Various updates and general cleanup
- Updated socket.io to v3 - Added namespaces for chat and TanksJS-Server - Replaced game-server-query with game-dig because it was not updated - Code cleanup
This commit is contained in:
parent
293a97d256
commit
b4e9c67be5
34
.eslintrc.js
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34
.eslintrc.js
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module.exports = {
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"env": {
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"browser": true,
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"commonjs": true,
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"es6": true,
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"node": true
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},
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"extends": "eslint:recommended",
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"globals": {
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"Atomics": "readonly",
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"SharedArrayBuffer": "readonly"
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},
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"parserOptions": {
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"ecmaVersion": 2018
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},
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"rules": {
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"indent": [
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"error",
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4
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],
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"linebreak-style": [
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"error",
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"unix"
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],
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"quotes": [
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"error",
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"double"
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],
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"semi": [
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"error",
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"always"
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]
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}
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};
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94
html/index.html
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html/index.html
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<!DOCTYPE html>
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<html lang="en">
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|
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<title>API Documentation</title>
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<script src="//ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
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<link rel="stylesheet" href="css/styles.css">
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<link rel="apple-touch-icon" sizes="180x180" href="/res/apple-touch-icon.png">
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<link rel="icon" type="image/png" sizes="32x32" href="/res/favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="16x16" href="/res/favicon-16x16.png">
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<link rel="manifest" href="/res/site.webmanifest">
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</head>
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<body>
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<div>
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<h1>ARNweb API</h1>
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</div>
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<span class="apiReference get">
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<span class="requestType get">GET</span>
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<a href="/system"><code>/system</code></a><br>
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<div>
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<p>Returns json object containing general information about the server.</p>
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</div>
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</span>
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<span class="apiReference get">
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<span class="requestType get">GET</span>
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<a href="/chat"><code>/chat</code></a><br>
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<div>
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<p>Returns json object containing general information about the chat server.</p>
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</div>
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</span>
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<span class="apiReference get">
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<span class="requestType get">GET</span>
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<a href="/tanks"><code>/tanks</code></a><br>
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<div>
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<p>Returns json object containing status information about the TanksJS-Server instance.</p>
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</div>
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</span>
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<span class="apiReference other">
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<span class="requestType other">Socket</span>
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<a href="/socket.io/"><code>/socket.io/</code></a><br>
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<div>
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<p>Socket.io instance that serves both ARNweb chat and a TanksJS server.</p>
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<p>Use the following namespaces to access them accordingly:</p><br>
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<b><code>/socket.io/tanks</code></b>
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<p>TanksJS-server instance, see <a href="//gitea.arnweb.nl/arne/TanksJS-Server">TanksJS-Server</a> for more
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information.</p><br>
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<b><code>/socket.io/chat</code></b>
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<p>Simple chat backend server for <a href="//arnweb.nl/account">ARNweb Chat</a>.<br>Use the following
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communication steps to make your own client:</p>
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<p>
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<code><b>Server -> Client</b><br>user_identify { }</code>
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</p>
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<p>
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<code><b>Server <- Client</b> <br>user_login { "username", "mailHash" }</code>
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</p>
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<p>
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<code><b>Server <- Client</b> <br>message_send { "username", "mailHash", "message" }</code>
