asdf-games is now a npm package
This commit is contained in:
parent
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commit
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3
.gitignore
vendored
3
.gitignore
vendored
@ -1,2 +1,3 @@
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node_modules
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projects
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projects
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*.tgz
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4
.npmignore
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4
.npmignore
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@ -0,0 +1,4 @@
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node_modules
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projects
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*.tgz
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examples
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15
LICENCE
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15
LICENCE
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@ -0,0 +1,15 @@
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The ISC License
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Copyright (c) 2020 Arne van Iterson
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
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IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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@ -6,13 +6,7 @@ Me making games using HTML5 Games: Novice to Ninja by Sitepoint.
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The projects here are very similar to those featured in the book, and it will take some time before I get to make my own game.
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To try out asdf library and the projects for yourself, you need to:
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* Download node.js
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* Clone this repository
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* Go the the folder where you cloned this repository
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* Run `npm start` or run
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```bash
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node list.js --dir ./
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```
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* TODO
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Releases will be featured on
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[ARNweb Games](https://arnweb.nl/games/)
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@ -1,16 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<title>ASDF Framework</title>
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</head>
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<body>
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<h2>ASDF JS Framework</h2>
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<p>Nothing to browse here, just some shared files to make these games work.</p>
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</body>
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</html>
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@ -1,35 +0,0 @@
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import Container from "./Container.js";
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import CanvasRenderer from "./renderer/CanvasRenderer.js";
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import Game from "./Game.js";
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import math from "./utilities/math.js";
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import KeyControls from "./controls/KeyControls.js";
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import MouseControls from "./controls/MouseControls.js";
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import Sprite from "./Sprite.js";
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import TileMap from "./TileMap.js";
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import TileMapXML from "./TileMapXML.js";
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import TileSprite from "./TileSprite.js";
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import TileSpriteXML from "./TileSpriteXML.js";
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import Text from "./Text.js";
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import Texture from "./Texture.js";
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import SpriteSheetXML from "./SpriteSheetXML.js";
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export default {
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CanvasRenderer,
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Container,
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Game,
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math,
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KeyControls,
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MouseControls,
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Sprite,
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TileMap,
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TileMapXML,
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TileSprite,
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SpriteSheetXML,
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TileSpriteXML,
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Text,
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Texture
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};
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545
examples/lib-test/bundle.js
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545
examples/lib-test/bundle.js
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(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){
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class Container {
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constructor() {
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this.pos = { x: 0, y: 0 };
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this.children = [];
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}
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add(child) {
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this.children.push(child);
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return child;
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}
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remove(child) {
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this.children = this.children.filter(c => c !== child);
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return child;
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}
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map(f) {
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return this.children.map(f);
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}
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update(dt, t) {
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this.children = this.children.filter(child => {
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if (child.update) {
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child.update(dt, t, this);
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}
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return child.dead ? false : true;
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});
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}
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}
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module.exports = Container;
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},{}],2:[function(require,module,exports){
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var Container = require("./Container"),
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CanvasRenderer = require('./renderer/CanvasRenderer')
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;
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const STEP = 1 / 60;
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const FRAME_MAX = 5 * STEP;
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class Game {
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constructor(w, h, pixelated, parent = "#board") {
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this.w = w;
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this.h = h;
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this.renderer = new CanvasRenderer(w, h);
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document.querySelector(parent).appendChild(this.renderer.view);
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if (pixelated) {
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this.renderer.setPixelated();
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}
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this.scene = new Container();
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}
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run(gameUpdate = () => { }) {
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let dt = 0;
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let last = 0;
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const loop = ms => {
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requestAnimationFrame(loop);
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const t = ms / 1000;
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dt = Math.min(t - last, FRAME_MAX);
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last = t;
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this.scene.update(dt, t);
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gameUpdate(dt, t);
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this.renderer.render(this.scene);
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};
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requestAnimationFrame(loop);
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}
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}
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module.exports = Game;
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},{"./Container":1,"./renderer/CanvasRenderer":14}],3:[function(require,module,exports){
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class Sprite {
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constructor(texture) {
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this.texture = texture;
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this.pos = { x: 0, y: 0 };
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this.anchor = { x: 0, y: 0 };
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this.scale = { x: 1, y: 1 };
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this.rotation = 0;
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}
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}
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module.exports = Sprite;
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},{}],4:[function(require,module,exports){
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class SpriteSheetXML {
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constructor(url) {
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this.array = [];
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this.fetchXMLtoArray(url);
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}
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fetchXMLtoArray(url) {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', url, false);
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xhr.send(null);
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if (xhr.status === 200) {
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var children = xhr.responseXML.children[0].children;
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for (let index = 0; index < children.length; index++) {
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const element = children[index];
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this.array.push({
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name: element.attributes.name.nodeValue,
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x: element.attributes.x.nodeValue,
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y: element.attributes.y.nodeValue,
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width: element.attributes.width.nodeValue,
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height: element.attributes.height.nodeValue
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});
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}
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} else {
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console.error('XML file cannot be loaded!')
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}
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}
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findIndex(attribute, value) {
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for (let index = 0; index < this.array.length; index++) {
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const element = this.array[index];
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if (element[attribute] == value) {
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return index;
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}
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}
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}
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}
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module.exports = SpriteSheetXML;
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},{}],5:[function(require,module,exports){
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class Text {
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constructor(text = "", style = {}) {
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this.pos = { x: 0, y: 0 };
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this.text = text;
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this.style = style;
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}
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}
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module.exports = Text;
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},{}],6:[function(require,module,exports){
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class Texture {
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constructor(url) {
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this.img = new Image();
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this.img.src = url;
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}
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}
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module.exports = Texture;
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},{}],7:[function(require,module,exports){
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var Container = require("./Container"),
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TileSprite = require("./TileSprite")
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;
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class TileMap extends Container {
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constructor(tiles, mapW, mapH, tileW, tileH, texture) {
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super();
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this.mapW = mapW;
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this.mapH = mapH;
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this.tileW = tileW;
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this.tileH = tileH;
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this.w = mapW * tileW;
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this.h = mapH * tileH;
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this.children = tiles.map((frame, i) => {
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const s = new TileSprite(texture, tileW, tileH);
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s.frame = frame;
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s.pos.x = i % mapW * tileW;
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s.pos.y = Math.floor(i / mapW) * tileH;
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return s;
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});
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}
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}
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module.exports = TileMap;
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},{"./Container":1,"./TileSprite":9}],8:[function(require,module,exports){
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var Container = require("./Container"),
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TileSpriteXML = require("./TileSpriteXML")
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;
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class TileMapXML extends Container {
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constructor(tiles, mapW, mapH, texture, xml) {
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super(texture);
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this.mapW = mapW;
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this.mapH = mapH;
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this.tileW = xml.array[tiles[0]].width;
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this.tileH = xml.array[tiles[0]].height;
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this.w = mapW * this.tileW;
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this.h = mapH * this.tileH;
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this.children = tiles.map((frame, i) => {
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const s = new TileSpriteXML(texture, xml, frame);
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s.frame = frame;
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s.pos.x = i % mapW * this.tileW;
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s.pos.y = Math.floor(i / mapW) * this.tileH;
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return s;
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});
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}
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}
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module.exports = TileMapXML;
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},{"./Container":1,"./TileSpriteXML":10}],9:[function(require,module,exports){
