame.walkable);
// Hit your head
if (y < 0 && !(tl && tr)) {
tileEdge = tiles[0].pos.y + tiles[0].h;
yo = tileEdge - bounds.y;
}
// Hit your feet
if (y > 0 && !(bl && br)) {
tileEdge = tiles[2].pos.y - 1;
yo = tileEdge - (bounds.y + bounds.h);
}
}
// Check horizontal movement
if (x !== 0) {
tiles = map.tilesAtCorners(bounds, xo, yo);
const [tl, tr, bl, br] = tiles.map(t => t && t.frame.walkable);
// Hit left edge
if (x < 0 && !(tl && bl)) {
tileEdge = tiles[0].pos.x + tiles[0].w;
xo = tileEdge - bounds.x;
}
// Hit right edge
if (x > 0 && !(tr && br)) {
tileEdge = tiles[1].pos.x - 1;
xo = tileEdge - (bounds.x + bounds.w);
}
}
// xo & yo contain the amount we're allowed to move by.
return { x: xo, y: yo };
}
module.exports = {
wallslide
};