Patched some typings mistakes
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22
lib/index.d.ts
vendored
22
lib/index.d.ts
vendored
@ -2,6 +2,11 @@ export as namespace asdf;
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type Coordinates = {x: number, y: number};
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type Coordinates = {x: number, y: number};
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class Renderable {
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visible?: boolean,
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dead?: boolean
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}
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/**
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/**
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* TileSpriteXML class
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* TileSpriteXML class
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*/
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*/
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@ -158,7 +163,7 @@ interface TextStyleOptions {
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/**
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/**
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* Text class
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* Text class
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*/
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*/
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export class Text {
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export class Text extends Renderable {
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pos: Coordinates;
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pos: Coordinates;
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text: string;
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text: string;
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@ -219,15 +224,13 @@ export class SpriteSheetXML {
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/**
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/**
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* Sprite class
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* Sprite class
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*/
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*/
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export class Sprite {
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export class Sprite extends Renderable {
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texture: Texture;
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texture: Texture;
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pos: Coordinates;
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pos: Coordinates;
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anchor: Coordinates;
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anchor: Coordinates;
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scale: Coordinates;
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scale: Coordinates;
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pivot: Coordinates;
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pivot: Coordinates;
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visible: boolean;
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rotation: number;
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rotation: number;
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dead: boolean;
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update?: (dt?: number, t?: number) => void;
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update?: (dt?: number, t?: number) => void;
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@ -246,6 +249,7 @@ export class Game {
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h: number;
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h: number;
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renderer: CanvasRenderer;
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renderer: CanvasRenderer;
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scene: Container<unknown>;
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scene: Container<unknown>;
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paused: boolean;
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/**
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/**
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* Set the games parameters
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* Set the games parameters
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@ -260,14 +264,14 @@ export class Game {
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* Start game loop
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* Start game loop
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* @param gameUpdate Function to run next to scene updates such as debug logging, etc.
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* @param gameUpdate Function to run next to scene updates such as debug logging, etc.
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*/
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*/
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run(gameUpdate: (dt?: number, t?: number) => void): void;
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run(gameUpdate?: (dt?: number, t?: number) => void): void;
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}
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}
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/**
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/**
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* Container class
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* Container class
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*/
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*/
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export class Container<T> {
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export class Container<T> {
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pos: {x: number, y: number};
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pos: Coordinates;
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children: T[];
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children: T[];
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constructor();
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constructor();
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@ -409,7 +413,7 @@ export class KeyControls {
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* @param value Value to set to key
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* @param value Value to set to key
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* @return Value of key
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* @return Value of key
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*/
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*/
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key(key: number, value: boolean): boolean;
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key(key: number, value?: boolean): boolean;
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/**
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/**
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* Resets default value (false) to all keys
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* Resets default value (false) to all keys
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@ -574,8 +578,8 @@ export class Camera extends Container<unknown> {
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}
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}
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interface SoundOptions {
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interface SoundOptions {
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loop: boolean,
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loop?: boolean,
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volume: number
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volume?: number
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}
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}
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export class Sound {
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export class Sound {
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