asdf-games/asdf/Game.js

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import Container from "./Container.js";
import CanvasRenderer from "./renderer/CanvasRenderer.js";
const STEP = 1 / 60;
const FRAME_MAX = 5 * STEP;
/**
* Game class
*/
class Game {
/**
* Set the games parameters
* @param {number} w Width of canvas
* @param {number} h Height of canvas
* @param {boolean} pixelated Turns canvas smoothening on or off
* @param {String} [parent="#board"] HTML id of element to push the canvas element too
*/
constructor(w, h, pixelated, parent = "#board") {
this.w = w;
this.h = h;
this.renderer = new CanvasRenderer(w, h);
document.querySelector(parent).appendChild(this.renderer.view);
if (pixelated) {
this.renderer.setPixelated();
}
this.scene = new Container();
}
/**
* Start game loop
* @param {Function} gameUpdate Function to run next to scene updates such as debug logging, etc.
*/
run(gameUpdate = () => { }) {
let dt = 0;
let last = 0;
const loop = ms => {
requestAnimationFrame(loop);
const t = ms / 1000;
dt = Math.min(t - last, FRAME_MAX);
last = t;
this.scene.update(dt, t);
gameUpdate(dt, t);
this.renderer.render(this.scene);
};
requestAnimationFrame(loop);
}
}
export default Game;