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var Sprite = require("./Sprite");
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class TileSprite extends Sprite {
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constructor(texture, w, h) {
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super(texture);
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this.tileW = w;
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this.tileH = h;
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this.frame = { x: 0, y: 0 };
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}
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}
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module.exports = TileSprite;
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},{"./Sprite":3}],10:[function(require,module,exports){
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var Sprite = require("./Sprite");
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class TileSpriteXML extends Sprite {
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constructor(texture, xml, index) {
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super(texture);
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var src = xml.array[index];
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this.imgPos = { x: src['x'], y: src['y'] };
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this.width = src['width'];
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this.height = src['height'];
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}
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}
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module.exports = TileSpriteXML;
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},{"./Sprite":3}],11:[function(require,module,exports){
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class KeyControls {
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constructor() {
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this.keys = {};
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// Bind event handlers
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document.addEventListener("keydown", e => {
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if ([37, 38, 39, 40].indexOf(e.which) >= 0) {
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e.preventDefault();
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}
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this.keys[e.which] = true;
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}, false);
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document.addEventListener('keyup', e => {
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this.keys[e.which] = false;
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}, false);
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}
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get action() {
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// Spacebar
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return this.keys[32];
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}
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get x() {
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// Arrow Left or A (WASD)
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if (this.keys[37] || this.keys[65]) {
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return -1;
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}
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// Arrow Right or D (WASD)
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if (this.keys[39] || this.keys[68]) {
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return 1;
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}
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return 0;
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}
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get y() {
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// Arrow Up or W (WASD)
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if (this.keys[38] || this.keys[87]) {
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return -1;
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}
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// Arrow Down or S (WASD)
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if (this.keys[40] || this.keys[83]) {
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return 1;
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}
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return 0;
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}
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key(key, value) {
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if (value !== undefined) {
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this.keys[key] = value;
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}
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return this.keys[key];
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}
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reset() {
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for (let key in this.keys) {
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this.keys[key] = false;
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}
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}
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}
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module.exports = KeyControls;
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},{}],12:[function(require,module,exports){
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class MouseControls {
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constructor(container) {
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this.el = container || document.body;
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// State
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this.pos = { x: 0, y: 0 };
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this.isDown = false;
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this.pressed = false;
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this.released = false;
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// Handlers
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document.addEventListener('mousemove', this.move.bind(this), false);
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document.addEventListener('mousedown', this.down.bind(this), false);
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document.addEventListener('mouseup', this.up.bind(this), false);
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}
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mousePosFromEvent({ clientX, clientY }) {
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const { el, pos } = this;
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const rect = el.getBoundingClientRect();
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const xr = el.width / el.clientWidth;
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const yr = el.height / el.clientHeight;
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pos.x = (clientX - rect.left) * xr;
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pos.y = (clientY - rect.top) * yr;
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}
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move(e) {
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this.mousePosFromEvent(e);
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}
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down(e) {
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this.isDown = true;
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this.pressed = true;
|
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this.mousePosFromEvent(e);
|
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}
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up() {
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this.isDown = false;
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this.released = true;
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||||
}
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||||
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||||
update() {
|
||||
this.released = false;
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this.pressed = false;
|
||||
}
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||||
}
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||||
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module.exports = MouseControls;
|
||||
|
||||
},{}],13:[function(require,module,exports){
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var Container = require("./Container.js"),
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CanvasRenderer = require("./renderer/CanvasRenderer.js"),
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Game = require("./Game.js"),
|
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math = require("./utilities/math.js"),
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KeyControls = require("./controls/KeyControls.js"),
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MouseControls = require("./controls/MouseControls.js"),
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Sprite = require("./Sprite.js"),
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TileMap = require("./TileMap.js"),
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TileMapXML = require("./TileMapXML.js"),
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TileSprite = require("./TileSprite.js"),
|
||||
TileSpriteXML = require("./TileSpriteXML.js"),
|
||||
Text = require("./Text.js"),
|
||||
Texture = require("./Texture.js"),
|
||||
SpriteSheetXML = require("./SpriteSheetXML.js")
|
||||
;
|
||||
|
||||
module.exports = {
|
||||
CanvasRenderer,
|
||||
Container,
|
||||
Game,
|
||||
math,
|
||||
KeyControls,
|
||||
MouseControls,
|
||||
Sprite,
|
||||
TileMap,
|
||||
TileMapXML,
|
||||
TileSprite,
|
||||
SpriteSheetXML,
|
||||
TileSpriteXML,
|
||||
Text,
|
||||
Texture
|
||||
};
|
||||
|
||||
},{"./Container.js":1,"./Game.js":2,"./Sprite.js":3,"./SpriteSheetXML.js":4,"./Text.js":5,"./Texture.js":6,"./TileMap.js":7,"./TileMapXML.js":8,"./TileSprite.js":9,"./TileSpriteXML.js":10,"./controls/KeyControls.js":11,"./controls/MouseControls.js":12,"./renderer/CanvasRenderer.js":14,"./utilities/math.js":15}],14:[function(require,module,exports){
|
||||
class CanvasRenderer {
|
||||
|
||||
constructor(w, h) {
|
||||
const canvas = document.createElement("canvas");
|
||||
this.w = canvas.width = w;
|
||||
this.h = canvas.height = h;
|
||||
this.view = canvas;
|
||||
this.ctx = canvas.getContext("2d");
|
||||
this.ctx.textBaseLine = "top";
|
||||
}
|
||||
|
||||
setPixelated() {
|
||||
this.ctx['imageSmoothingEnabled'] = false; /* standard */
|
||||
this.ctx['mozImageSmoothingEnabled'] = false; /* Firefox */
|
||||
this.ctx['oImageSmoothingEnabled'] = false; /* Opera */
|
||||
this.ctx['webkitImageSmoothingEnabled'] = false; /* Safari */
|
||||
this.ctx['msImageSmoothingEnabled'] = false; /* IE */
|
||||
}
|
||||
|
||||
render(container, clear = true) {
|
||||
const { ctx } = this;
|
||||
function renderRec(container) {
|
||||
// Render container children
|
||||
container.children.forEach(child => {
|
||||
if (child.visible == false) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.save();
|
||||
|
||||
if (child.pos) {
|
||||
ctx.translate(Math.round(child.pos.x), Math.round(child.pos.y));
|
||||
}
|
||||
|
||||
if (child.anchor) {
|
||||
ctx.translate(child.anchor.x, child.anchor.y);
|
||||
}
|
||||
|
||||
if (child.scale) {
|
||||
ctx.scale(child.scale.x, child.scale.y);
|
||||
}
|
||||
|
||||
if (child.rotation) {
|
||||
const px = child.pivot ? child.pivot.x : 0;
|
||||
const py = child.pivot ? child.pivot.y : 0;
|
||||
ctx.translate(px, py);
|
||||
ctx.rotate(child.rotation);
|
||||
ctx.translate(-px, -py);
|
||||
}
|
||||
|
||||
if (child.text) {
|
||||
const { font, fill, align } = child.style;
|
||||
if (font) ctx.font = font;
|
||||
if (fill) ctx.fillStyle = fill;
|
||||
if (align) ctx.textAlign = align;
|
||||
ctx.fillText(child.text, 0, 0);
|
||||
}
|
||||
|
||||
else if (child.texture) {
|
||||
const img = child.texture.img;
|
||||
if (child.tileW && child.tileH) {
|
||||
ctx.drawImage(
|
||||
img,
|
||||
child.frame.x * child.tileW,
|
||||
child.frame.y * child.tileH,
|
||||
child.tileW, child.tileH,
|
||||
0, 0,
|
||||
child.tileW, child.tileH
|
||||
);
|
||||
} else if (child.imgPos && child.width && child.height) {
|
||||
ctx.drawImage(
|
||||
img,
|
||||
child.imgPos.x,
|
||||
child.imgPos.y,
|
||||
child.width, child.height,
|
||||
0, 0,
|
||||
child.width, child.height
|
||||
);
|
||||
} else {
|
||||
ctx.drawImage(img, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle children with children
|
||||
if (child.children) {
|
||||
renderRec(child);
|
||||
}
|
||||
ctx.restore();
|
||||
})
|
||||
}
|
||||
if (clear) {
|
||||
ctx.clearRect(0, 0, this.w, this.h);
|
||||
}
|
||||
renderRec(container);
|
||||
}
|
||||
}
|
||||
module.exports = CanvasRenderer;
|
||||
|
||||
},{}],15:[function(require,module,exports){
|
||||
function rand(min, max) {
|
||||
return Math.floor(randf(min, max));
|
||||
}
|
||||
|
||||
function randf(min, max) {
|
||||
if (max == null) {
|
||||
max = min || 1;
|
||||
min = 0;
|
||||
}
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
function randOneFrom(items) {
|
||||
return items[rand(items.length)];
|
||||
}
|
||||
|
||||
function randOneIn(max = 2) {
|
||||
return rand(0, max) === 0;
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
rand,
|
||||
randf,
|
||||
randOneFrom,
|
||||
randOneIn
|
||||
};
|
||||
},{}],16:[function(require,module,exports){
|
||||
var asdf = require("../../../asdf/index");
|
||||
const { Game, Container, CanvasRenderer, math, KeyControls, MouseControls, Text, Texture, Sprite } = asdf;
|
||||
|
||||
const game = new Game(640, 320, false);
|
||||
const { scene, w, h } = game;
|
||||
|
||||
const buildings = scene.add(new Container());
|
||||
const makeRandom = (b, x) => {
|
||||
b.scale.x = math.randf(1,3);
|
||||
b.scale.y = math.randf(1,3);
|
||||
b.pos.x = x;
|
||||
b.pos.y = h - b.scale.y * 64;
|
||||
};
|
||||
|
||||
for (let x = 0; x < 50; x++) {
|
||||
const b = buildings.add(new Sprite(new Texture("res/images/building.png")));
|
||||
makeRandom(b, math.rand(w));
|
||||
}
|
||||
|
||||
var rotation = 0;
|
||||
const ship = new Sprite(new Texture("res/images/spaceship.png"));
|
||||
ship.pivot = { x: 16, y: 16 };
|
||||
scene.add(ship);
|
||||
|
||||
|
||||
game.run((dt ,t) => {
|
||||
ship.update = function(dt, t) {
|
||||
const {scale} = this;
|
||||
scale.x = Math.abs(Math.sin(t)) + 1;
|
||||
scale.y = Math.abs(Math.sin(t)) + 1;
|
||||
|
||||
rotation = rotation + 0.2;
|
||||
ship.rotation = rotation;
|
||||
|
||||
ship.pos.y = (Math.abs(Math.sin(t))) * 50 + (h / 2) - 16;
|
||||
ship.pos.x += dt * 50;
|
||||
if (ship.pos.x > w) {
|
||||
ship.pos.x = -32;
|
||||
}
|
||||
}
|
||||
|
||||
buildings.map(b => {
|
||||
b.pos.x -= 100 * dt;
|
||||
if (b.pos.x < -80) {
|
||||
makeRandom(b,w);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
},{"../../../asdf/index":13}]},{},[16]);
|
@ -8,6 +8,6 @@
|
||||
<div id="board">
|
||||
<!-- Renderer will push content here -->
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
<script type="module" src="bundle.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
@ -1,4 +1,4 @@
|
||||
import asdf from "../../../asdf/index.js";
|
||||
var asdf = require("../../../lib/index");
|
||||
const { Game, Container, CanvasRenderer, math, KeyControls, MouseControls, Text, Texture, Sprite } = asdf;
|
||||
|
||||
const game = new Game(640, 320, false);
|
||||
|
675
examples/shooter/bundle.js
Normal file
675
examples/shooter/bundle.js
Normal file
@ -0,0 +1,675 @@
|
||||
(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){
|
||||
class Container {
|
||||
constructor() {
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.children = [];
|
||||
}
|
||||
|
||||
add(child) {
|
||||
this.children.push(child);
|
||||
return child;
|
||||
}
|
||||
|
||||
remove(child) {
|
||||
this.children = this.children.filter(c => c !== child);
|
||||
return child;
|
||||
}
|
||||
|
||||
map(f) {
|
||||
return this.children.map(f);
|
||||
}
|
||||
|
||||
update(dt, t) {
|
||||
this.children = this.children.filter(child => {
|
||||
if (child.update) {
|
||||
child.update(dt, t, this);
|
||||
}
|
||||
return child.dead ? false : true;
|
||||
});
|
||||
}
|
||||
}
|
||||
module.exports = Container;
|
||||
|
||||
},{}],2:[function(require,module,exports){
|
||||
var Container = require("./Container"),
|
||||
CanvasRenderer = require('./renderer/CanvasRenderer')
|
||||
;
|
||||
|
||||
const STEP = 1 / 60;
|
||||
const FRAME_MAX = 5 * STEP;
|
||||
|
||||
class Game {
|
||||
constructor(w, h, pixelated, parent = "#board") {
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.renderer = new CanvasRenderer(w, h);
|
||||
document.querySelector(parent).appendChild(this.renderer.view);
|
||||
|
||||
if (pixelated) {
|
||||
this.renderer.setPixelated();
|
||||
}
|
||||
|
||||
this.scene = new Container();
|
||||
}
|
||||
|
||||
run(gameUpdate = () => { }) {
|
||||
let dt = 0;
|
||||
let last = 0;
|
||||
const loop = ms => {
|
||||
requestAnimationFrame(loop);
|
||||
|
||||
const t = ms / 1000;
|
||||
dt = Math.min(t - last, FRAME_MAX);
|
||||
last = t;
|
||||
|
||||
this.scene.update(dt, t);
|
||||
gameUpdate(dt, t);
|
||||
this.renderer.render(this.scene);
|
||||
};
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Game;
|
||||
},{"./Container":1,"./renderer/CanvasRenderer":14}],3:[function(require,module,exports){
|
||||
class Sprite {
|
||||
constructor(texture) {
|
||||
this.texture = texture;
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.anchor = { x: 0, y: 0 };
|
||||
this.scale = { x: 1, y: 1 };
|
||||
this.rotation = 0;
|
||||
}
|
||||
}
|
||||
module.exports = Sprite;
|
||||
|
||||
},{}],4:[function(require,module,exports){
|
||||
class SpriteSheetXML {
|
||||
constructor(url) {
|
||||
this.array = [];
|
||||
this.fetchXMLtoArray(url);
|
||||
}
|
||||
|
||||
fetchXMLtoArray(url) {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', url, false);
|
||||
xhr.send(null);
|
||||
|
||||
if (xhr.status === 200) {
|
||||
var children = xhr.responseXML.children[0].children;
|
||||
for (let index = 0; index < children.length; index++) {
|
||||
const element = children[index];
|
||||
this.array.push({
|
||||
name: element.attributes.name.nodeValue,
|
||||
x: element.attributes.x.nodeValue,
|
||||
y: element.attributes.y.nodeValue,
|
||||
width: element.attributes.width.nodeValue,
|
||||
height: element.attributes.height.nodeValue
|
||||
});
|
||||
}
|
||||
} else {
|
||||
console.error('XML file cannot be loaded!')
