asdf-games/node_modules/budo/lib/server.js

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var http = require('http')
var https = require('https')
var pem = require('pem')
var createMiddleware = require('./middleware')
var fs = require('fs')
module.exports = function createServer (entryMiddleware, opts, cb) {
var handler = createMiddleware(entryMiddleware, opts)
var ssl = opts.ssl
if (ssl && (!opts.cert && opts.key) || (!opts.key && opts.cert)) {
throw new TypeError('If you specify a cert, you must specify a key and vice versa.\n' +
'Or, you can omit the "cert" and "key" options to generate a new self-signed certificate.')
}
if (opts.ssl) {
if (opts.cert && opts.key) {
// user specified their own cert/key pair
create({
cert: fs.readFileSync(opts.cert),
key: fs.readFileSync(opts.key)
})
} else {
var internalIp = opts.ip
var altNames = [ 'localhost', '127.0.0.1' ]
if (internalIp && altNames.indexOf(internalIp) === -1) {
altNames.unshift(internalIp)
}
// generate a self-signed cert
pem.createCertificate({
days: 1,
selfSigned: true,
commonName: internalIp,
altNames: altNames
}, function (err, keys) {
if (err) return cb(err)
create({
key: keys.serviceKey,
cert: keys.certificate
})
})
}
} else {
// no HTTPS, handle normally
create()
}
function create (httpsOpts) {
var server = ssl
? https.createServer(httpsOpts, handler)
: http.createServer(handler)
server.setLiveOptions = handler.setLiveOptions
// TODO: Perhaps --ssl should support some sort of HTTP -> HTTPS redirect
process.nextTick(function () {
cb(null, server)
})
}
}