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</p>
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<p>
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<code><b>Server -> Client</b><br>message_receive { "username", "mailHash", "message" }</code>
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</p>
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</div>
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</span>
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<span class="apiReference get">
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<span class="requestType get">GET</span>
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<code>/:game/:host</code><br>
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<div>
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<p>Returns json object containing information about the requested game server.</p>
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<p>Powered by node-GameDig, more info on <a href="//www.npmjs.com/package/gamedig">npm</a>.</p>
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</div>
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</span>
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<span class="apiReference other">
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<span class="requestType other">cURL</span>
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<code>/curl</code><br>
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<div>
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<p>Returns hello world to cURL requests.</p>
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</div>
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</span>
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</body>
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</html>
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65
index.html
65
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<title>API Documentation</title>
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<script src="//ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
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<link rel="stylesheet" href="css/styles.css">
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</head>
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<body>
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<div>
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<h1>ARNweb API</h1>
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</div>
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<span class="apiReference get">
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<span class="requestType get">GET</span>
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<a href="/system"><code>/system</code></a><br>
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<div>
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<span>Returns json object containing general information about the server.</span>
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</div>
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</span>
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<span class="apiReference get">
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<span class="requestType get">GET</span>
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<a href="/chat"><code>/chat</code></a><br>
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<div>
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<span>Returns json object containing general information about the chat server.</span>
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</div>
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</span>
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<span class="apiReference other">
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<span class="requestType other">Socket</span>
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<a href="/chat/socket.io/"><code>/chat/socket.io/</code></a><br>
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<div>
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<span>Socket.io instance used by the chat on ARNweb.</span><br><br>
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<span>
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<bold>Server -> Client</bold><br><code>user_identify { }</code>
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</span><br><br>
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<span>
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<bold>Server <- Client</bold> <br><code>user_login { "username", "mailHash" }</code>
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</span><br><br>
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<span>
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<bold>Client -> Server</bold><br><code>message_send { "username", "mailHash", "message" }</code>
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</span>
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</div>
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</span>
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<span class="apiReference get">
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<span class="requestType get">GET</span>
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<code>/:game/:host</code><br>
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<div>
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<span>Returns json object containing information about the requested game server.</span><br>
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<span><a href="//www.npmjs.com/package/game-server-query#games-list">Supported games</a></span>
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</div>
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</span>
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<span class="apiReference other">
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<span class="requestType other">cURL</span>
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<code>/curl</code><br>
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<div>
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<span>Returns hello world to cURL requests.</span>
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</div>
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</span>
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</body>
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</html>
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147
index.js
147
index.js
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const express = require('express');
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const app = express();
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const port = 2428;
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const server = app.listen(port, () => console.log(`ARNweb API running on port ${port}`))
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var io = require('socket.io').listen(server, { path: '/chat/socket.io' })
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var striptags = require('striptags');
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var MarkdownIt = require('markdown-it'),
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md = new MarkdownIt();
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var users = [];
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const style = require('ansi-styles');
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const os = require("os");
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const si = require('systeminformation');