|
||||
}
|
||||
}
|
||||
|
||||
findIndex(attribute, value) {
|
||||
for (let index = 0; index < this.array.length; index++) {
|
||||
const element = this.array[index];
|
||||
if (element[attribute] == value) {
|
||||
return index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = SpriteSheetXML;
|
||||
},{}],5:[function(require,module,exports){
|
||||
class Text {
|
||||
constructor(text = "", style = {}) {
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.text = text;
|
||||
this.style = style;
|
||||
}
|
||||
}
|
||||
module.exports = Text;
|
||||
|
||||
},{}],6:[function(require,module,exports){
|
||||
class Texture {
|
||||
constructor(url) {
|
||||
this.img = new Image();
|
||||
this.img.src = url;
|
||||
}
|
||||
}
|
||||
module.exports = Texture;
|
||||
|
||||
},{}],7:[function(require,module,exports){
|
||||
var Container = require("./Container"),
|
||||
TileSprite = require("./TileSprite")
|
||||
;
|
||||
|
||||
class TileMap extends Container {
|
||||
constructor(tiles, mapW, mapH, tileW, tileH, texture) {
|
||||
super();
|
||||
this.mapW = mapW;
|
||||
this.mapH = mapH;
|
||||
this.tileW = tileW;
|
||||
this.tileH = tileH;
|
||||
this.w = mapW * tileW;
|
||||
this.h = mapH * tileH;
|
||||
|
||||
this.children = tiles.map((frame, i) => {
|
||||
const s = new TileSprite(texture, tileW, tileH);
|
||||
s.frame = frame;
|
||||
s.pos.x = i % mapW * tileW;
|
||||
s.pos.y = Math.floor(i / mapW) * tileH;
|
||||
return s;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileMap;
|
||||
},{"./Container":1,"./TileSprite":9}],8:[function(require,module,exports){
|
||||
var Container = require("./Container"),
|
||||
TileSpriteXML = require("./TileSpriteXML")
|
||||
;
|
||||
|
||||
class TileMapXML extends Container {
|
||||
constructor(tiles, mapW, mapH, texture, xml) {
|
||||
super(texture);
|
||||
this.mapW = mapW;
|
||||
this.mapH = mapH;
|
||||
this.tileW = xml.array[tiles[0]].width;
|
||||
this.tileH = xml.array[tiles[0]].height;
|
||||
this.w = mapW * this.tileW;
|
||||
this.h = mapH * this.tileH;
|
||||
|
||||
this.children = tiles.map((frame, i) => {
|
||||
const s = new TileSpriteXML(texture, xml, frame);
|
||||
s.frame = frame;
|
||||
s.pos.x = i % mapW * this.tileW;
|
||||
s.pos.y = Math.floor(i / mapW) * this.tileH;
|
||||
return s;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileMapXML;
|
||||
},{"./Container":1,"./TileSpriteXML":10}],9:[function(require,module,exports){
|
||||
var Sprite = require("./Sprite");
|
||||
|
||||
class TileSprite extends Sprite {
|
||||
constructor(texture, w, h) {
|
||||
super(texture);
|
||||
this.tileW = w;
|
||||
this.tileH = h;
|
||||
this.frame = { x: 0, y: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileSprite;
|
||||
},{"./Sprite":3}],10:[function(require,module,exports){
|
||||
var Sprite = require("./Sprite");
|
||||
|
||||
class TileSpriteXML extends Sprite {
|
||||
constructor(texture, xml, index) {
|
||||
super(texture);
|
||||
var src = xml.array[index];
|
||||
this.imgPos = { x: src['x'], y: src['y'] };
|
||||
this.width = src['width'];
|
||||
this.height = src['height'];
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileSpriteXML;
|
||||
},{"./Sprite":3}],11:[function(require,module,exports){
|
||||
class KeyControls {
|
||||
|
||||
constructor() {
|
||||
this.keys = {};
|
||||
// Bind event handlers
|
||||
document.addEventListener("keydown", e => {
|
||||
if ([37, 38, 39, 40].indexOf(e.which) >= 0) {
|
||||
e.preventDefault();
|
||||
}
|
||||
this.keys[e.which] = true;
|
||||
}, false);
|
||||
document.addEventListener('keyup', e => {
|
||||
this.keys[e.which] = false;
|
||||
}, false);
|
||||
}
|
||||
|
||||
get action() {
|
||||
// Spacebar
|
||||
return this.keys[32];
|
||||
}
|
||||
|
||||
get x() {
|
||||
// Arrow Left or A (WASD)
|
||||
if (this.keys[37] || this.keys[65]) {
|
||||
return -1;
|
||||
}
|
||||
// Arrow Right or D (WASD)
|
||||
if (this.keys[39] || this.keys[68]) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
get y() {
|
||||
// Arrow Up or W (WASD)
|
||||
if (this.keys[38] || this.keys[87]) {
|
||||
return -1;
|
||||
}
|
||||
// Arrow Down or S (WASD)
|
||||
if (this.keys[40] || this.keys[83]) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
key(key, value) {
|
||||
if (value !== undefined) {
|
||||
this.keys[key] = value;
|
||||
}
|
||||
return this.keys[key];
|
||||
}
|
||||
|
||||
reset() {
|
||||
for (let key in this.keys) {
|
||||
this.keys[key] = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
module.exports = KeyControls;
|
||||
|
||||
},{}],12:[function(require,module,exports){
|
||||
class MouseControls {
|
||||
constructor(container) {
|
||||
this.el = container || document.body;
|
||||
// State
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.isDown = false;
|
||||
this.pressed = false;
|
||||
this.released = false;
|
||||
// Handlers
|
||||
document.addEventListener('mousemove', this.move.bind(this), false);
|
||||
document.addEventListener('mousedown', this.down.bind(this), false);
|
||||
document.addEventListener('mouseup', this.up.bind(this), false);
|
||||
}
|
||||
|
||||
mousePosFromEvent({ clientX, clientY }) {
|
||||
const { el, pos } = this;
|
||||
const rect = el.getBoundingClientRect();
|
||||
const xr = el.width / el.clientWidth;
|
||||
const yr = el.height / el.clientHeight;
|
||||
pos.x = (clientX - rect.left) * xr;
|
||||
pos.y = (clientY - rect.top) * yr;
|
||||
}
|
||||
|
||||
move(e) {
|
||||
this.mousePosFromEvent(e);
|
||||
}
|
||||
|
||||
down(e) {
|
||||
this.isDown = true;
|
||||
this.pressed = true;
|
||||
this.mousePosFromEvent(e);
|
||||
}
|
||||
|
||||
up() {
|
||||
this.isDown = false;
|
||||
this.released = true;
|
||||
}
|
||||
|
||||
update() {
|
||||
this.released = false;
|
||||
this.pressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MouseControls;
|
||||
|
||||
},{}],13:[function(require,module,exports){
|
||||
var Container = require("./Container.js"),
|
||||
CanvasRenderer = require("./renderer/CanvasRenderer.js"),
|
||||
Game = require("./Game.js"),
|
||||
math = require("./utilities/math.js"),
|
||||
KeyControls = require("./controls/KeyControls.js"),
|
||||
MouseControls = require("./controls/MouseControls.js"),
|
||||
Sprite = require("./Sprite.js"),
|
||||
TileMap = require("./TileMap.js"),
|
||||
TileMapXML = require("./TileMapXML.js"),
|
||||
TileSprite = require("./TileSprite.js"),
|
||||
TileSpriteXML = require("./TileSpriteXML.js"),
|
||||
Text = require("./Text.js"),
|
||||
Texture = require("./Texture.js"),
|
||||
SpriteSheetXML = require("./SpriteSheetXML.js")
|
||||
;
|
||||
|
||||
module.exports = {
|
||||
CanvasRenderer,
|
||||
Container,
|
||||
Game,
|
||||
math,
|
||||
KeyControls,
|
||||
MouseControls,
|
||||
Sprite,
|
||||
TileMap,
|
||||
TileMapXML,
|
||||
TileSprite,
|
||||
SpriteSheetXML,
|
||||
TileSpriteXML,
|
||||
Text,
|
||||
Texture
|
||||
};
|
||||
|
||||
},{"./Container.js":1,"./Game.js":2,"./Sprite.js":3,"./SpriteSheetXML.js":4,"./Text.js":5,"./Texture.js":6,"./TileMap.js":7,"./TileMapXML.js":8,"./TileSprite.js":9,"./TileSpriteXML.js":10,"./controls/KeyControls.js":11,"./controls/MouseControls.js":12,"./renderer/CanvasRenderer.js":14,"./utilities/math.js":15}],14:[function(require,module,exports){
|
||||
class CanvasRenderer {
|
||||
|
||||
constructor(w, h) {
|
||||
const canvas = document.createElement("canvas");
|
||||
this.w = canvas.width = w;
|
||||
this.h = canvas.height = h;
|
||||
this.view = canvas;
|
||||
this.ctx = canvas.getContext("2d");
|
||||
this.ctx.textBaseLine = "top";
|
||||
}
|
||||
|
||||
setPixelated() {
|
||||
this.ctx['imageSmoothingEnabled'] = false; /* standard */
|
||||
this.ctx['mozImageSmoothingEnabled'] = false; /* Firefox */
|
||||
this.ctx['oImageSmoothingEnabled'] = false; /* Opera */
|
||||
this.ctx['webkitImageSmoothingEnabled'] = false; /* Safari */
|
||||
this.ctx['msImageSmoothingEnabled'] = false; /* IE */
|
||||
}
|
||||
|
||||
render(container, clear = true) {
|
||||
const { ctx } = this;
|
||||
function renderRec(container) {
|
||||
// Render container children
|
||||
container.children.forEach(child => {
|
||||
if (child.visible == false) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.save();
|
||||
|
||||
if (child.pos) {
|
||||
ctx.translate(Math.round(child.pos.x), Math.round(child.pos.y));
|
||||
}
|
||||
|
||||
if (child.anchor) {
|
||||
ctx.translate(child.anchor.x, child.anchor.y);
|
||||
}
|
||||
|
||||
if (child.scale) {
|
||||
ctx.scale(child.scale.x, child.scale.y);
|
||||
}
|
||||
|
||||
if (child.rotation) {
|
||||
const px = child.pivot ? child.pivot.x : 0;
|
||||
const py = child.pivot ? child.pivot.y : 0;
|
||||
ctx.translate(px, py);
|
||||
ctx.rotate(child.rotation);
|
||||
ctx.translate(-px, -py);
|
||||
}
|
||||
|
||||
if (child.text) {
|
||||
const { font, fill, align } = child.style;
|
||||
if (font) ctx.font = font;
|
||||
if (fill) ctx.fillStyle = fill;
|
||||
if (align) ctx.textAlign = align;
|
||||
ctx.fillText(child.text, 0, 0);
|
||||
}
|
||||
|
||||
else if (child.texture) {
|
||||
const img = child.texture.img;
|
||||
if (child.tileW && child.tileH) {
|
||||
ctx.drawImage(
|
||||
img,
|
||||
child.frame.x * child.tileW,
|
||||
child.frame.y * child.tileH,
|
||||
child.tileW, child.tileH,
|
||||
0, 0,
|
||||
child.tileW, child.tileH
|
||||
);
|
||||
} else if (child.imgPos && child.width && child.height) {
|
||||
ctx.drawImage(
|
||||
img,
|
||||
child.imgPos.x,
|
||||
child.imgPos.y,
|
||||
child.width, child.height,
