2020-02-29 13:45:56 +01:00
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var asdf = require('../../../lib/index');
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2020-02-29 08:27:07 +01:00
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const { Game, Container, CanvasRenderer, math, KeyControls, MouseControls, Text, Texture, Sprite, TileSprite, TileMap, TileMapXML, SpriteSheetXML } = asdf;
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const game = new Game(640, 320, true);
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const { scene, w, h } = game;
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const mouseAim = new MouseControls();
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const tanksTexture = new Texture("./res/images/allSprites_default.png")
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const tanksXml = new SpriteSheetXML("./res/images/allSprites_default.xml");
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const map = { x: 640 / 64, y: 320 / 64 };
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// Make a random level of tile indexes
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const level = [
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135, 135, 135, 135, 135, 135, 135, 135, 135, 135,
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135, 135, 135, 135, 135, 135, 135, 135, 135, 135,
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158, 158, 158, 158, 158, 158, 158, 158, 158, 158,
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160, 160, 160, 160, 160, 160, 160, 160, 160, 160,
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160, 160, 160, 160, 160, 160, 160, 160, 160, 160,
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];
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scene.add(new TileMapXML(level, map.x, map.y, tanksTexture, tanksXml));
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game.run((dt, t) => {
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if (mouseAim.isDown) {
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console.log('cliccccccccccc');
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}
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});
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