asdf-games/lib/Camera.js

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const Container = require("./Container");
const math = require("./utilities/math");
class Camera extends Container {
constructor(subject, viewport, worldSize = viewport) {
super();
this.w = viewport.w;
this.h = viewport.h;
this.worldSize = worldSize;
this.setSubject(subject);
}
setSubject(e) {
this.subject = e ? e.pos || e : this.pos;
this.offset = { x: 0, y: 0 };
// Center on the entity
if (e && e.w) {
this.offset.x += e.w / 2;
this.offset.y += e.h / 2;
}
if (e && e.anchor) {
this.offset.x -= e.anchor.x;
this.offset.y -= e.anchor.y;
}
this.focus();
}
focus() {
const { pos, w, h, worldSize, subject, offset } = this;
const centeredX = subject.x + offset.x - w / 2;
const maxX = worldSize.w - w;
const x = -math.clamp(centeredX, 0, maxX);
const centeredY = subject.y + offset.y - h / 2;
const maxY = worldSize.h - h;
const y = -math.clamp(centeredY, 0, maxY);
pos.x = x;
pos.y = y;
}
update(dt, t) {
super.update(dt, t);
if (this.subject) {
this.focus();
}
}
}
module.exports = Camera;