|
||||
0, 0,
|
||||
child.width, child.height
|
||||
);
|
||||
} else {
|
||||
ctx.drawImage(img, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle children with children
|
||||
if (child.children) {
|
||||
renderRec(child);
|
||||
}
|
||||
ctx.restore();
|
||||
})
|
||||
}
|
||||
if (clear) {
|
||||
ctx.clearRect(0, 0, this.w, this.h);
|
||||
}
|
||||
renderRec(container);
|
||||
}
|
||||
}
|
||||
module.exports = CanvasRenderer;
|
||||
|
||||
},{}],15:[function(require,module,exports){
|
||||
function rand(min, max) {
|
||||
return Math.floor(randf(min, max));
|
||||
}
|
||||
|
||||
function randf(min, max) {
|
||||
if (max == null) {
|
||||
max = min || 1;
|
||||
min = 0;
|
||||
}
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
function randOneFrom(items) {
|
||||
return items[rand(items.length)];
|
||||
}
|
||||
|
||||
function randOneIn(max = 2) {
|
||||
return rand(0, max) === 0;
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
rand,
|
||||
randf,
|
||||
randOneFrom,
|
||||
randOneIn
|
||||
};
|
||||
},{}],16:[function(require,module,exports){
|
||||
var asdf = require('../../../asdf/index');
|
||||
const { Container, CanvasRenderer, KeyControls, MouseControls, Text, Texture, Sprite } = asdf;
|
||||
|
||||
// Board Setup
|
||||
const w = 640;
|
||||
const h = 300;
|
||||
const renderer = new CanvasRenderer(w, h);
|
||||
document.querySelector("#board").appendChild(renderer.view);
|
||||
|
||||
// Setup game variables
|
||||
let dt = 0;
|
||||
let last = 0;
|
||||
let lastShot = 0;
|
||||
let lastSpawn = 0;
|
||||
let spawnSpeed = 1.0;
|
||||
let scoreAmount = 0;
|
||||
let gameOver = false;
|
||||
|
||||
// Setup game objects
|
||||
const scene = new Container();
|
||||
|
||||
// Load game textures
|
||||
const textures = {
|
||||
background: new Texture("./res/images/bg.png"),
|
||||
spaceship: new Texture("./res/images/spaceship.png"),
|
||||
bullet: new Texture("./res/images/bullet.png"),
|
||||
baddie: new Texture("./res/images/baddie.png")
|
||||
}
|
||||
|
||||
// Spaceship
|
||||
const controls = new KeyControls();
|
||||
const ship = new Sprite(textures.spaceship);
|
||||
ship.pos.x = 120;
|
||||
ship.pos.y = h / 2 - 16;
|
||||
ship.update = function (dt, t) {
|
||||
const { pos } = this;
|
||||
pos.x += controls.x * dt * 300;
|
||||
pos.y += controls.y * dt * 300;
|
||||
|
||||
if (pos.x < 0) pos.x = 0;
|
||||
if (pos.x > w - 32) pos.x = w - 32;
|
||||
if (pos.y < 0) pos.y = 0;
|
||||
if (pos.y > h - 32) pos.y = h - 32;
|
||||
}
|
||||
|
||||
// Bullets
|
||||
const bullets = new Container();
|
||||
function fireBullet(x, y) {
|
||||
const bullet = new Sprite(textures.bullet);
|
||||
bullet.pos.x = x;
|
||||
bullet.pos.y = y;
|
||||
bullet.update = function (dt, t) {
|
||||
bullet.pos.x += 400 * dt;
|
||||
}
|
||||
bullets.add(bullet);
|
||||
}
|
||||
|
||||
// Bad guys
|
||||
const baddies = new Container();
|
||||
function spawnBaddie(x, y, speed) {
|
||||
const baddie = new Sprite(textures.baddie);
|
||||
baddie.pos.x = x;
|
||||
baddie.pos.y = y;
|
||||
baddie.update = function (dt) {
|
||||
this.pos.x += speed * dt;
|
||||
this.pos.y += Math.sin(this.pos.x / 15) * 1;
|
||||
};
|
||||
baddies.add(baddie);
|
||||
}
|
||||
|
||||
// Show score
|
||||
const score = new Text(`${scoreAmount}`, {
|
||||
font: "15pt Visitor",
|
||||
fill: "#000000",
|
||||
align: "left"
|
||||
});
|
||||
score.pos.x = 50;
|
||||
score.pos.y = 15;
|
||||
score.update = function () {
|
||||
if (gameOver) {
|
||||
score.pos.x = w / 2;
|
||||
score.pos.y = (h / 3) * 2;
|
||||
score.text = `Score: ` + `${scoreAmount}`;
|
||||
score.style.align = "center";
|
||||
score.style.font = "24pt Visitor"
|
||||
} else {
|
||||
score.text = `${scoreAmount}`;
|
||||
}
|
||||
}
|
||||
|
||||
// Gameover
|
||||
function doGameOver() {
|
||||
const gameOverMessage = new Text(`Game Over`, {
|
||||
font: "45pt Visitor",
|
||||
fill: "#000000",
|
||||
align: "center"
|
||||
});
|
||||
gameOverMessage.pos.x = w / 2;
|
||||
gameOverMessage.pos.y = h / 3;
|
||||
|
||||
scene.add(gameOverMessage);
|
||||
scene.remove(ship);
|
||||
scene.remove(baddies);
|
||||
scene.remove(bullets);
|
||||
gameOver = true;
|
||||
}
|
||||
|
||||
// Add game objects
|
||||
scene.add(new Sprite(textures.background));
|
||||
scene.add(ship);
|
||||
scene.add(bullets);
|
||||
scene.add(baddies);
|
||||
scene.add(score);
|
||||
|
||||
|
||||
// Looping Code
|
||||
function loopme(ms) {
|
||||
requestAnimationFrame(loopme);
|
||||
const t = ms / 1000;
|
||||
dt = t - last;
|
||||
last = t;
|
||||
|
||||
// Game logic code
|
||||
if (controls.action && t - lastShot > 0.15) {
|
||||
lastShot = t;
|
||||
fireBullet(ship.pos.x + 24, ship.pos.y + 10);
|
||||
}
|
||||
|
||||
// Spawn bad guys
|
||||
if (t - lastSpawn > spawnSpeed) {
|
||||
lastSpawn = t;
|
||||
const speed = -50 - (Math.random() * Math.random() * 100);
|
||||
const position = Math.random() * (h - 24);
|
||||
spawnBaddie(w, position, speed);
|
||||
|
||||
spawnSpeed = spawnSpeed < 0.05 ? 0.6 : spawnSpeed * 0.97 + 0.001;
|
||||
}
|
||||
|
||||
// Destroy bullets when they go out of the screen
|
||||
baddies.children.forEach(baddie => {
|
||||
bullets.children.forEach(bullet => {
|
||||
let dx_b = baddie.pos.x + 16 - (bullet.pos.x + 8);
|
||||
let dy_b = baddie.pos.y + 16 - (bullet.pos.y + 8);
|
||||
if (Math.sqrt(dx_b * dx_b + dy_b * dy_b) < 24) {
|
||||
bullet.dead = true;
|
||||
baddie.dead = true;
|
||||
if (!gameOver) {
|
||||
scoreAmount += Math.floor(t);
|
||||
}
|
||||
}
|
||||
|
||||
if (bullet.pos.x > w + 20) {
|
||||
bullet.dead = true;
|
||||
}
|
||||
});
|
||||
let dx_s = baddie.pos.x + 16 - (ship.pos.x + 16)
|
||||
let dy_s = baddie.pos.y + 16 - (ship.pos.y + 16)
|
||||
if (Math.sqrt(dx_s * dx_s + dy_s * dy_s) < 32) {
|
||||
if (!gameOver) {
|
||||
doGameOver();
|
||||
}
|
||||
baddie.dead = true;
|
||||
}
|
||||
|
||||
if (baddie.pos.x < -32) {
|
||||
if (!gameOver) {
|
||||
doGameOver();
|
||||
}
|
||||
baddie.dead = true;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
scene.update(dt, t);
|
||||
renderer.render(scene);
|
||||
}
|
||||
requestAnimationFrame(loopme);
|
||||
|
||||
},{"../../../asdf/index":13}]},{},[16]);
|
@ -15,6 +15,6 @@
|
||||
<span style="grid-area: control_2" class="control" title="Space Key"><br>_</span>
|
||||
<span style="grid-area: control_def_2" class="control_definition" title="Shoot Bullets!">Shoot</span>
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
<script type="module" src="bundle.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
@ -1,4 +1,4 @@
|
||||
import asdf from "../../../asdf/index.js";
|
||||
var asdf = require('../../../lib/index');
|
||||
const { Container, CanvasRenderer, KeyControls, MouseControls, Text, Texture, Sprite } = asdf;
|
||||
|
||||
// Board Setup
|
||||
|
606
examples/tile-test/bundle.js
Normal file
606
examples/tile-test/bundle.js
Normal file
@ -0,0 +1,606 @@
|
||||
(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){
|
||||
var asdf = require("../../../lib/index");
|
||||
const { TileSprite, Texture, math } = asdf;
|
||||
const texture = new Texture("./res/images/characters.png");
|
||||
|
||||
class King extends TileSprite {
|
||||
constructor () {
|
||||
super(texture, 32, 32);
|
||||
this.scale = { x: 2, y: 2 };
|
||||
|
||||
this.rate = 0.1;
|
||||
this.frames = [
|
||||
{ x: 0, y: 1 },
|
||||
{ x: 1, y: 1 },
|
||||
{ x: 2, y: 1 },
|
||||
{ x: 3, y: 1 }
|
||||
];
|
||||
this.curTime = 0;
|
||||
this.curFrame = math.rand(0, this.frames.length);
|
||||
this.frame = this.frames[this.curFrame];
|
||||
|
||||
this.speed = math.rand(20, 100)
|
||||
this.pos.y = math.rand(-16, 304);
|
||||
this.pos.x = math.rand(-32, 640);
|
||||
}
|
||||
update (dt, t) {
|
||||
const { rate, frames } = this;
|
||||
this.curTime += dt;
|
||||
if (this.curTime > rate) {
|
||||
this.frame = frames[this.curFrame++ % frames.length];
|
||||
this.curTime -= rate;
|
||||
}
|
||||
|
||||
this.pos.x += (dt * this.speed);
|
||||
if (this.pos.x > 640 + 32) {
|
||||
this.pos.y = math.rand(-16, 304);
|
||||
this.pos.x = -32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = King;
|
||||
},{"../../../lib/index":16}],2:[function(require,module,exports){
|
||||
var asdf = require("../../../lib/index");
|
||||
const { TileSprite, Texture, math } = asdf;
|
||||
const texture = new Texture("./res/images/characters.png");
|
||||
|
||||
class Snake extends TileSprite {
|
||||
constructor () {
|
||||
super(texture, 32, 32);
|
||||
this.scale = { x: 2, y: 2 };
|
||||
|
||||
this.rate = 0.1;
|
||||
this.curTime = 0;
|
||||
this.curFrame = 0;
|
||||
this.frames = [
|
||||
{ x: 0, y: 3 },
|
||||
{ x: 1, y: 3 },
|
||||
{ x: 2, y: 3 },
|
||||
{ x: 3, y: 3 }
|
||||
];
|
||||
this.frame = this.frames[this.curFrame];
|
||||
|
||||
this.speed = math.rand(50, 100)
|
||||
this.pos.y = math.rand(0, 320);
|
||||
this.pos.x = math.rand(-32, 320);
|
||||
}
|
||||
update (dt, t) {
|
||||
const { rate, frames } = this;
|
||||
this.curTime += dt;
|
||||
if (this.curTime > rate) {
|
||||
this.frame = frames[this.curFrame++ % frames.length];
|
||||
this.curTime -= rate;
|
||||
}
|
||||
|
||||
this.pos.x += (dt * this.speed);
|
||||
if (this.pos.x > 640 + 32) {
|
||||
this.pos.y = math.rand(-16, 304);
|
||||
this.pos.x = -32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Snake;
|
||||
},{"../../../lib/index":16}],3:[function(require,module,exports){
|
||||
var asdf = require('../../../lib/index');
|
||||