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var sysInfo;
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const gameQuery = require('game-server-query');
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const fs = require('fs');
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let rawdata = fs.readFileSync(__dirname + "/node_modules/game-server-query/games.json");
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const games = JSON.parse(rawdata);
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// Request documentation
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app.get('/', (req, res) =>
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res.sendFile(__dirname + "/index.html")
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);
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// Function for easy server broadcasts
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function serverMsg(content) {
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return {
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'username': 'Server',
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'mailHash': '470965550d3f019830c421f0535d9268',
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'message': content
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}
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}
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// Socket.io server side
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io.on('connection', function (socket) {
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// Send identification request to client
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socket.emit('user_identify');
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// Bind username and mailhash to client
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socket.on('user_login', function (user) {
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socket.username = user.username;
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socket.mailHash = user.mailHash;
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if (users.length > 0) {
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socket.emit('message_receive', serverMsg(`Hello ${socket.username}, welcome to ARNweb Chat. The following people are currently online: ${users.join(', ')}`));
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} else {
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socket.emit('message_receive', serverMsg(`Hello ${socket.username}, welcome to ARNweb Chat. You are the only one here at the moment`));
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}
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io.emit('message_receive', serverMsg(`${socket.username} has connected`));
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users.push(socket.username);
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});
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// Send disconnect broadcast to all clients
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socket.on('disconnect', function () {
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io.emit('message_receive', serverMsg(`${socket.username} has disconnected`));
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users.splice(users.indexOf(socket.username), 1);
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});
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// Handle messages
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socket.on('message_send', function (message) {
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// Build message data for clients
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var message = striptags(message, '<br />');
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if (message !== '') {
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message = md.render(message);
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message = message.replace(/\r?\n/g, '<br />');
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var msg = {
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'username': socket.username,
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'mailHash': socket.mailHash,
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'message': message
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}
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// Send message to clients
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io.emit('message_receive', msg);
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} else {
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socket.emit('message_receive', serverMsg(`Empty messages will not be sent.`));
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}
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});
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});
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// Chat socket and info
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app.get('/chat/', function (req, res) {
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// Server browser
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res.json({
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"status": "online",
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"users": users
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});
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});
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// System info
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app.get('/system/', function (req, res) {
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var time = new Date();
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sysInfo = {
|
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"hostname": os.hostname(),
|
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"type": os.type(),
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"load": os.loadavg(),
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"time": si.time()
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};
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si.cpuTemperature(function (data) {
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sysInfo["temp"] = data;
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});
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si.mem(function (data) {
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sysInfo["mem"] = data;
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});
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si.fsSize(function (data) {
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sysInfo["fs"] = data;
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res.json(sysInfo);
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})
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});
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// cURL
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app.get('/curl/', function (req, res) {
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const userAgent = req.headers['user-agent'];
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if (userAgent.search(/curl|wget/i) !== -1) {
|
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res.send(`
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${style.green.open}Hello Green!${style.green.close}
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${style.red.open}Hello Red!${style.red.close}
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`);
|
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} else {
