Added listen variable to controls
This makes it possible to send controls over socket.io
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@ -1,17 +1,19 @@
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class KeyControls {
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constructor() {
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constructor(listen = true) {
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this.keys = {};
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// Bind event handlers
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document.addEventListener("keydown", e => {
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if ([37, 38, 39, 40].indexOf(e.which) >= 0) {
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e.preventDefault();
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}
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this.keys[e.which] = true;
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}, false);
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document.addEventListener("keyup", e => {
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this.keys[e.which] = false;
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}, false);
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if (listen) {
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// Bind event handlers
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document.addEventListener("keydown", e => {
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if ([37, 38, 39, 40].indexOf(e.which) >= 0) {
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e.preventDefault();
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}
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this.keys[e.which] = true;
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}, false);
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document.addEventListener("keyup", e => {
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this.keys[e.which] = false;
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}, false);
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}
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}
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get action() {
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@ -1,15 +1,19 @@
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class MouseControls {
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constructor(container) {
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constructor(container, listen = true) {
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this.el = container || document.body;
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// State
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this.pos = { x: 0, y: 0 };
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this.isDown = false;
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this.pressed = false;
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this.released = false;
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// Handlers
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document.addEventListener("mousemove", this.move.bind(this), false);
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document.addEventListener("mousedown", this.down.bind(this), false);
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document.addEventListener("mouseup", this.up.bind(this), false);
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if (listen) {
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// Handlers
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document.addEventListener("mousemove", this.move.bind(this), false);
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document.addEventListener("mousedown", this.down.bind(this), false);
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document.addEventListener("mouseup", this.up.bind(this), false);
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}
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}
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mousePosFromEvent({ clientX, clientY }) {
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