const { Game, Container, CanvasRenderer, math, KeyControls, MouseControls, Text, Texture, Sprite, TileSprite } = asdf;
|
||||
|
||||
const game = new Game(640, 320, true);
|
||||
const { scene, w, h } = game;
|
||||
|
||||
var King = require("../entities/King.js");
|
||||
var Snake = require("../entities/Snake.js");
|
||||
|
||||
var snake = new Snake();
|
||||
console.log(snake);
|
||||
scene.add(snake);
|
||||
|
||||
|
||||
for (let index = 0; index < 250; index++) {
|
||||
scene.add(new King());
|
||||
}
|
||||
|
||||
const mouseAim = new MouseControls();
|
||||
|
||||
game.run((dt ,t) => {
|
||||
if (mouseAim.isDown) {
|
||||
console.log('cliccccccccccc');
|
||||
}
|
||||
});
|
||||
|
||||
},{"../../../lib/index":16,"../entities/King.js":1,"../entities/Snake.js":2}],4:[function(require,module,exports){
|
||||
class Container {
|
||||
constructor() {
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.children = [];
|
||||
}
|
||||
|
||||
add(child) {
|
||||
this.children.push(child);
|
||||
return child;
|
||||
}
|
||||
|
||||
remove(child) {
|
||||
this.children = this.children.filter(c => c !== child);
|
||||
return child;
|
||||
}
|
||||
|
||||
map(f) {
|
||||
return this.children.map(f);
|
||||
}
|
||||
|
||||
update(dt, t) {
|
||||
this.children = this.children.filter(child => {
|
||||
if (child.update) {
|
||||
child.update(dt, t, this);
|
||||
}
|
||||
return child.dead ? false : true;
|
||||
});
|
||||
}
|
||||
}
|
||||
module.exports = Container;
|
||||
|
||||
},{}],5:[function(require,module,exports){
|
||||
var Container = require("./Container"),
|
||||
CanvasRenderer = require('./renderer/CanvasRenderer')
|
||||
;
|
||||
|
||||
const STEP = 1 / 60;
|
||||
const FRAME_MAX = 5 * STEP;
|
||||
|
||||
class Game {
|
||||
constructor(w, h, pixelated, parent = "#board") {
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.renderer = new CanvasRenderer(w, h);
|
||||
document.querySelector(parent).appendChild(this.renderer.view);
|
||||
|
||||
if (pixelated) {
|
||||
this.renderer.setPixelated();
|
||||
}
|
||||
|
||||
this.scene = new Container();
|
||||
}
|
||||
|
||||
run(gameUpdate = () => { }) {
|
||||
let dt = 0;
|
||||
let last = 0;
|
||||
const loop = ms => {
|
||||
requestAnimationFrame(loop);
|
||||
|
||||
const t = ms / 1000;
|
||||
dt = Math.min(t - last, FRAME_MAX);
|
||||
last = t;
|
||||
|
||||
this.scene.update(dt, t);
|
||||
gameUpdate(dt, t);
|
||||
this.renderer.render(this.scene);
|
||||
};
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Game;
|
||||
},{"./Container":4,"./renderer/CanvasRenderer":17}],6:[function(require,module,exports){
|
||||
class Sprite {
|
||||
constructor(texture) {
|
||||
this.texture = texture;
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.anchor = { x: 0, y: 0 };
|
||||
this.scale = { x: 1, y: 1 };
|
||||
this.rotation = 0;
|
||||
}
|
||||
}
|
||||
module.exports = Sprite;
|
||||
|
||||
},{}],7:[function(require,module,exports){
|
||||
class SpriteSheetXML {
|
||||
constructor(url) {
|
||||
this.array = [];
|
||||
this.fetchXMLtoArray(url);
|
||||
}
|
||||
|
||||
fetchXMLtoArray(url) {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', url, false);
|
||||
xhr.send(null);
|
||||
|
||||
if (xhr.status === 200) {
|
||||
var children = xhr.responseXML.children[0].children;
|
||||
for (let index = 0; index < children.length; index++) {
|
||||
const element = children[index];
|
||||
this.array.push({
|
||||
name: element.attributes.name.nodeValue,
|
||||
x: element.attributes.x.nodeValue,
|
||||
y: element.attributes.y.nodeValue,
|
||||
width: element.attributes.width.nodeValue,
|
||||
height: element.attributes.height.nodeValue
|
||||
});
|
||||
}
|
||||
} else {
|
||||
console.error('XML file cannot be loaded!')
|
||||
}
|
||||
}
|
||||
|
||||
findIndex(attribute, value) {
|
||||
for (let index = 0; index < this.array.length; index++) {
|
||||
const element = this.array[index];
|
||||
if (element[attribute] == value) {
|
||||
return index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = SpriteSheetXML;
|
||||
},{}],8:[function(require,module,exports){
|
||||
class Text {
|
||||
constructor(text = "", style = {}) {
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.text = text;
|
||||
this.style = style;
|
||||
}
|
||||
}
|
||||
module.exports = Text;
|
||||
|
||||
},{}],9:[function(require,module,exports){
|
||||
class Texture {
|
||||
constructor(url) {
|
||||
this.img = new Image();
|
||||
this.img.src = url;
|
||||
}
|
||||
}
|
||||
module.exports = Texture;
|
||||
|
||||
},{}],10:[function(require,module,exports){
|
||||
var Container = require("./Container"),
|
||||
TileSprite = require("./TileSprite")
|
||||
;
|
||||
|
||||
class TileMap extends Container {
|
||||
constructor(tiles, mapW, mapH, tileW, tileH, texture) {
|
||||
super();
|
||||
this.mapW = mapW;
|
||||
this.mapH = mapH;
|
||||
this.tileW = tileW;
|
||||
this.tileH = tileH;
|
||||
this.w = mapW * tileW;
|
||||
this.h = mapH * tileH;
|
||||
|
||||
this.children = tiles.map((frame, i) => {
|
||||
const s = new TileSprite(texture, tileW, tileH);
|
||||
s.frame = frame;
|
||||
s.pos.x = i % mapW * tileW;
|
||||
s.pos.y = Math.floor(i / mapW) * tileH;
|
||||
return s;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileMap;
|
||||
},{"./Container":4,"./TileSprite":12}],11:[function(require,module,exports){
|
||||
var Container = require("./Container"),
|
||||
TileSpriteXML = require("./TileSpriteXML")
|
||||
;
|
||||
|
||||
class TileMapXML extends Container {
|
||||
constructor(tiles, mapW, mapH, texture, xml) {
|
||||
super(texture);
|
||||
this.mapW = mapW;
|
||||
this.mapH = mapH;
|
||||
this.tileW = xml.array[tiles[0]].width;
|
||||
this.tileH = xml.array[tiles[0]].height;
|
||||
this.w = mapW * this.tileW;
|
||||
this.h = mapH * this.tileH;
|
||||
|
||||
this.children = tiles.map((frame, i) => {
|
||||
const s = new TileSpriteXML(texture, xml, frame);
|
||||
s.frame = frame;
|
||||
s.pos.x = i % mapW * this.tileW;
|
||||
s.pos.y = Math.floor(i / mapW) * this.tileH;
|
||||
return s;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileMapXML;
|
||||
},{"./Container":4,"./TileSpriteXML":13}],12:[function(require,module,exports){
|
||||
var Sprite = require("./Sprite");
|
||||
|
||||
class TileSprite extends Sprite {
|
||||
constructor(texture, w, h) {
|
||||
super(texture);
|
||||
this.tileW = w;
|
||||
this.tileH = h;
|
||||
this.frame = { x: 0, y: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileSprite;
|
||||
},{"./Sprite":6}],13:[function(require,module,exports){
|
||||
var Sprite = require("./Sprite");
|
||||
|
||||
class TileSpriteXML extends Sprite {
|
||||
constructor(texture, xml, index) {
|
||||
super(texture);
|
||||
var src = xml.array[index];
|
||||
this.imgPos = { x: src['x'], y: src['y'] };
|
||||
this.width = src['width'];
|
||||
this.height = src['height'];
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileSpriteXML;
|
||||
},{"./Sprite":6}],14:[function(require,module,exports){
|
||||
class KeyControls {
|
||||
|
||||
constructor() {
|
||||
this.keys = {};
|
||||
// Bind event handlers
|
||||
document.addEventListener("keydown", e => {
|
||||
if ([37, 38, 39, 40].indexOf(e.which) >= 0) {
|
||||
e.preventDefault();
|
||||
}
|
||||
this.keys[e.which] = true;
|
||||
}, false);
|
||||
document.addEventListener('keyup', e => {
|
||||
this.keys[e.which] = false;
|
||||
}, false);
|
||||
}
|
||||
|
||||
get action() {
|
||||
// Spacebar
|
||||
return this.keys[32];
|
||||
}
|
||||
|
||||
get x() {
|
||||
// Arrow Left or A (WASD)
|
||||
if (this.keys[37] || this.keys[65]) {
|
||||
return -1;
|
||||
}
|
||||
// Arrow Right or D (WASD)
|
||||
if (this.keys[39] || this.keys[68]) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
get y() {
|
||||
// Arrow Up or W (WASD)
|
||||
if (this.keys[38] || this.keys[87]) {
|
||||
return -1;
|
||||
}
|
||||
// Arrow Down or S (WASD)
|
||||
if (this.keys[40] || this.keys[83]) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
key(key, value) {
|
||||
if (value !== undefined) {
|
||||
this.keys[key] = value;
|
||||
}
|
||||
return this.keys[key];
|
||||
}
|
||||
|
||||
reset() {
|
||||
for (let key in this.keys) {
|
||||
this.keys[key] = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
module.exports = KeyControls;
|
||||
|
||||
},{}],15:[function(require,module,exports){
|
||||
class MouseControls {
|
||||
constructor(container) {
|
||||
this.el = container || document.body;
|
||||
// State
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.isDown = false;
|
||||
this.pressed = false;
|
||||
this.released = false;
|
||||
// Handlers
|
||||
document.addEventListener('mousemove', this.move.bind(this), false);
|
||||
document.addEventListener('mousedown', this.down.bind(this), false);
|
||||
document.addEventListener('mouseup', this.up.bind(this), false);
|
||||
}
|
||||
|
||||
mousePosFromEvent({ clientX, clientY }) {
|
||||
const { el, pos } = this;
|
||||
const rect = el.getBoundingClientRect();
|
||||
const xr = el.width / el.clientWidth;
|
||||
const yr = el.height / el.clientHeight;
|
||||
pos.x = (clientX - rect.left) * xr;
|
||||
pos.y = (clientY - rect.top) * yr;
|
||||
}
|
||||
|
||||
move(e) {
|
||||
this.mousePosFromEvent(e);
|
||||
}
|
||||
|
||||
down(e) {
|
||||
this.isDown = true;
|
||||
this.pressed = true;
|
||||
this.mousePosFromEvent(e);
|
||||
}
|
||||
|
||||
up() {
|
||||
this.isDown = false;
|
||||
this.released = true;
|
||||
}
|
||||
|
||||
update() {
|
||||
this.released = false;
|
||||