|
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res.send('Only cURL requests!');
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}
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|
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});
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|
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app.get('/css/:stylesheet', function (req, res) {
|
||||
res.sendFile(__dirname + '/css/' + req.params.stylesheet);
|
||||
});
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|
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// Game servers
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||||
app.get('/:type/:host', function (req, res) {
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if (games[req.params.type] != undefined) {
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gameQuery(
|
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{
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type: req.params.type,
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host: req.params.host
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},
|
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function (state) {
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res.json(state);
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}
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||||
);
|
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} else {
|
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res.json({ "error": "Error: Game type unknown." });
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}
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});
|
2602
package-lock.json
generated
2602
package-lock.json
generated
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Load Diff
18
package.json
18
package.json
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{
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"name": "arnweb-api",
|
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"version": "1.0.0",
|
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"description": "API for api.arnweb.nl\u001b[D\u001b[D\u001b[D\u001b[D\u001b[D\u001b[D\u001b[D\u001b[D\u001b[D\u001b[D\u001b[D\u001b[D\u001b[Don\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[C\u001b[D\u001b[D\u001b[Dapi.arnweb.nl for getting information from various servers and other information about the server.",
|
||||
"main": "index.js",
|
||||
"description": "API for getting information about services run on ARNweb.nl.",
|
||||
"main": "src/index.js",
|
||||
"scripts": {
|
||||
"start": "node index.js"
|
||||
"start": "node src/index.js",
|
||||
"start:dev": "nodemon src/index.js"
|
||||
},
|
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"repository": {
|
||||
"type": "git",
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"game",
|
||||
"arnweb"
|
||||
],
|
||||
"author": "McArn",
|
||||
"author": "Arne van Iterson",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"ansi-styles": "^4.2.1",
|
||||
"colors": "^1.4.0",
|
||||
"express": "^4.17.1",
|
||||
"game-server-query": "^1.0.10",
|
||||
"gamedig": "^2.0.23",
|
||||
"markdown-it": "^10.0.0",
|
||||
"os": "^0.1.1",
|
||||
"socket.io": "^2.3.0",
|
||||
"socket.io": "^3.0.1",
|
||||
"striptags": "^3.1.1",
|
||||
"systeminformation": "^4.16.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"eslint": "^7.13.0",
|
||||
"nodemon": "^2.0.6"
|
||||
}
|
||||
}
|
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|
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res/android-chrome-512x512.png
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After Width: | Height: | Size: 12 KiB |
BIN
res/apple-touch-icon.png
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After Width: | Height: | Size: 4.2 KiB |
BIN
res/favicon-16x16.png
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After Width: | Height: | Size: 372 B |
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res/favicon.ico
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16
res/site.webmanifest
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16
res/site.webmanifest
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{
|
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"name": "",
|
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"short_name": "",
|
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"icons": [{
|
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"src": "/res/android-chrome-192x192.png",
|
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"sizes": "192x192",
|
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"type": "image/png"
|
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}, {
|
||||
"src": "/res/android-chrome-512x512.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png"
|
||||
}],
|
||||
"theme_color": "#ffffff",
|
||||
"background_color": "#ffffff",
|
||||
"display": "standalone"
|
||||
}
|
116
src/index.js
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116
src/index.js
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|
||||
const express = require("express");
|
||||
const app = express();
|
||||
const port = 2428;
|
||||
const server = app.listen(port, () => console.log(`ARNweb API running on port ${port}`));
|
||||
|
||||
const path = require("path");
|
||||
const style = require("ansi-styles");
|
||||
const Gamedig = require("gamedig");
|
||||
|
||||
const io = require("socket.io")(server, {
|
||||
path: "/socket.io"
|
||||
});
|
||||
|
||||
var ns = {
|
||||
chat: io.of("/chat"),
|
||||
tanks: io.of("/tanks")
|
||||
};
|
||||
|
||||
// Request documentation
|
||||
app.get("/", (req, res) =>
|
||||
res.status(200).sendFile(path.resolve(__dirname + "/../html/index.html"))
|
||||
);
|
||||
|
||||
app.get("/css/:stylesheet", function (req, res) {
|
||||
res.status(200).sendFile(path.resolve(__dirname + "/../css/" + req.params.stylesheet));
|
||||
});
|
||||
|
||||
app.get("/res/:icon", function (req, res) {
|
||||
res.status(200).sendFile(path.resolve(__dirname + "/../res/" + req.params.icon));
|
||||
});
|
||||
|
||||
// Socket.io chat server side
|
||||
const chat = require("./services/chat.js");
|
||||
ns.chat.on("connection", function (socket) {
|
||||
chat.handle(ns.chat, socket);
|
||||
});
|
||||
|
||||
// Chat socket and info
|
||||
app.get("/chat/", function (req, res) {
|
||||
// Server browser
|
||||
res.status(200).json({
|
||||
"status": "online",
|
||||
"query": {
|
||||
"path": req.path,
|
||||
"time": Date.now()
|
||||
},
|
||||
"users": chat.users
|
||||
});
|
||||
});
|
||||
|
||||
// Socket.io tanks server side
|
||||
const tanks = require("./services/tanks.js");
|
||||
ns.tanks.on("connection", function (socket) {
|
||||
tanks.handle(ns.tanks, socket);
|
||||
});
|
||||
|
||||
app.get("/tanks", function (req, res) {
|
||||
res.status(200).json({
|
||||
"status": "online",
|
||||
"query": {
|
||||
"path": req.path,
|
||||
"time": Date.now()
|
||||
},
|
||||
"players": tanks.players
|
||||
});
|
||||
});
|
||||
|
||||
// System info
|
||||
const system = require("./services/system.js");
|
||||
app.get("/system/", function (req, res) {
|
||||
system.handle(req, res);
|
||||
});
|
||||
|
||||
// cURL
|
||||
app.get("/curl/", function (req, res) {
|
||||
const userAgent = req.headers["user-agent"];
|
||||
if (userAgent.search(/curl|wget/i) !== -1) {
|
||||
res.status(200).send(`
|
||||
${style.green.open}Hello Green!${style.green.close}
|
||||
${style.red.open}Hello Red!${style.red.close}
|
||||
`);
|
||||
} else {
|
||||
res.status(400).json({
|
||||
"error": "Error: Only cURL requests."
