asdf-games/asdf/TileMapXML.js

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import Container from "./Container.js";
import TileSpriteXML from "./TileSpriteXML.js";
/**
* TileMapXML class
*/
class TileMapXML extends Container {
/**
* Draws array of tiles from XML indexed spritesheet
* @param {number[]} tiles Array of XML indexes
* @param {*} mapW Amount of tiles over the width of the map
* @param {*} mapH Amount of tiles over the height of the map
* @param {*} texture Texture instance of source image file
* @param {*} xml SpriteSheetXML instance of source xml file
*/
constructor(tiles, mapW, mapH, texture, xml) {
super(texture);
this.mapW = mapW;
this.mapH = mapH;
this.tileW = xml.array[tiles[0]].width;
this.tileH = xml.array[tiles[0]].height;
this.w = mapW * this.tileW;
this.h = mapH * this.tileH;
this.children = tiles.map((frame, i) => {
const s = new TileSpriteXML(texture, xml, frame);
s.frame = frame;
s.pos.x = i % mapW * this.tileW;
s.pos.y = Math.floor(i / mapW) * this.tileH;
return s;
});
}
}
export default TileMapXML;