this.pressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MouseControls;
|
||||
|
||||
},{}],16:[function(require,module,exports){
|
||||
var Container = require("./Container.js"),
|
||||
CanvasRenderer = require("./renderer/CanvasRenderer.js"),
|
||||
Game = require("./Game.js"),
|
||||
math = require("./utilities/math.js"),
|
||||
KeyControls = require("./controls/KeyControls.js"),
|
||||
MouseControls = require("./controls/MouseControls.js"),
|
||||
Sprite = require("./Sprite.js"),
|
||||
TileMap = require("./TileMap.js"),
|
||||
TileMapXML = require("./TileMapXML.js"),
|
||||
TileSprite = require("./TileSprite.js"),
|
||||
TileSpriteXML = require("./TileSpriteXML.js"),
|
||||
Text = require("./Text.js"),
|
||||
Texture = require("./Texture.js"),
|
||||
SpriteSheetXML = require("./SpriteSheetXML.js")
|
||||
;
|
||||
|
||||
module.exports = {
|
||||
CanvasRenderer,
|
||||
Container,
|
||||
Game,
|
||||
math,
|
||||
KeyControls,
|
||||
MouseControls,
|
||||
Sprite,
|
||||
TileMap,
|
||||
TileMapXML,
|
||||
TileSprite,
|
||||
SpriteSheetXML,
|
||||
TileSpriteXML,
|
||||
Text,
|
||||
Texture
|
||||
};
|
||||
|
||||
},{"./Container.js":4,"./Game.js":5,"./Sprite.js":6,"./SpriteSheetXML.js":7,"./Text.js":8,"./Texture.js":9,"./TileMap.js":10,"./TileMapXML.js":11,"./TileSprite.js":12,"./TileSpriteXML.js":13,"./controls/KeyControls.js":14,"./controls/MouseControls.js":15,"./renderer/CanvasRenderer.js":17,"./utilities/math.js":18}],17:[function(require,module,exports){
|
||||
class CanvasRenderer {
|
||||
|
||||
constructor(w, h) {
|
||||
const canvas = document.createElement("canvas");
|
||||
this.w = canvas.width = w;
|
||||
this.h = canvas.height = h;
|
||||
this.view = canvas;
|
||||
this.ctx = canvas.getContext("2d");
|
||||
this.ctx.textBaseLine = "top";
|
||||
}
|
||||
|
||||
setPixelated() {
|
||||
this.ctx['imageSmoothingEnabled'] = false; /* standard */
|
||||
this.ctx['mozImageSmoothingEnabled'] = false; /* Firefox */
|
||||
this.ctx['oImageSmoothingEnabled'] = false; /* Opera */
|
||||
this.ctx['webkitImageSmoothingEnabled'] = false; /* Safari */
|
||||
this.ctx['msImageSmoothingEnabled'] = false; /* IE */
|
||||
}
|
||||
|
||||
render(container, clear = true) {
|
||||
const { ctx } = this;
|
||||
function renderRec(container) {
|
||||
// Render container children
|
||||
container.children.forEach(child => {
|
||||
if (child.visible == false) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.save();
|
||||
|
||||
if (child.pos) {
|
||||
ctx.translate(Math.round(child.pos.x), Math.round(child.pos.y));
|
||||
}
|
||||
|
||||
if (child.anchor) {
|
||||
ctx.translate(child.anchor.x, child.anchor.y);
|
||||
}
|
||||
|
||||
if (child.scale) {
|
||||
ctx.scale(child.scale.x, child.scale.y);
|
||||
}
|
||||
|
||||
if (child.rotation) {
|
||||
const px = child.pivot ? child.pivot.x : 0;
|
||||
const py = child.pivot ? child.pivot.y : 0;
|
||||
ctx.translate(px, py);
|
||||
ctx.rotate(child.rotation);
|
||||
ctx.translate(-px, -py);
|
||||
}
|
||||
|
||||
if (child.text) {
|
||||
const { font, fill, align } = child.style;
|
||||
if (font) ctx.font = font;
|
||||
if (fill) ctx.fillStyle = fill;
|
||||
if (align) ctx.textAlign = align;
|
||||
ctx.fillText(child.text, 0, 0);
|
||||
}
|
||||
|
||||
else if (child.texture) {
|
||||
const img = child.texture.img;
|
||||
if (child.tileW && child.tileH) {
|
||||
ctx.drawImage(
|
||||
img,
|
||||
child.frame.x * child.tileW,
|
||||
child.frame.y * child.tileH,
|
||||
child.tileW, child.tileH,
|
||||
0, 0,
|
||||
child.tileW, child.tileH
|
||||
);
|
||||
} else if (child.imgPos && child.width && child.height) {
|
||||
ctx.drawImage(
|
||||
img,
|
||||
child.imgPos.x,
|
||||
child.imgPos.y,
|
||||
child.width, child.height,
|
||||
0, 0,
|
||||
child.width, child.height
|
||||
);
|
||||
} else {
|
||||
ctx.drawImage(img, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle children with children
|
||||
if (child.children) {
|
||||
renderRec(child);
|
||||
}
|
||||
ctx.restore();
|
||||
})
|
||||
}
|
||||
if (clear) {
|
||||
ctx.clearRect(0, 0, this.w, this.h);
|
||||
}
|
||||
renderRec(container);
|
||||
}
|
||||
}
|
||||
module.exports = CanvasRenderer;
|
||||
|
||||
},{}],18:[function(require,module,exports){
|
||||
function rand(min, max) {
|
||||
return Math.floor(randf(min, max));
|
||||
}
|
||||
|
||||
function randf(min, max) {
|
||||
if (max == null) {
|
||||
max = min || 1;
|
||||
min = 0;
|
||||
}
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
function randOneFrom(items) {
|
||||
return items[rand(items.length)];
|
||||
}
|
||||
|
||||
function randOneIn(max = 2) {
|
||||
return rand(0, max) === 0;
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
rand,
|
||||
randf,
|
||||
randOneFrom,
|
||||
randOneIn
|
||||
};
|
||||
},{}]},{},[3]);
|
@ -1,4 +1,4 @@
|
||||
import asdf from "../../../asdf/index.js";
|
||||
var asdf = require("../../../lib/index");
|
||||
const { TileSprite, Texture, math } = asdf;
|
||||
const texture = new Texture("./res/images/characters.png");
|
||||
|
||||
@ -38,4 +38,4 @@ class King extends TileSprite {
|
||||
}
|
||||
}
|
||||
|
||||
export default King;
|
||||
module.exports = King;
|
@ -1,4 +1,4 @@
|
||||
import asdf from "../../../asdf/index.js";
|
||||
var asdf = require("../../../lib/index");
|
||||
const { TileSprite, Texture, math } = asdf;
|
||||
const texture = new Texture("./res/images/characters.png");
|
||||
|
||||
@ -38,4 +38,4 @@ class Snake extends TileSprite {
|
||||
}
|
||||
}
|
||||
|
||||
export default Snake;
|
||||
module.exports = Snake;
|
@ -8,6 +8,6 @@
|
||||
<div id="board">
|
||||
<!-- Renderer will push content here -->
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
<script type="module" src="bundle.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
@ -1,11 +1,11 @@
|
||||
import asdf from "../../../asdf/index.js";
|
||||
var asdf = require('../../../lib/index');
|
||||
const { Game, Container, CanvasRenderer, math, KeyControls, MouseControls, Text, Texture, Sprite, TileSprite } = asdf;
|
||||
|
||||
const game = new Game(640, 320, true);
|
||||
const { scene, w, h } = game;
|
||||
|
||||
import King from "../entities/King.js";
|
||||
import Snake from "../entities/Snake.js";
|
||||
var King = require("../entities/King.js");
|
||||
var Snake = require("../entities/Snake.js");
|
||||
|
||||
var snake = new Snake();
|
||||
console.log(snake);
|
||||
|
525
examples/tilemap-test/bundle.js
Normal file
525
examples/tilemap-test/bundle.js
Normal file
@ -0,0 +1,525 @@
|
||||
(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){
|
||||
class Container {
|
||||
constructor() {
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.children = [];
|
||||
}
|
||||
|
||||
add(child) {
|
||||
this.children.push(child);
|
||||
return child;
|
||||
}
|
||||
|
||||
remove(child) {
|
||||
this.children = this.children.filter(c => c !== child);
|
||||
return child;
|
||||
}
|
||||
|
||||
map(f) {
|
||||
return this.children.map(f);
|
||||
}
|
||||
|
||||
update(dt, t) {
|
||||
this.children = this.children.filter(child => {
|
||||
if (child.update) {
|
||||
child.update(dt, t, this);
|
||||
}
|
||||
return child.dead ? false : true;
|
||||
});
|
||||
}
|
||||
}
|
||||
module.exports = Container;
|
||||
|
||||
},{}],2:[function(require,module,exports){
|
||||
var Container = require("./Container"),
|
||||
CanvasRenderer = require('./renderer/CanvasRenderer')
|
||||
;
|
||||
|
||||
const STEP = 1 / 60;
|
||||
const FRAME_MAX = 5 * STEP;
|
||||
|
||||
class Game {
|
||||
constructor(w, h, pixelated, parent = "#board") {
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.renderer = new CanvasRenderer(w, h);
|
||||
document.querySelector(parent).appendChild(this.renderer.view);
|
||||
|
||||
if (pixelated) {
|
||||
this.renderer.setPixelated();
|
||||
}
|
||||
|
||||
this.scene = new Container();
|
||||
}
|
||||
|
||||
run(gameUpdate = () => { }) {
|
||||
let dt = 0;
|
||||
let last = 0;
|
||||
const loop = ms => {
|
||||
requestAnimationFrame(loop);
|
||||
|
||||
const t = ms / 1000;
|
||||
dt = Math.min(t - last, FRAME_MAX);
|
||||
last = t;
|
||||
|
||||
this.scene.update(dt, t);
|
||||
gameUpdate(dt, t);
|
||||
this.renderer.render(this.scene);
|
||||
};
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Game;
|
||||
},{"./Container":1,"./renderer/CanvasRenderer":14}],3:[function(require,module,exports){
|
||||
class Sprite {
|
||||
constructor(texture) {
|
||||
this.texture = texture;
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.anchor = { x: 0, y: 0 };
|
||||
this.scale = { x: 1, y: 1 };
|
||||
this.rotation = 0;
|
||||
}
|
||||
}
|
||||
module.exports = Sprite;
|
||||
|
||||
},{}],4:[function(require,module,exports){
|
||||
class SpriteSheetXML {
|
||||
constructor(url) {
|
||||
this.array = [];
|
||||
this.fetchXMLtoArray(url);
|
||||
}
|
||||
|
||||
fetchXMLtoArray(url) {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', url, false);
|
||||
xhr.send(null);
|
||||
|
||||
if (xhr.status === 200) {
|
||||
var children = xhr.responseXML.children[0].children;
|
||||
for (let index = 0; index < children.length; index++) {
|
||||
const element = children[index];
|
||||
this.array.push({
|
||||
name: element.attributes.name.nodeValue,
|
||||
x: element.attributes.x.nodeValue,
|
||||
y: element.attributes.y.nodeValue,
|
||||
width: element.attributes.width.nodeValue,
|
||||
height: element.attributes.height.nodeValue
|
||||
});
|
||||
}
|
||||
} else {
|
||||
console.error('XML file cannot be loaded!')