|
||||
});
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
// Game servers
|
||||
app.get("/:type/:host", function (req, res) {
|
||||
var query = {
|
||||
type: req.params.type
|
||||
};
|
||||
|
||||
var host = String(req.params.host).split(":");
|
||||
if (host.length > 1) {
|
||||
query.host = host[0],
|
||||
query.port = host[1];
|
||||
} else {
|
||||
query.host = req.params.host;
|
||||
}
|
||||
|
||||
Gamedig.query(
|
||||
query
|
||||
).then((state) => {
|
||||
res.status(200).json(state);
|
||||
}).catch((error) => {
|
||||
query.path = req.path;
|
||||
query.time = Date.now();
|
||||
res.status(503).json({
|
||||
"error": error.message,
|
||||
"query": query
|
||||
});
|
||||
});
|
||||
});
|
62
src/services/chat.js
Normal file
62
src/services/chat.js
Normal file
@ -0,0 +1,62 @@
|
||||
var striptags = require("striptags");
|
||||
var MarkdownIt = require("markdown-it"),
|
||||
md = new MarkdownIt();
|
||||
var users = [];
|
||||
|
||||
// Function for easy server broadcasts
|
||||
function serverMsg(content) {
|
||||
return {
|
||||
"username": "Server",
|
||||
"mailHash": "470965550d3f019830c421f0535d9268",
|
||||
"message": content
|
||||
};
|
||||
}
|
||||
|
||||
function handle(io, socket) {
|
||||
// Send identification request to client
|
||||
socket.emit("user_identify");
|
||||
|
||||
// Bind username and mailhash to client
|
||||
socket.on("user_login", function (user) {
|
||||
socket.username = user.username;
|
||||
socket.mailHash = user.mailHash;
|
||||
if (users.length > 0) {
|
||||
socket.emit("message_receive", serverMsg(`Hello ${socket.username}, welcome to ARNweb Chat. The following people are currently online: ${users.join(", ")}`));
|
||||
} else {
|
||||
socket.emit("message_receive", serverMsg(`Hello ${socket.username}, welcome to ARNweb Chat. You are the only one here at the moment`));
|
||||
}
|
||||
|
||||
io.emit("message_receive", serverMsg(`${socket.username} has connected`));
|
||||
users.push(socket.username);
|
||||
});
|
||||
|
||||
// Send disconnect broadcast to all clients
|
||||
socket.on("disconnect", function () {
|
||||
io.emit("message_receive", serverMsg(`${socket.username} has disconnected`));
|
||||
users.splice(users.indexOf(socket.username), 1);
|
||||
});
|
||||
|
||||
// Handle messages
|
||||
socket.on("message_send", function (message) {
|
||||
// Build message data for clients
|
||||
message = striptags(message, "<br />");
|
||||
if (message !== "") {
|
||||
message = md.render(message);
|
||||
message = message.replace(/\r?\n/g, "<br />");
|
||||
var msg = {
|
||||
"username": socket.username,
|
||||
"mailHash": socket.mailHash,
|
||||
"message": message
|
||||
};
|
||||
// Send message to clients
|
||||
io.emit("message_receive", msg);
|
||||
} else {
|
||||
socket.emit("message_receive", serverMsg("Empty messages will not be sent."));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
handle,
|
||||
users
|
||||
};
|
26
src/services/system.js
Normal file
26
src/services/system.js
Normal file
@ -0,0 +1,26 @@
|
||||
const os = require("os");
|
||||
const si = require("systeminformation");
|
||||
var sysInfo;
|
||||
|
||||
function handle(req, res) {
|
||||
sysInfo = {
|
||||
"hostname": os.hostname(),
|
||||
"type": os.type(),
|
||||
"load": os.loadavg(),
|
||||
"time": si.time()
|
||||
};
|
||||
si.cpuTemperature(function (data) {
|
||||
sysInfo["temp"] = data;
|
||||
});
|
||||
si.mem(function (data) {
|
||||
sysInfo["mem"] = data;
|
||||
});
|
||||
si.fsSize(function (data) {
|
||||
sysInfo["fs"] = data;
|
||||
res.status(200).json(sysInfo);
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
handle
|
||||
};
|
130
src/services/tanks.js
Normal file
130
src/services/tanks.js
Normal file
@ -0,0 +1,130 @@
|
||||
var colours = require("colors");
|
||||
colours.enable();
|
||||
colours.setTheme({
|
||||
request: "green",
|
||||
connect: "cyan",
|
||||
disconnect: ["red", "dim"],
|
||||
room: ["brightWhite"],
|
||||