|
||||
}
|
||||
}
|
||||
|
||||
findIndex(attribute, value) {
|
||||
for (let index = 0; index < this.array.length; index++) {
|
||||
const element = this.array[index];
|
||||
if (element[attribute] == value) {
|
||||
return index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = SpriteSheetXML;
|
||||
},{}],5:[function(require,module,exports){
|
||||
class Text {
|
||||
constructor(text = "", style = {}) {
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.text = text;
|
||||
this.style = style;
|
||||
}
|
||||
}
|
||||
module.exports = Text;
|
||||
|
||||
},{}],6:[function(require,module,exports){
|
||||
class Texture {
|
||||
constructor(url) {
|
||||
this.img = new Image();
|
||||
this.img.src = url;
|
||||
}
|
||||
}
|
||||
module.exports = Texture;
|
||||
|
||||
},{}],7:[function(require,module,exports){
|
||||
var Container = require("./Container"),
|
||||
TileSprite = require("./TileSprite")
|
||||
;
|
||||
|
||||
class TileMap extends Container {
|
||||
constructor(tiles, mapW, mapH, tileW, tileH, texture) {
|
||||
super();
|
||||
this.mapW = mapW;
|
||||
this.mapH = mapH;
|
||||
this.tileW = tileW;
|
||||
this.tileH = tileH;
|
||||
this.w = mapW * tileW;
|
||||
this.h = mapH * tileH;
|
||||
|
||||
this.children = tiles.map((frame, i) => {
|
||||
const s = new TileSprite(texture, tileW, tileH);
|
||||
s.frame = frame;
|
||||
s.pos.x = i % mapW * tileW;
|
||||
s.pos.y = Math.floor(i / mapW) * tileH;
|
||||
return s;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileMap;
|
||||
},{"./Container":1,"./TileSprite":9}],8:[function(require,module,exports){
|
||||
var Container = require("./Container"),
|
||||
TileSpriteXML = require("./TileSpriteXML")
|
||||
;
|
||||
|
||||
class TileMapXML extends Container {
|
||||
constructor(tiles, mapW, mapH, texture, xml) {
|
||||
super(texture);
|
||||
this.mapW = mapW;
|
||||
this.mapH = mapH;
|
||||
this.tileW = xml.array[tiles[0]].width;
|
||||
this.tileH = xml.array[tiles[0]].height;
|
||||
this.w = mapW * this.tileW;
|
||||
this.h = mapH * this.tileH;
|
||||
|
||||
this.children = tiles.map((frame, i) => {
|
||||
const s = new TileSpriteXML(texture, xml, frame);
|
||||
s.frame = frame;
|
||||
s.pos.x = i % mapW * this.tileW;
|
||||
s.pos.y = Math.floor(i / mapW) * this.tileH;
|
||||
return s;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileMapXML;
|
||||
},{"./Container":1,"./TileSpriteXML":10}],9:[function(require,module,exports){
|
||||
var Sprite = require("./Sprite");
|
||||
|
||||
class TileSprite extends Sprite {
|
||||
constructor(texture, w, h) {
|
||||
super(texture);
|
||||
this.tileW = w;
|
||||
this.tileH = h;
|
||||
this.frame = { x: 0, y: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileSprite;
|
||||
},{"./Sprite":3}],10:[function(require,module,exports){
|
||||
var Sprite = require("./Sprite");
|
||||
|
||||
class TileSpriteXML extends Sprite {
|
||||
constructor(texture, xml, index) {
|
||||
super(texture);
|
||||
var src = xml.array[index];
|
||||
this.imgPos = { x: src['x'], y: src['y'] };
|
||||
this.width = src['width'];
|
||||
this.height = src['height'];
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TileSpriteXML;
|
||||
},{"./Sprite":3}],11:[function(require,module,exports){
|
||||
class KeyControls {
|
||||
|
||||
constructor() {
|
||||
this.keys = {};
|
||||
// Bind event handlers
|
||||
document.addEventListener("keydown", e => {
|
||||
if ([37, 38, 39, 40].indexOf(e.which) >= 0) {
|
||||
e.preventDefault();
|
||||
}
|
||||
this.keys[e.which] = true;
|
||||
}, false);
|
||||
document.addEventListener('keyup', e => {
|
||||
this.keys[e.which] = false;
|
||||
}, false);
|
||||
}
|
||||
|
||||
get action() {
|
||||
// Spacebar
|
||||
return this.keys[32];
|
||||
}
|
||||
|
||||
get x() {
|
||||
// Arrow Left or A (WASD)
|
||||
if (this.keys[37] || this.keys[65]) {
|
||||
return -1;
|
||||
}
|
||||
// Arrow Right or D (WASD)
|
||||
if (this.keys[39] || this.keys[68]) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
get y() {
|
||||
// Arrow Up or W (WASD)
|
||||
if (this.keys[38] || this.keys[87]) {
|
||||
return -1;
|
||||
}
|
||||
// Arrow Down or S (WASD)
|
||||
if (this.keys[40] || this.keys[83]) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
key(key, value) {
|
||||
if (value !== undefined) {
|
||||
this.keys[key] = value;
|
||||
}
|
||||
return this.keys[key];
|
||||
}
|
||||
|
||||
reset() {
|
||||
for (let key in this.keys) {
|
||||
this.keys[key] = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
module.exports = KeyControls;
|
||||
|
||||
},{}],12:[function(require,module,exports){
|
||||
class MouseControls {
|
||||
constructor(container) {
|
||||
this.el = container || document.body;
|
||||
// State
|
||||
this.pos = { x: 0, y: 0 };
|
||||
this.isDown = false;
|
||||
this.pressed = false;
|
||||
this.released = false;
|
||||
// Handlers
|
||||
document.addEventListener('mousemove', this.move.bind(this), false);
|
||||
document.addEventListener('mousedown', this.down.bind(this), false);
|
||||
document.addEventListener('mouseup', this.up.bind(this), false);
|
||||
}
|
||||
|
||||
mousePosFromEvent({ clientX, clientY }) {
|
||||
const { el, pos } = this;
|
||||
const rect = el.getBoundingClientRect();
|
||||
const xr = el.width / el.clientWidth;
|
||||
const yr = el.height / el.clientHeight;
|
||||
pos.x = (clientX - rect.left) * xr;
|
||||
pos.y = (clientY - rect.top) * yr;
|
||||
}
|
||||
|
||||
move(e) {
|
||||
this.mousePosFromEvent(e);
|
||||
}
|
||||
|
||||
down(e) {
|
||||
this.isDown = true;
|
||||
this.pressed = true;
|
||||
this.mousePosFromEvent(e);
|
||||
}
|
||||
|
||||
up() {
|
||||
this.isDown = false;
|
||||
this.released = true;
|
||||
}
|
||||
|
||||
update() {
|
||||
this.released = false;
|
||||
this.pressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MouseControls;
|
||||
|
||||
},{}],13:[function(require,module,exports){
|
||||
var Container = require("./Container.js"),
|
||||
CanvasRenderer = require("./renderer/CanvasRenderer.js"),
|
||||
Game = require("./Game.js"),
|
||||
math = require("./utilities/math.js"),
|
||||
KeyControls = require("./controls/KeyControls.js"),
|
||||
MouseControls = require("./controls/MouseControls.js"),
|
||||
Sprite = require("./Sprite.js"),
|
||||
TileMap = require("./TileMap.js"),
|
||||
TileMapXML = require("./TileMapXML.js"),
|
||||
TileSprite = require("./TileSprite.js"),
|
||||
TileSpriteXML = require("./TileSpriteXML.js"),
|
||||
Text = require("./Text.js"),
|
||||
Texture = require("./Texture.js"),
|
||||
SpriteSheetXML = require("./SpriteSheetXML.js")
|
||||
;
|
||||
|
||||
module.exports = {
|
||||
CanvasRenderer,
|
||||
Container,
|
||||
Game,
|
||||
math,
|
||||
KeyControls,
|
||||
MouseControls,
|
||||
Sprite,
|
||||
TileMap,
|
||||
TileMapXML,
|
||||
TileSprite,
|
||||
SpriteSheetXML,
|
||||
TileSpriteXML,
|
||||
Text,
|
||||
Texture
|
||||
};
|
||||
|
||||
},{"./Container.js":1,"./Game.js":2,"./Sprite.js":3,"./SpriteSheetXML.js":4,"./Text.js":5,"./Texture.js":6,"./TileMap.js":7,"./TileMapXML.js":8,"./TileSprite.js":9,"./TileSpriteXML.js":10,"./controls/KeyControls.js":11,"./controls/MouseControls.js":12,"./renderer/CanvasRenderer.js":14,"./utilities/math.js":15}],14:[function(require,module,exports){
|
||||
class CanvasRenderer {
|
||||
|
||||
constructor(w, h) {
|
||||
const canvas = document.createElement("canvas");
|
||||
this.w = canvas.width = w;
|
||||
this.h = canvas.height = h;
|
||||
this.view = canvas;
|
||||
this.ctx = canvas.getContext("2d");
|
||||
this.ctx.textBaseLine = "top";
|
||||
}
|
||||
|
||||
setPixelated() {
|
||||
this.ctx['imageSmoothingEnabled'] = false; /* standard */
|
||||
this.ctx['mozImageSmoothingEnabled'] = false; /* Firefox */
|
||||
this.ctx['oImageSmoothingEnabled'] = false; /* Opera */
|
||||
this.ctx['webkitImageSmoothingEnabled'] = false; /* Safari */
|
||||
this.ctx['msImageSmoothingEnabled'] = false; /* IE */
|
||||
}
|
||||
|
||||
render(container, clear = true) {
|
||||
const { ctx } = this;
|
||||
function renderRec(container) {
|
||||
// Render container children
|
||||
container.children.forEach(child => {
|
||||
if (child.visible == false) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.save();
|
||||
|
||||
if (child.pos) {
|
||||
ctx.translate(Math.round(child.pos.x), Math.round(child.pos.y));
|
||||
}
|
||||
|
||||
if (child.anchor) {
|
||||
ctx.translate(child.anchor.x, child.anchor.y);
|
||||
}
|
||||
|
||||
if (child.scale) {
|
||||
ctx.scale(child.scale.x, child.scale.y);
|
||||
}
|
||||
|
||||
if (child.rotation) {
|
||||
const px = child.pivot ? child.pivot.x : 0;
|
||||
const py = child.pivot ? child.pivot.y : 0;
|
||||
ctx.translate(px, py);
|
||||
ctx.rotate(child.rotation);
|
||||
ctx.translate(-px, -py);
|
||||
}
|
||||
|
||||
if (child.text) {
|
||||
const { font, fill, align } = child.style;
|
||||
if (font) ctx.font = font;
|
||||
if (fill) ctx.fillStyle = fill;
|
||||
if (align) ctx.textAlign = align;
|
||||
ctx.fillText(child.text, 0, 0);
|
||||
}
|
||||
|
||||
else if (child.texture) {
|
||||
const img = child.texture.img;
|
||||
if (child.tileW && child.tileH) {
|
||||
ctx.drawImage(
|
||||
img,
|
||||
child.frame.x * child.tileW,
|
||||
child.frame.y * child.tileH,
|
||||
child.tileW, child.tileH,
|
||||
0, 0,
|
||||
child.tileW, child.tileH
|
||||
);
|
||||
} else if (child.imgPos && child.width && child.height) {
|
||||
ctx.drawImage(
|
||||
img,
|
||||
child.imgPos.x,
|
||||
child.imgPos.y,
|
||||
child.width, child.height,
|
||||
0, 0,
|
||||
child.width, child.height
|
||||
);
|
||||
} else {
|
||||
ctx.drawImage(img, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle children with children
|
||||
if (child.children) {
|
||||
renderRec(child);
|
||||
}
|
||||
ctx.restore();
|
||||
})
|
||||
}
|
||||
if (clear) {
|
||||
ctx.clearRect(0, 0, this.w, this.h);
|
||||
}
|
||||
renderRec(container);
|
||||
}
|
||||
}
|
||||
module.exports = CanvasRenderer;
|
||||
|
||||
},{}],15:[function(require,module,exports){
|
||||
function rand(min, max) {
|
||||
return Math.floor(randf(min, max));
|
||||
}
|
||||
|
||||
function randf(min, max) {
|
||||
if (max == null) {
|
||||
max = min || 1;
|
||||
min = 0;
|
||||
}
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
function randOneFrom(items) {
|
||||
return items[rand(items.length)];
|
||||
}
|
||||
|
||||
function randOneIn(max = 2) {
|
||||
return rand(0, max) === 0;
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
rand,
|
||||
randf,
|
||||
randOneFrom,
|
||||
randOneIn
|
||||
};
|
||||
},{}],16:[function(require,module,exports){
|
||||
var asdf = require('../../../asdf/index');
|
||||
const { Game, Container, CanvasRenderer, math, KeyControls, MouseControls, Text, Texture, Sprite, TileSprite, TileMap, TileMapXML, SpriteSheetXML } = asdf;
|
||||
|
||||
const game = new Game(640, 320, true);
|
||||
const { scene, w, h } = game;
|
||||
|
||||
const mouseAim = new MouseControls();
|
||||
|
||||
const tanksTexture = new Texture("./res/images/allSprites_default.png")
|
||||
const tanksXml = new SpriteSheetXML("./res/images/allSprites_default.xml");
|
||||
const map = { x: 640 / 64, y: 320 / 64 };
|
||||
|
||||
// Make a random level of tile indexes
|
||||
const level = [
|
||||
135, 135, 135, 135, 135, 135, 135, 135, 135, 135,
|
||||
135, 135, 135, 135, 135, 135, 135, 135, 135, 135,
|
||||
158, 158, 158, 158, 158, 158, 158, 158, 158, 158,
|
||||
160, 160, 160, 160, 160, 160, 160, 160, 160, 160,
|
||||
160, 160, 160, 160, 160, 160, 160, 160, 160, 160,
|
||||
];
|
||||
|
||||
scene.add(new TileMapXML(level, map.x, map.y, tanksTexture, tanksXml));
|
||||
|
||||
game.run((dt, t) => {
|
||||
if (mouseAim.isDown) {
|
||||
console.log('cliccccccccccc');
|
||||
}
|
||||
});
|
||||
|
||||
},{"../../../asdf/index":13}]},{},[16]);
|
@ -8,6 +8,6 @@
|
||||
<div id="board">
|
||||
<!-- Renderer will push content here -->
|
||||
</div>
|
||||
<script type="module" src="src/main.js"></script>
|
||||
<script type="module" src="bundle.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
@ -1,4 +1,4 @@
|
||||
import asdf from "../../../asdf/index.js";
|
||||
var asdf = require('../../../lib/index');
|
||||
const { Game, Container, CanvasRenderer, math, KeyControls, MouseControls, Text, Texture, Sprite, TileSprite, TileMap, TileMapXML, SpriteSheetXML } = asdf;
|
||||
|
||||
const game = new Game(640, 320, true);
|
||||
|
@ -27,4 +27,4 @@ class Container {
|
||||
});
|
||||
}
|
||||
}
|
||||
export default Container;
|
||||
module.exports = Container;
|
@ -1,5 +1,6 @@
|
||||
import Container from "./Container.js";
|
||||
import CanvasRenderer from "./renderer/CanvasRenderer.js";
|
||||
var Container = require("./Container"),
|
||||
CanvasRenderer = require('./renderer/CanvasRenderer')
|
||||
;
|
||||
|
||||
const STEP = 1 / 60;
|
||||
const FRAME_MAX = 5 * STEP;
|
||||
@ -36,4 +37,4 @@ class Game {
|
||||
}
|
||||
}
|
||||
|
||||
export default Game;
|
||||
module.exports = Game;
|
@ -7,4 +7,4 @@ class Sprite {
|
||||
this.rotation = 0;
|
||||
}
|
||||
}
|
||||
export default Sprite;
|
||||
module.exports = Sprite;
|
@ -36,4 +36,4 @@ class SpriteSheetXML {
|
||||
}
|
||||
}
|
||||
|
||||
export default SpriteSheetXML;
|
||||
module.exports = SpriteSheetXML;
|
@ -5,4 +5,4 @@ class Text {
|
||||
this.style = style;
|
||||
}
|
||||
}
|
||||
export default Text;
|
||||
module.exports = Text;
|
@ -4,4 +4,4 @@ class Texture {
|
||||
this.img.src = url;
|
||||
}
|
||||
}
|
||||
export default Texture;
|
||||
module.exports = Texture;
|
@ -1,5 +1,6 @@
|
||||
import Container from "./Container.js";
|
||||
import TileSprite from "./TileSprite.js";
|
||||
var Container = require("./Container"),
|
||||
TileSprite = require("./TileSprite")
|
||||
;
|
||||
|
||||
class TileMap extends Container {
|
||||
constructor(tiles, mapW, mapH, tileW, tileH, texture) {
|
||||
@ -21,4 +22,4 @@ class TileMap extends Container {
|
||||
}
|
||||
}
|
||||
|
||||
export default TileMap;
|
||||
module.exports = TileMap;
|
@ -1,5 +1,6 @@
|
||||
import Container from "./Container.js";
|
||||
import TileSpriteXML from "./TileSpriteXML.js";
|
||||
var Container = require("./Container"),
|
||||
TileSpriteXML = require("./TileSpriteXML")
|
||||
;
|
||||
|
||||
class TileMapXML extends Container {
|
||||
constructor(tiles, mapW, mapH, texture, xml) {
|
||||
@ -21,4 +22,4 @@ class TileMapXML extends Container {
|
||||
}
|
||||
}
|
||||
|
||||
export default TileMapXML;
|
||||
module.exports = TileMapXML;
|
@ -1,4 +1,4 @@
|
||||
import Sprite from "./Sprite.js";
|
||||
var Sprite = require("./Sprite");
|
||||
|
||||
class TileSprite extends Sprite {
|
||||
constructor(texture, w, h) {
|
||||
@ -9,4 +9,4 @@ class TileSprite extends Sprite {
|
||||
}
|
||||
}
|
||||
|
||||
export default TileSprite;
|
||||
module.exports = TileSprite;
|
@ -1,4 +1,4 @@
|
||||
import Sprite from "./Sprite.js";
|
||||
var Sprite = require("./Sprite");
|
||||
|
||||
class TileSpriteXML extends Sprite {
|
||||
constructor(texture, xml, index) {
|
||||
@ -10,4 +10,4 @@ class TileSpriteXML extends Sprite {
|
||||
}
|
||||
}
|
||||
|
||||
export default TileSpriteXML;
|
||||
module.exports = TileSpriteXML;
|
@ -1,4 +1,3 @@
|
||||
|
||||
class KeyControls {
|
||||
|
||||
constructor() {
|
||||
@ -59,4 +58,5 @@ class KeyControls {
|
||||
}
|
||||
|
||||
}
|
||||
export default KeyControls;
|
||||
|
||||
module.exports = KeyControls;
|
@ -42,4 +42,4 @@ class MouseControls {
|
||||
}
|
||||
}
|
||||
|
||||
export default MouseControls;
|
||||
module.exports = MouseControls;
|
0
asdf/index.d.ts → lib/index.d.ts
vendored
0
asdf/index.d.ts → lib/index.d.ts
vendored
32
lib/index.js
Normal file
32
lib/index.js
Normal file
@ -0,0 +1,32 @@
|
||||
var Container = require("./Container.js"),
|
||||
CanvasRenderer = require("./renderer/CanvasRenderer.js"),
|
||||
Game = require("./Game.js"),
|
||||
math = require("./utilities/math.js"),
|
||||
KeyControls = require("./controls/KeyControls.js"),
|
||||
MouseControls = require("./controls/MouseControls.js"),
|
||||
Sprite = require("./Sprite.js"),
|
||||
TileMap = require("./TileMap.js"),
|
||||
TileMapXML = require("./TileMapXML.js"),
|
||||
TileSprite = require("./TileSprite.js"),
|
||||
TileSpriteXML = require("./TileSpriteXML.js"),
|
||||
Text = require("./Text.js"),
|
||||
Texture = require("./Texture.js"),
|
||||
SpriteSheetXML = require("./SpriteSheetXML.js")
|
||||
;
|
||||
|
||||
module.exports = {
|
||||
CanvasRenderer,
|
||||
Container,
|
||||
Game,
|
||||
math,
|
||||
KeyControls,
|
||||
MouseControls,
|
||||
Sprite,
|
||||
TileMap,
|
||||
TileMapXML,
|
||||
TileSprite,
|
||||
SpriteSheetXML,
|
||||
TileSpriteXML,
|
||||
Text,
|
||||
Texture
|
||||
};
|
@ -1,4 +1,3 @@
|
||||
|
||||
class CanvasRenderer {
|
||||
|
||||
constructor(w, h) {
|
||||
@ -95,4 +94,4 @@ class CanvasRenderer {
|
||||
renderRec(container);
|
||||
}
|
||||
}
|
||||
export default CanvasRenderer;
|
||||
module.exports = CanvasRenderer;
|
@ -18,7 +18,7 @@ function randOneIn(max = 2) {
|
||||
return rand(0, max) === 0;
|
||||
}
|
||||
|
||||
export default {
|
||||
module.exports = {
|
||||
rand,
|
||||
randf,
|
||||
randOneFrom,
|
5
list.js
5
list.js
@ -1,5 +0,0 @@
|
||||
var serveIndex = require('serve-index')
|
||||
|
||||
require('budo').cli(process.argv.slice(2), {
|
||||
middleware: serveIndex(__dirname)
|
||||
})
|
3975
package-lock.json
generated
3975
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
29
package.json
29
package.json
@ -1,28 +1,21 @@
|
||||
{
|
||||
"name": "asdf-games",
|
||||
"version": "1.0.0",
|
||||
"description": "Me making games using HTML5 Games: Novice to Ninja by Sitepoint.",
|
||||
"main": "list.js",
|
||||
"dependencies": {
|
||||
"browserify": "^16.5.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"budo": "^11.6.3",
|
||||
"serve-index": "^1.9.1"
|
||||
},
|
||||
"scripts": {
|
||||
"start": "node list.js --dir ./ --live"
|
||||
},
|
||||
"description": "Javascript gaming framework, based upon the framework made in the book HTML5 Games: Novice to Ninja by Sitepoint.",
|
||||
"main": "lib/index.js",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "asdf-games"
|
||||
"url": "git+https://gitea.arnweb.nl/arne/asdf-games#master"
|
||||
},
|
||||
"keywords": [
|
||||
"ASDF",
|
||||
"ARNweb",
|
||||
"Games",
|
||||
"Sitepoint"
|
||||
"asdf",
|
||||
"js",
|
||||
"game",
|
||||
"sitepoint"
|
||||
],
|
||||
"author": "Arne van Iterson",
|
||||
"author": {
|
||||
"name": "Arne van Iterson",
|
||||
"url": "https://gitea.arnweb.nl/arne/"
|
||||
},
|
||||
"license": "ISC"
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user