data: "grey"
|
||||
});
|
||||
|
||||
const traffic = {
|
||||
in: colours.data("-> "),
|
||||
out: colours.data("<- "),
|
||||
int: colours.data("-- ")
|
||||
};
|
||||
|
||||
var players = {};
|
||||
|
||||
function handle(io, socket) {
|
||||
// Handle disconnection
|
||||
socket.on("disconnect", () => {
|
||||
if (players[socket.id]) {
|
||||
const room = players[socket.id].room;
|
||||
|
||||
var playerUpdate = {};
|
||||
if (io.adapter.rooms[room]) {
|
||||
for (const id in io.adapter.rooms[room].sockets) {
|
||||
playerUpdate[id] = players[id];
|
||||
}
|
||||
}
|
||||
|
||||
io.in(room).emit("roomUpdate", playerUpdate);
|
||||
|
||||
console.log(traffic.out + colours.disconnect(`User ${String(socket.id)} disconnected from room ${room}`));
|
||||
|
||||
if (io.adapter.rooms.get(room) == undefined) {
|
||||
console.log(traffic.int + colours.room(`Room ${room} has been deleted due to a lack of players`));
|
||||
}
|
||||
}
|
||||
|
||||
delete players[socket.id];
|
||||
});
|
||||
|
||||
console.log(traffic.in + colours.request(`Socket ${String(socket.id)} is trying to connect`));
|
||||
console.log(traffic.out + colours.data(`Requesting identification to client ${String(socket.id)}`));
|
||||
|
||||
// Request identification
|
||||
socket.emit("identify");
|
||||
|
||||
// Wait for identification
|
||||
socket.on("identification", (data) => {
|
||||
console.log(traffic.in + colours.request(`User ${String(socket.id)} playing ${data.gameID} is trying to join a room with ${data.playersMax} players max`));
|
||||
|
||||
// Define room to be joined
|
||||
var join = "";
|
||||
|
||||
// Check if there are any available rooms for the requested game and check if they aren't full
|
||||
io.adapter.rooms.forEach((set, room) => {
|
||||
if (/[0-9]_[0-9].*/i.test(room)) {
|
||||
var roomId = room.split("_");
|
||||
if (roomId[0] == data.gameID) {
|
||||
if (roomId[1] == data.playersMax) {
|
||||
if (io.adapter.rooms.get(room).size < data.playersMax) {
|
||||
join += room;
|
||||
} else {
|
||||
console.log(traffic.int + colours.room(`Room ${room} is full, skipping.`));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// If no available room is found, make one
|
||||
if (join == "") {
|
||||
var count = 0;
|
||||
var regex = new RegExp(data.gameID + "_" + data.playersMax + "_[0-9].*");
|
||||
io.adapter.rooms.forEach((set, room) => {
|
||||
if (regex.test(room)) {
|
||||
count++;
|
||||
}
|
||||
});
|
||||
|
||||
join = data.gameID + "_" + data.playersMax + "_" + count;
|
||||
console.log(traffic.int + colours.room(`There is no room available for the requested game, making room ${join}`));
|
||||
}
|
||||
|
||||
socket.join(join);
|
||||
|
||||
// Start game if the max number of players is reached
|
||||
if (io.adapter.rooms.get(join).size == data.playersMax) {
|
||||
console.log(traffic.int + colours.room(`Room ${join} has reached the maximum amount of players, starting game`));
|
||||
io.in(join).emit("gameStart");
|
||||
}
|
||||
|
||||
players[socket.id] = {
|
||||
username: data.name,
|
||||
room: join
|
||||
};
|
||||
|
||||
var playerUpdate = {};
|
||||
io.adapter.rooms.get(join).forEach((id) => {
|
||||
playerUpdate[id] = players[id];
|
||||
});
|
||||
|
||||
io.in(join).emit("roomUpdate", playerUpdate);
|
||||
|
||||
console.log(traffic.in + colours.connect(`User ${String(socket.id)} connected to room ${join}`));
|
||||
});
|
||||
|
||||
socket.on("update", (data) => {
|
||||
if (players[socket.id]) {
|
||||
socket.to(players[socket.id].room).emit("update", {
|
||||
uuid: socket.id,
|
||||
player: data
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("spectate", (data) => {
|
||||
if (io.adapter.rooms.has(data)) {
|
||||
console.log(traffic.in + colours.connect(`User ${String(socket.id)} is spectating room ${data}`));
|
||||
socket.join(data);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
handle,
|
||||
players
|
||||
};
|
Loading…
Reference in New Issue
Block a user